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Johnny Relvas

Guns Guns Guns!!!! How are they!?

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This is something that is going thorough my mind since the announcement of the game... How will the weapons will look like!? Like Global Agenda,Halo,Interstellar Marines...

I've seen some screenshots like this

http://3000ad.com/lod/?page_id=24

We will see any screenshots of guns only?!

/discuss let's see what type of weapons you would like to see in the game and guns that are in real life that could be inspired to the future look in LoD

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All the weapons shown in the current Alpha shots are placeholders. The weapons are going to be sci-fi in nature but futuristic (Interstellar Marines, Crysis etc), not goofy like Global Agenda, Firefall or anything like that.

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All the weapons shown in the current Alpha shots are placeholders. The weapons are going to be sci-fi in nature but futuristic (Interstellar Marines, Crysis etc), not goofy like Global Agenda, Firefall or anything like that.

Ahhh thanks great to know that i'm happy know :)

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In the matches? good question!

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Will there be Artillery?!

Not in the sense that you are thinking. As with all our games, there will be AA guns and SAM silos.

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It may be worth to think about AI support too, as we already have drones there could be CAS and cavalry reinforcements that players can call by radio.

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It may be worth to think about AI support too, as we already have drones there could be CAS and cavalry reinforcements that players can call by radio.

Sounds like a great idea but be warned! FrontLines Fuel of War was a very hyped game but the drones were way overpowered and destroyed the game.

Do you mean Drones and reinforcements controled by the AI or the player?

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It may be worth to think about AI support too, as we already have drones there could be CAS and cavalry reinforcements that players can call by radio.

There will be minimal AI support for these silos or they will ruin the game completely - given how powerful they are. All the gun and missile assets can be manned by human players. I have yet to decide if they wil be AI activated if no players are in them or not.

This is not like our previous games - or even All Aspect Warfare - where all those silos are AI manned regardless of players. Those are totally different types of games.

In fact, the only reason why those assets will even have AI options, is because of the FOBs where players can deploy them. I don't want to build an FOB, then have to babysit. No, a Fireteam can have an FOB - a completely self-sustaining base with repair stations, medical stations, armory, inventory etc - protected by AA and SAM silos which can either be automated (AI controlled) or manned (players).

There won't be any options to call in any air strikes, cavalry or whatnot. That's not the game we're building. LOD is a pure PvP game - which means that it relies heavily on human players, not NPC or AI.

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Got it BOSS, loud and clear.

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Just how i like.... hoping for infantary only combat as well!

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Just how i like.... hoping for infantary only combat as well!

The biggest problem we're going to have is balancing. Like all my games, these worlds are HUGE. While a 2x3km base in a 16x16km region doesn't seem that large, just wait until you actually start running down main street. Then you'll see just how massive the area is. If the base isn't well populated with [infantry] players, we're going to end up with a situation whereby there are going to be these pocket skirmishes going on all over town and nobody actually engaged in the main objective of taking the base.

Which is why the base will automatically spawn NPC infantry in the event that one side's base has low (either due to low player numbers at the time, folks sitting around in an FOB filing their nails or busy engaged in another base) human players.

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Just how i like.... hoping for infantary only combat as well!

The biggest problem we're going to have is balancing. Like all my games, these worlds are HUGE. While a 2x3km base in a 16x16km region doesn't seem that large, just wait until you actually start running down main street. Then you'll see just how massive the area is. If the base isn't well populated with [infantry] players, we're going to end up with a situation whereby there are going to be these pocket skirmishes going on all over town and nobody actually engaged in the main objective of taking the base.

Which is why the base will automatically spawn NPC infantry in the event that one side's base has low (either due to low player numbers at the time, folks sitting around in an FOB filing their nails or busy engaged in another base) human players.

I see that is really one Big issue we will need to resolve it seems...I think the best way to do it would be a system like the one i've thinked about take a look:

Having a Mission Finder in the game would be very good,example you have just log in and you wanna battle but you dont know where to go with so many bases, then you click on the mission finder to find a WarZone located near you or far away (could use a type of parachute dropship or just ground transport)or just a instant transport lolz! (was giving ideas due to RolePlaying) to a location that needs players to have a fight! in the end of the fight that player would get a better reward or something similar...

There are manys to fix this balance issue of low number of players but deciding which one is the best and the right one to fix this issue of the lower number of players.

Now to the OMG L33TZ players that only farm kills.... We all KNOW! that this is the biggest issue of PvP(Player Vs Player) games this days, people just rush to farm kills instead of capturing objectives...

But putting new systems in the game to make players play a objective game will mean more balance (sigh but it's true) so the best way to do it in my view would give good reasons to people stop farming kills and instead work as a team to capture objectives but to do that we will need to have a type of reward system for capturing bases and objectives... that is harder to make ;(

Also, i hope there is a A.F.K kick system, this is one of the things that i hate most is being inside a game where half of the team is afk, in my view i would go for a report autokick system

example: player X reports player A of being afk if he doesn't moves in 1 minutem player A will be kicked.

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I'm wondering if i can buy a Silencer for my weapon ^^ going full stealth

***MOVED...posted in wrong thread. -Sho***

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