canshow Posted March 25, 2010 Report Share Posted March 25, 2010 Yes well, i was wondering why they explode unexpectedly? I've seen it atleast twice in 1 hour. One i was chasing down, and he just exploded without taking damage. The other one i was going for cloaked, but i still went it's way. It de-cloaked 40m or something away from me. A minute later, it just blew up. No damage either. Why does this happen? The Battlecruiser that blew up was heading towards a jumpgate. The Aestrom that decloaked was RTBing to a starstation in Pluto. BTW, i would edit some things out, but apparently im limited to backspace and enter in these little boxes where i type. And random text deletions. Link to comment Share on other sites More sharing options...
Nwah Posted March 25, 2010 Report Share Posted March 25, 2010 Thats strange, I've never seen anything of the sort. Could you describe any other conditions at the time? Link to comment Share on other sites More sharing options...
RT Posted March 25, 2010 Report Share Posted March 25, 2010 Never seen that happen either. You'll need to give more ample informations. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted March 25, 2010 Report Share Posted March 25, 2010 This is normal and has always been that way. If a critical system is damage, it will degrade and go critical, causing the ship to explode. Same with reactor breaches and such. Link to comment Share on other sites More sharing options...
canshow Posted March 26, 2010 Author Report Share Posted March 26, 2010 @SC: I'm not sure this was the case. The ship explodes without taking any damage. One had full armor and health. @Others- Well for the battlecruiser, i was mistaken. It was an armored transport. I got it to 20% of it's hull and it had jumped away before i could kill it. I sent some FCs in the system to get them. But they RTB'd before they could shoot it. I was gonna send out my FCs till it randomly exploded. So it could be what SC had said happened. As for the Aestrom, i was near a starstation. I was done engaging a different target until it spawned and was jumping to the station. I sent an FC to mop up the BC i had almost killed. Then i headed for the Aestrom. By the time i traveled 20m, it had cloaked, but it had launched a couple of fighters right before. I shot a few missiles at the fighters as my FC was close to docking. I killed them both and continued to head to where i thought the Super Carrier was. A little later, it de-cloaked quite some distance from me. By the time i got to 40-43m range of it, it exploded randomly. I saw the explosion on the video display. It was not damaged, at all. It was RTBing to the starstation. That's about as detailed as i can get, other than telling you what color it was. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted March 26, 2010 Report Share Posted March 26, 2010 @SC: I'm not sure this was the case. The ship explodes without taking any damage. One had full armor and health. Nothing to do with that. If the reactor is breached, the ship will be destroyed. Link to comment Share on other sites More sharing options...
canshow Posted May 28, 2010 Author Report Share Posted May 28, 2010 I'm not sure i follow you SC. Because some ships i see explode a minute after they spawn, and some after 10 minutes of idling in space. Do some ships spawn with their reactors already degraded/at breaching point? If not, can NPCs get intruders onboard like the player does, and could those be the problem? Or is there something you put in the coding that gives a ship some % chance of having their reactor instantly breached or explode? Link to comment Share on other sites More sharing options...
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