Supreme Cmdr Posted February 8, 1999 Report Share Posted February 8, 1999 I will be licensing the BC technology from www.shadowfactor.com for use in BC:3020AD multiplayer. This will allow up to 32 players to voice communicate with each other over a dedicated (like the one 3000AD will be hosting 24-7) server.More on this later. Link to comment Share on other sites More sharing options...
Guest Ron Wallin Posted February 8, 1999 Report Share Posted February 8, 1999 That's great SC!!! Now we Insurgents can voice coordinate the destruction of Wraith Fleet Cmdr. Akira[This message has been edited by Ron Wallin (edited 02-08-99).] Link to comment Share on other sites More sharing options...
Gallion Posted February 8, 1999 Report Share Posted February 8, 1999 He, he, he. Destroy Wraith, ya needs to come back from never-never land first Akira Battlefield Communications would greatly enhance mutliplay fleet actions, "deathmatch", or just for harrassing fellow commanders. If implemented, B-Comms needs to be linked to the player(s) ship comm systems status. What do I mean? If a player's comm system is 100% then range could be GHQ to Gamm-land. If comm system takes damage from battle or sabotage, then range decreases or other features begin to fail: Transmitter or receiver might be out.Different types of transmissions could be introduced. Broadcast - goes everywhere. Narrow-beam - limited to specific region in space. Tight-beam - aka one specific craft or receiver.All comms should be able to be jammed by other players and AI/NPC (if properly equipt). This would also be a good time to invest in comminications ECM and ECCM. Battlefield Communication Jamming could becom the next tactical advantage.A great feature, I like it.------------------ CMDR Gallion GCV-Graf Spee, Corsair Wing Wraith Fleet[This message has been edited by Gallion (edited 02-08-99).] Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 8, 1999 Author Report Share Posted February 8, 1999 Scratch that. I just received some information from rTIME (the developers of the mp engine I'm using) that they have incorporated real-time communications into the api and that I should be getting an update in March. Now I don't need yet another third party api to deal with.Go figure. Link to comment Share on other sites More sharing options...
Guest Posted February 10, 1999 Report Share Posted February 10, 1999 Hmmm... it seems that device really drove Akira insane... and delusional. *G*I like Gallion's idea :-) Now the Chief should really develop some player vs. player stuff like those comm scramblers.Wow! 32 players! Really amazing!!!! Hey Derek, any thoughts on creating a "virgin" universe game mode for multiplay??By this I mean a universe in which players start in the home planets of their race/caste and they have NO information on the rest of the galaxy. It would give a new meaning to exploration and cartography! Not to mention strategy and pure FUN!. Hey, maybe such a "virgin galaxy" could be attached to the current galaxy! Hrmrm..getting off topic. Anyway, hope you consider it :-). Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 10, 1999 Author Report Share Posted February 10, 1999 No, I have not thought about it....and I don't plan on thinking about it either. Link to comment Share on other sites More sharing options...
Guest Antti Junkkari Posted February 10, 1999 Report Share Posted February 10, 1999 Well, how about a. Yea.------------------ Cmdr Junkkari at GCV-Karhu Orion Fleet Leader www.orionf.pp.fi icq: 2506142 "If you want peace, you must prepare for war.." Link to comment Share on other sites More sharing options...
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