Guest Green Lord Posted February 17, 1999 Report Share Posted February 17, 1999 I found the same trouble with the v1.0 and the v 2.0. The capital ship is very dificult to lock on the enemy ships and shot them with the lasers. I think the keyboard control should be modified to be more precise,too. Link to comment Share on other sites More sharing options...
Guest Posted February 17, 1999 Report Share Posted February 17, 1999 *sigh*This is because the mother ship is a capital ship. It is a very large, very unwieldy ship that acts as a carrier for your fighters and a mobile base of operations. The main lasers on the Battlecruiser are for engaging large targets. I personally wouldn't use them on anything smaller than a heavy cruiser. The main use I have for IODs is attacking other cruisers, carriers, and bases. As far as fighters are concerned, that's what the turrets are for. ------------------ Commander DeSylva GCV First Light ISS01 -=- ISS Fleet Coordinator www.geocities.com/TimesSquare/Arena/9206/iss/ Official BC3K Tester and Blind Man With Sleeves award winner "Serve - with honour." Link to comment Share on other sites More sharing options...
Guest nigel Posted February 20, 1999 Report Share Posted February 20, 1999 I seem to remember (its been a while since I played) that the capital ship was far to easy to control for me. You could zoom past bases and trun quickly around etc to fire. It was far too responsive for a big ship. Play B17 to find out how a big plane feels to fly - this should be better implemented in the game. It just never felt like you were flying a massive ship. Also I was always worried about leaving the ship to go out in a fighter etc because the mothership always got blown to bits very easily. I think it should take much more punishment and you should be able to leave it on AI and know it will defend itself properly - hopefully these points have been addressed.About the laser turrets these were always next to useless and I could never get them to fire where I wanted. A couple of hits from these on small ships should be enough to blow them up. It would have been much more enjoyable taking on fighters with them then. Of course this would also apply to your fighters verses enemy turrets but then that would be the challenge.Generally I found that all the ships in the game seemed to take a lot of punishment withpout too much difference between fighters, transports and battlecruisers. This should be radically redone in the new game to make shooting fighters easier yet staying in your capital ship much safer.------------------ I am not a number I am a free man! Link to comment Share on other sites More sharing options...
Guest Antti Junkkari Posted February 28, 1999 Report Share Posted February 28, 1999 Well, DeSylva. I have found IOD very useful against any target. It works for smaller ships, too. 10 seconds and a little fighter is just a dust when you give her a blast from your IOD, burst of 100% and PTA rock&rolling same time.I am just a warrior. Not a diplomat.------------------ Cmdr Junkkari at GCV-Karhu Orion Fleet Leader www.orionf.pp.fi icq: 2506142 "If you want peace, you must prepare for war.." Link to comment Share on other sites More sharing options...
Guest Posted February 28, 1999 Report Share Posted February 28, 1999 Nigel,You'll be glad to know that both of these issues have now been fixed. Well, to a certain degree. The BC is now MUCH more sluggish, as befitting a large carrier. No more turning on the point of a dime. (It still accelerates and deccelerates way too slowly, however, but that is just my not-so-humble opinion *grin*).the PTA issue has been fixed as well. It now leads it's targets, is AMAZINGLY accurate. For some real fighter-bashing fun, in the latest version, set your PTA to 20% and target any nearby fighters. Send 'em spinning...*grin*. As for the IOD, yes, as Antti says, it CAN be used to hit smaller fighters if you're good enough, especially in versions 2.0X where the blast shape is more concentrated.Incidentally, for some really realistic action, try flying with the IOD de-coupled (scroll-lock). The BC handles JUST like I think a cap ship should, AND it makes the IOD a lot more flexible. all it needs is an option to switch of the auto-centering, and you could make some great attack runs and strafing passes...*grin*. And finally, nothing beats the thrill of targetting a fighter, seeing it accelerate to try and streak underneath you, and snapping off a massive IOD blast right into it's nose! Watch them spin then...------------------ Commander DeSylva GCV First Light ISS01 -=- ISS Fleet Coordinator www.geocities.com/TimesSquare/Arena/9206/iss/ Official BC3K Tester and Blind Man With Sleeves award winner "Serve - with honour." Link to comment Share on other sites More sharing options...
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