Jump to content
3000AD Forums
Sign in to follow this  
Supreme Cmdr

New BCM shots & E2 demo news!!

Recommended Posts

Guest

quote:

While you're on the planet, don't forget to visit the EBGames building,

located in mission zone 2. You can't miss it.


Gotta love it!! LOL

They must just love you SC, what other little surprises have you put in there?

No other publisher would do that for a distributor!! Good JOB!!! But when the creator is the publisher, things are a little different, you just may start a trend here SC, the Distributors may get a little more demanding, and then the publishers will get real upset!!!

[ 05-25-2001: Message edited by: Jaguar ]

Share this post


Link to post
Share on other sites

Cool! That snow covered planet looks like a good spot to use as a labor camp for those Insurgents scumbags.

What's the deal with the rainbow colored exhaust trails SC?

Share this post


Link to post
Share on other sites

My jaw felt so fast on the ground it roll out of my sight!

Good job!

Do missiles have contrails too? Could we have screenies?

Share this post


Link to post
Share on other sites

All crafts and missiles have contrails

quote:


What's the deal with the rainbow colored exhaust trails SC?

I was experimenting. It looked cool, so I kept it. heh

[ 05-25-2001: Message edited by: Supreme Cmdr ]

Share this post


Link to post
Share on other sites

Wow, I feel like you must have visited in Finland, mud and wet snow! Still yesterday we had wet snow coming!

Cool pics anyway!

Share this post


Link to post
Share on other sites

Yea,,, its gonna be the best game ever

(Found problem with spelling: always staring at bcm screen shots, cant even see my key bourd)

Share this post


Link to post
Share on other sites

quote:


Cool! That snow covered planet looks like a good spot to use as a labor camp for those Insurgents scumbags

oh-oh, there is an RP skirmish in your future, my friend.

quote:


Cool pictures ! Guess you'll have to add some offical '3000AD' billboards as well

That billboard is two-sided. The BCM logo is on the other side

[ 05-27-2001: Message edited by: Supreme Cmdr ]

Share this post


Link to post
Share on other sites

quote:

That billboard is two-sided. The BCM logo is on the other side

LOL!

Hey, you should put dynamic billboards (that change from time to time) in GCO, so companies could become sponsors and have their ads in the middle of a base or city

Just a "little more realism"

[ 05-27-2001: Message edited by: Epsilon 5 ]

Share this post


Link to post
Share on other sites

Saw that, thought it cool. But the part I always check first is at the end of the VCF; I keep waiting for it to shrink...

(And keep hoping that Radeon problem gets solved)

Share this post


Link to post
Share on other sites

I think I asked before... but what happens to capital ships in water? can they launch their fighter from underwater?

If the water's deep where your fighter sunk, can you still get it out? (out of tractor beam range?)

Share this post


Link to post
Share on other sites

I think the idea is that if your ship sinks, it's destroyed after a short while (except shuttles and planetary ships that can float). BCM support for underwater activities is limited. GCO will sport full-blown underwater worlds, cities, naval units with large submergibles vessels, etc. For the moment, I think we should just sit back, relax and try not to crash our multi-billion galcred battlecruiser in the ocean.

Share this post


Link to post
Share on other sites

quote:

Originally posted by Epsilon 5:

But IF I or someone else do it, what happens?

Bad, bad things.

Seriously, I see your point. At this point, I believe that the CC's ability to launch support craft (shuttles) underwater is still...up in the air.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×