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Supreme Cmdr

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  1. If you don't have an event ACM identifier which signals that the event should fire only during that ACM scenario, they will all fire as soon as the scenario is loaded. In this excerpt from the IA0101.SCR sample scenario included with the GBS, this event will only fire during the ACM scenario which has the ID of 1. The first parameter in the ACM block is the ACM id. Thats what you pass to the event if you want that event only to be fired during that ACM. [acm] *snip* :1,earthz,setupl1,beginl1,resolvel1,level1tick,1,20,1 # *snip* events 1 !beginl1 activate this invincible on this attack player signal invincible_off,10 !invincible_off invincible off this endevents So your script should look something like this. Note that I have used acmID1 as the ACM id. If you don't want all these entities to fire when this scenario starts, then you need to delay them using the date/time (see the docs and sample scripts). code: [dynamic] #include glob_dyn.scr mandorian mercenary,,manmer1,mantis.3d # [acm] This is the ACM block :acmID1,earthz,setupl1,beginl1,resolvel1,level1tick,1,20,1 # [ai] events acmID1 !begin_manmer1 .manmer1,100,100,100,100,100,100,0 START in pravisz STOP # events acmID1 !startup JUMP cyronviz^wrm-14 SAY cmo "HQ reports Mercenary1 launched" !destroyed this SAY cmo "HQ reports Mercenary1 destroyed" signal begin_manmer1,1440 !Arrived cyronviz IF EXIST cyclone THEN BROADCAST "Mercenary1 executing docking approach to station Cyclone" DOCK cyclone ELSE RTB signal begin_manmer1,1440 ENDIF !docked cyclone SAY CMO "HQ reports Mercenary1 has docked at station Cyron." signal begin_manmer2,60 endevents # [dynamic] mandorian mercenary,,manmer2,mantis.3d # [ai] events acmID1 !begin_manmer2 .manmer2,100,100,100,100,100,100,0 START in pravisz STOP # events acmID1 !startup JUMP cyronviz^wrm-14 SAY cmo "HQ reports Mercenary2 launched" !destroyed this SAY CMO "HQ reports Mercenary2 destroyed" signal begin_manmer1,60 !Arrived cyronviz IF EXIST cyclone THEN BROADCAST "Mercenary2 executing docking approach to station Cyclone" DOCK cyclone ELSE RTB signal begin_manmer2,60 ENDIF !docked cyclone SAY CMO "HQ reports Mercenary2 has docked at station Cyron." endevents # [event] !begin_manmer2 !begin_manmer1 # $
  2. How to Foil Search Engine Snoops Google Sued by U.S. Over Access to Pornography Data FAQ: What does the Google subpoena mean?
  3. It was bullshit. A complete cop out IMO. First they cop out on the fleet vs fleet battle. Then they capped it with this rubbish. Thats why I like 24. They don't fool around. I bet the president's cancer is going to disappear one day. Just like that.
  4. Ol' Bin is one egomaniacal wanker. Seriously.
  5. PC gaming is down 14%. Gee, who knew!?! http://news.yahoo.com/s/nf/20060117/bs_nf/40988 http://pc.ign.com/articles/681/681677p1.html http://www.businessweek.com/innovate/conte...ign_id=rss_tech
  6. You'd better get UCAWA since BCNG - if it ever happens (we're focused on XBox360 titles now) - is several years away.
  7. Good for them. I wish all mags would follow suit. Though I couldn't help but notice the huge ad in this month's CGM.
  8. And the industry failures continue. Its going to be a lot worse this year. According to Next Gen Vivendi is considering withdrawing from the NYSE. And as to High Voltage, a mole over at EA said quote: High Voltage Software laid off nearly half of their work force this past Friday the 13th. HVS is known for Leisure Suit Larry : Magna Cum Laude, Hunter games, NBA Inside Drive and a few others. There are close to 40 people now looking for work. Everyone from managers to artists. Sad thing is, Vivendi Universal failed to pay HVS for one of their projects since September 2005 which killed the company financially. HVS continued to work on the game while Vivendi promised payment.
  9. Thanks for the update. I think I'll pick up one of these boards, just so I have it lying around.
  10. quote: Originally posted by Captain Jack: I've been trying to patch to v. 1.00.11 using the updater software. (I have the trymedia download version of UCAWA). I get the message that an update is available, however when I try to proceed I get the error message - File 3000AD Game Patches not Found. When I click on More the message reads: The file is not available on the server. Please contact the developer of Universal Combat a World Apart to solve this problem. Any help would be appreciated. (would love to hear the new sound FX I've been reading about!) Thanks! Using their SDK, I have built a patch for this version. I have NO idea if it will work or not. So, before you run the Updater, please backup the files listed below. LANGUAGE.LNG UCAWA.EXE UCAWAMP.EXE After patching, run the game. If it does not work, revert the backup files and let me know what error message you got or if you were able to patch to 1.00.11 successfuly or not.
  11. After watching the last episode, I suddenly remembered why I hate TV sometimes and why it comes as no surprise when series' are cancelled. Here I was, all geared up to see Cain take a bullet to the head. And they wishwashy it.....and she gets killed by an escaped Cylon. Needless to say, its off my Tivo now for good. If this lasts past season four, I'd been very surprised.
  12. It was AWESOME!!!
  13. quote: Originally posted by LostInSpace: As this picture shows, I had to put the hard drive into an upper drive bay because it was butting right up to the 1st memory chip bank. So you can only have one HDD in there then? Thats not good.
  14. quote: Originally posted by Klaitu: quote: I have a question: Are you actually planning on reading the game manual at some point? I would love to, but you didn't include the full manual with the freeware distribution of the game. [/QB] The questions you've been asking are covered in the manual released with the game. PLUS you can probably find BCM Gold or UC for $10 either online or in stores. They both have a full printed manual.
  15. quote: Originally posted by Steve Schacher: Well, I thought you'd be happy to hear that the Audigy 2 framerate problem seems to have corrected itself, then, but I guess I was wrong. Yes, you were wrong. I already knew that during evaluation and before I finally switched audio engines. And there are others (including myself) who have that audio card. Given the date/time of your response, if there were any issues prior, it would have been posted about. quote: Originally posted by Captain Jack: I've been trying to patch to v. 1.00.11 using the updater software. (I have the trymedia download version of UCAWA). I get the message that an update is available, however when I try to proceed I get the error message - File 3000AD Game Patches not Found. When I click on More the message reads: The file is not available on the server. Please contact the developer of Universal Combat a World Apart to solve this problem. Any help would be appreciated. (would love to hear the new sound FX I've been reading about!) Thanks! There no patches yet for the TryMedia version. Nothing to do with us. I will check with them today to see what the deal is. What version of the game do you have installed?
  16. Yeah, the game ran over by almost 12mins. Boy was I pissed.
  17. OMFG!!!! Did anyone actually miss this?!?! I was speechless in the first ten minutes.
  18. uhm, you're kidding right? RIGHT?!?! ...and please fix your sig formating. You've been here long enough to know how to do it.
  19. quote: Originally posted by Steve Schacher: So, you either fixed the acceleration problem or bypassed it with your optimizations. I didn't fix or bypass anything. I implemented a new audio engine that does not use DirectSound. Read the VCF please. quote: However, I'm also seeing the same thing that Ben is, in that sounds are just as loud whether I'm right there or zoom waaaay out in F9 views.Read what I wrote because I'm not going to repeat it. It works fine and exactly as it should. quote: On another subject, I noticed in the last patch (could have been there earlier) that if I hyperjump to a ship on the other side of the region and switch to an F9 inverse tactical view (or any F9/F10 view for that matter), I still see the hyperjump effects from my ship's perspective even though the camera is centered on the target ship on the other side of the region. Is that the way it is supposed to work? It seems odd in an F10 inverse view where my target and its target are in the view, but my hyperjump effect is overlaid. Hasn't changed since it was implemented. If either one of you is in hyperspace, you will see the effect.
  20. Not LOL hilarious (or even funny, when you think about it), but it was a pretty decent feel good movie. Nothing to write home about, but a good date and/or family movie. 8/10
  21. I really liked this movie. I'm not a big James Franco fan, but this was really well done. I was a bit surprised actually. The battle sequences were on par with LOTR, so it was watchable without being over the top and gory. 9/10
  22. From the guy that brough you Equilibrium
  23. quote: Originally posted by Cruis.In: I remember Derek mentioning the ability to build stations in the next BC game don't know if that is still in, but that would be great. I removed it from my design docs because I didn't want to turn the series into something its not. Its not an empire building, trading game. It is a combat game. The X series are are an empire/trading game series.
  24. He CAN'T be serious. Jacko wants cops to seize and destroy 25 to Life
  25. Jason is nursing an old grudge. Good for him.
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