quote: Having the ship stop dead was a design decision for that flight model. If you go to CONFIG, you will see that there are three flight models, but only the first one is active. The second and third ones are more advanced, with the third one being based on Newtonian physics. However, neither of the two will be in the release game because neither works right for NPCs. With dynamics, its not just the player one has to take into account, but also the NPCs who have to be taught how to use it. The word 'orbit' doesn't apply to enties other than planets. If you want a ship to hug a station, or any other entity, tell it to either Escort or Defend the object and it will hang around it. Thats how it works Thats how it works. The marines are not super-human and like the intruders, they too have varying levels of AI
Excellent. It's good to find a game with support (from the owner, no less) replies as quicker, if not more so than some of the Open Source community can provide And thanks for the tips, I've got a LONG ways to go learning this, but I'm looking forward to it. Shane [ 06-23-2001: Message edited by: Scarab ]