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Posted

I assume BC(M/MG/G) was made in C/C++, what compilier did you use, Borland? and where can I get it, at the moment I only have Microsoft Visual C++ and I would prefer something a little more used in the real world. Only seen one engine so far built on Visual C++ and that is the BZ2 engine (dark reign2, st armada/2 few others). I am going to try to start making a full game, but visual C++ is not really supported by a few people as I have noticed... I would also like to know the modules you have used to help make it if any, and where they are accessable, the programs that I have found out some companies use are no longer really findable, specifically Borland, I have heard of a site of an open-source version of it that I would like to get ahold of, just anything that is well used.

Also while I am at it (this is for everyone else), I have set-up a webserver on a spare computer at my house, but at the moment since I have dial-up, with no chance of any type of dsl (I am over 7 line miles from nearest phone router), or cable (over 30 miles from nearest place for that, and I am not paying $12,000 just to get cable laid), and I am not gettting sat, just because of its annoyingly high latency, so at the moment the servers only up when I am home, so it should be up in late evenings to early morning, my time, and since I have dial-up, IP is dynamic so I use the no-ip service, works quite well, so my link to the forum is http://overminddl1.no-ip.info/forum/ and yes it has to have the trailing slash, I will fix that later. I love this Apache server, I also have the invision boards, which contains MySQL, which most people really don't like that (cause of it being microsoft based or not, I don't know, I have no love for MS either). I will use it until it crashes (hasn't yet suprisingly, especially what I've done to it) or if it messes up in any way I don't agree with. If you do sign up in my test forum (when its on) please don't use a password you have on this board or any other, I don't trust MySQL as of yet, and I don't know how secure it is, I don't want a person finding them out if it is open enough. Personally I have a different password everywhere, lol. Also, if anyone has a site they want to put on, don't expect it to last forever, but it is free for time being, it is on only at night, and I really want to test this server's stability so I want some things on it. Thank ya kindly.

Also, for note before I forget there is an INet providor in my area that says they will have wireless in my area about 1 and a half years ago that will be 1.5 Mbit/sec. for $99/month, believe me that is GOOD anywhere within 500 miles of me (dang desert) , but they are trying, they just can't get the land to put the tower up, hmmm, I have 30 acres... *jot down to call them up tomarrow*

[ 05-01-2003, 04:09 AM: Message edited by: Overmind ]

Posted

Yes, I know, just was in a bit of a rush, I am usually no where near as sloppy as I was, just a fluke. Let me see if I can fix it...

There I go, few returns, and some grammatical mistakes fixed, should be a slightly easier read

[ 05-01-2003, 04:13 AM: Message edited by: Overmind ]

Posted

interplay released FS2 complete source code a while ago, maybe there's something that can be done with that?

ahh you own server huh?

I have a server myself, although I don't do too much with it. win2kpro machine, apache 2.x, I have php installed, I run a phpbb2 forum for my Neocron clan (most players seems relunctant to use it .. they don't see a need, not that I can blame them) and mysql is my database system .. i also run a ftp server using the free (yet limited) mode of serv-u .. it all sits on 3500/800kbps ADSL line I have a dynamic IP and use www.dyndns.org's redicrection service using the free program DeeEnEs to update my ip each time I restart the computer.

works nicely

Posted

quote:


Originally posted by Overmind:

I assume BC(M/MG/G) was made in C/C++, what compilier did you use, Borland? and where can I get it, at the moment I only have Microsoft Visual C++ and I would prefer something a little more used in the real world. Only seen one engine so far built on Visual C++ and that is the BZ2 engine (dark reign2, st armada/2 few others). I am going to try to start making a full game, but visual C++ is not really supported by a few people as I have noticed... I would also like to know the modules you have used to help make it if any, and where they are accessable, the programs that I have found out some companies use are no longer really findable, specifically Borland, I have heard of a site of an open-source version of it that I would like to get ahold of, just anything that is well used.


I have no idea what your source of that information is, but its false. The majority of the games use either GNU, Visual C/C++ or Metrowerks compilers (especially console games use this one).

I use a combination of Visual C/C++ 6.x, Assembly (some legacy code I can't be bothered to piss around with) and my own language.

Back in the DOS legacy version of BC (BC3K, BC3K v2.0x), I first used Borland Turbo C/C++ and then switched (after playing around with Zortech C++ first) to Watcom C/C++ w/ Rational's DOS 4GW extender when the program could no longer fit within 16Bit addressing.

Posted

Is Borland even still popular anymore? Jesus, I haven't seen that used for years now.

SC, have you used any of the Metrowerks compilers? I'm curious if they're any good, as I have yet to try them.

Posted

Well I've heard about all of those and messed around with most except Metrowerks, havn't heard of it strangly enough. I don't intend to be doing console anything so I shall stick with VC++ and continue what I've already started, I am attempting two things at moment. One, Currently learning whats new with DX9, and two, playing around with voxals, yes I know they are old but looking into them I see plenty of promise, but they are not accelerated by anything on the comp, unlike polys, so I will probobly end up with just using polys anyway. Ah well, wish me luck...

Posted

i am no programmer, but i know for sure, that the developers are largely with VC++

borland?? maybe years ago before visual c took over.

Posted

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."

- Bjarne Stroustrup

Posted

quote:


Originally posted by Darkling:

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."

- Bjarne Stroustrup


heh, yep and he should know

Posted

quote:

Originally posted by Darkling:

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."

- Bjarne Stroustrup

This is one of those saying which I stick in a text file somewhere and someday when I run by it again it will end up in a database of useless, but funny and true, sayings.

Posted

quote:


but visual C++ is not really supported by a few people as I have noticed...

Hello, Overmind, welcome to Earth. Where did you say you are from again? Sygan? Gammula?

j/k, no offense but...

If there is one thing Microsoft seems to do extremely well, it is development environments and tools. They may not have a top-of-the-line compiler (Intel makes one that can optimize code a lot better than theirs) but M$ tools kick some big-time booty, IMHO.

I remember reading somewhere that it was all part of their master strategy: make it easy (and relatively cheap) for developers to develop on Windows, and it will help keep Windows on top comercially.

Posted

quote:

Originally posted by Joel Schultz:

I remember reading somewhere that it was all part of their master strategy: make it easy (and relatively cheap) for developers to develop on Windows, and it will help keep Windows on top comercially.

So true, so true...

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