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Orders to my staff officers?


Daryl
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One of the things that I find myself doing quite frequently is checking crew assignments, fatigue and life levels, and rotating them to keep them at what I think may be optimal performance. Generally, I like to keep each member of my crew "in the green" whenever possible while still giving them enough duty so that their AI increases (I've been making the assumption that if their AI increases at all when crew members are off-duty, it probably does so at a slower rate, which may not be a valid assumption).

Anyway, it occurred to me that it would be really nice if I could give standing orders to my staff officers for crew behavior, including the officers' own behavior. For example, I'd like to be able to tell my FO that when his fatigue level reaches 10%, he should automatically go off-duty, or if is life level drops below 95%, he should report to the Medibay, perhaps with a notification in either case. For officers who oversee other crew members such as systems engineers or marines, I'd like to be able to give the officers similar instructions for their charges as well as instructions specific to their tasks. For example in this case, I'd like to be able to tell the CO how many marines I want actively searching the ship at all times. I'd also like to tell him when to call marines back from off-duty status to prep them for combat, perhaps based on the fatigue levels of marines that are already on-duty. And when the CE needs to call on some off-duty systems engineers to perform repairs or upgrades, I'd like to be able to tell him to keep only a certain number on-duty after the repairs or upgrades have been completed.

Of course, if the officers themselves are off-duty, then they would probably not keep an eye on whether or not their subordinates keep to my set schedules and rules, and I might have to go back to manual assignments in this case. But something like this would let me delegate some of what I'm having to do manually now to my staff officers, which would allow me to concentrate on other things.

What do you think?

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Cmdr Daryl

GCV Venture

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How about having something in 3020 along the lines of "corrupt officers." Like having one or more of your officers be secretly working with the enemy and sending him information about the BC whereabouts, her next mission, current weapon complement, etc. Also have him be able to sabotage certain key BC systems, either to make it look like bad up keep, or something more aggressive to let the Commander know that there is a traitor onboard the BC. And to flush him out, say your combat officer would have to have a higher AI than the traitor. Hope this gives some ideas.

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Commander Parker

GCV Armistice

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The ability to issue standing assignment orders to crew would be nice instead of constantly micro-managing them. That's what officers are for. Perhaps a duty roster of some sort, set-up once by you, than modified by the appropriate officer as needed to give them a little something more to do.

Pre-set landing party crew assignments would be nice also, say one for ground assault, one for ground base construction, another for diplomacy (another implementaltion), another for reseach, etc etc.

Another thing I would like to see implemented would be more exploration of deep space: plantetary and system scans, surveys, and first contact. Perhaps new flux points and wormholes leading to new sectors of space.

Alot of these ideas come from an old game I use to play called Star Fleet Battles II. That was simliar to BC3K, but used ASCII characters for everything. Gameplay was everything in that one. After awhile you didn't even notice the lack of graphics because the game was engrossing. BC3k is the closest I've come to that experience since. Elite and all those games just didn't have the challenge this game does, which makes it excellent.

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quote:

Perhaps new flux points and wormholes leading to new sectors of space.

I still wish for this. I wished for it long ago. Got thoroughly rounded to if I remember correctly. smile.gif But I used the wrong terminology. I wanted certain regions connected together. I wanted different ways to get places. Like an old house where you can get to the kitchen from the dining room or the den.

Using fluxfields could acclomplish this. The regions would not have to change at all but a few more "backdoors" could be plugged in. smile.gif A few could be totally safe as the Sygan/Ramis/Majoris Flx route or could be danger ridden. Some could be extremely dangerous but extremely beneficial. All it would take is a persistent commander with a few save game slots to make it happen. The possibilities are limitless.

You know what I would like to see? Some uncharted Flux fields. smile.gif Yes uncharted smile.gif. You go into a charted flux field and wind up in SNV01 let's say (for simplicities sake). Well all of a sudden you notice Flx 20 in Tacscan or Tacops. "Flx-20 isn't in the manual" you say so you wander off to see where it goes. It might wind up in a black hole. Who knows?

Why you could have a whole subsystem of uncharted routes. Of course if the game is going to count them as regions and slow the game down when you go bouncing around Snv's I understand. But it's still a wish. smile.gif

Derek has said he will connect he 3020 universe with the 3000 universe.

I would like to see some sneaky "backdoors" added in. Some safe some not. <G>

That's my wish, standard disclaimers apply.

Commmander Chavik

ICV Phoenix

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