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Kurt Meyer

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Everything posted by Kurt Meyer

  1. Even though I still haven't tried the second instant action mission in the first demo I can't wait to see more.
  2. "You don't need to jump 600K. And thats just a fictious number someone dreamt up. The distance is pre-calculated based on your ship size and the size of the target; so 600K is not a locked number. If you read my VE post, then my argument should be clear." Sweet thats even better =) I've only been playing the first mission trying to learn the systems on the Warmonger. I haven't even tried the second mission yet. As for interface I think it's great. I like how in Tactical I can move personel around so easily. Overall all the menu's are much easier to use and look alot better. Was wondering about that flight model option in the config myself. Will there be variations on the flight model being used or different types altogeather? Twist on the joystick would be nice but please have an option to disable twisting on joystick if you do decide to support that. [This message has been edited by Kurt Meyer (edited 03-19-2001).]
  3. It was the range I was too close Now that I have the hyperdrive figured out (Least on the Warmonger) I really like the realism of it. The distance being pre-calculated based on your ship size and the size of the target is cool. This system will balance nicely and carry over to GCO I would imagine. With these larger space regions and with this hyperdrive realism there is definantly more room for strategy as there can be serious repercussion for your actions when using it. Some people are already complaining it takes too long to get places but I think that it's much better this way because it makes each ships different speeds and engine settings more of a factor. You could always plot a course that takes you further away from your target so that you could be far enough to use the hyperdrive. That would still be quicker than flying on impulse or standard engines in most cases. So it does increase the realism and add strategy. I like this system alot. The visual aspects are also nice especially the star streaks when you really get moving. The static display and ETA on ships in hyperspace on the CVD is also a very nice touch. I only have one question at this point. As the Navigation officer learns and becomes more skilled does this in effect reduce the min range required to plot the jump? [This message has been edited by Kurt Meyer (edited 03-19-2001).]
  4. Working for me now aswell.
  5. I'm having some problems with the hyperdrive unit For some reason I can only hyperspace to a navigation object. No matter what mode I am in I can't hyperspace to a station or ship or general direction manually or on auto. Looks like the AI is doing it though. Any advice?
  6. /me returns from the brig. Anyways sorry about loosing my cool in here fellas. I was way out of line. Kurt
  7. Commander Kurt Meyer reporting for duty sir. Congradulations on the promotion. ------------------ CMDR Kurt Meyer GALCOM Prime GCV - Avernus [This message has been edited by Kurt Meyer (edited 01-08-2000).]
  8. Commander Kurt Meyer reporting for duty sir. Congradulations on the promotion. ------------------ CMDR Kurt Meyer GALCOM Prime GCV - Avernus [This message has been edited by Kurt Meyer (edited 01-08-2000).]
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