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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. OK, take the horrific violence in Gladiator. Add a generous helping of the brutality of Fight Club. Then think of any truly violent movie in recent memory (e.g. The Patriot) and sprinkle on top. That would explain the violence and brutality of Troy. But I stayed almost three hours and watched it - squirming here and there - but I watched it. Yeah, it was that good. This movie was so good that when I left the theatre, I kept promising myself that I was going to muster everything it took, to go back and see it again rather than wait six months for the DVD. This is probably one of the best movie you will see this year. The acting, the cinematography, the actors, BRAD PITT!!! OMG, he looked so ripped in this one, if you blinked you'd forget who he was. Flowing locks and all, he looked probably like what Achilles would have looked. WG and co did a damn fine job. At almost $200m (will go down to about $175m with all the tax breaks and whatnot) you can see where the money went. If the $45.6m box office receipts are anything to go by, this one has legs. Damn this movie was good. I didn't quite like how they took liberties with the interpretation of The Iliad, but I can see why they did. 10/10
  2. Did you read this thread?
  3. The next person to post on my board in any language other than English, will be IP banned without warning.
  4. Well, you posted in the wrong forum *moved*
  5. oh man, I'm so looking forward to this. [ 06-11-2005, 12:48 PM: Message edited by: Supreme Cmdr ]
  6. SERVER4 is backup and is the only server with AG on.
  7. If I didn't want to be distracted, I would simply have found the most distant anomaly in the region and jumped to it once the klaxxon sounded. This would cause the other ships to do the same. Of course, if they weren't already commited to a jump when you did it, they will track your jump target and jump to it - and if they are faster than you are, they'll be there waiting for you. During my jump transition to the farthest anomaly, I'd FATAL all the crafts within close proximity. Without fiddling with the target cycling keys, I'd just move the mouse into the TRS and clicked on any Red cluster, pick one, lock it up and do the same - regardless of whether they are in range or not. With PTA and FATAL systems armed, I'd launch all my available fighters with Intercept [sTS] profile. Post launch, I'd give them all the defend order, this way, they don't go pissing off and getting themselves killed. This is where I cloak, then tell all my pilots to shut the hell up (its in the TLM orders menu). THEN I'd go shutdown power to launch control and leave Resnig and his band of merry men to deal with the intruders. Depending on how the skirmish is going, I'd come to a complete stop (VTOL), then launch a mine ahead. Then yaw to repeat the same at 90, 180 and 270 bearing on my existing plane. If I have time, I'd pitch forward at 90 degrees, do the same and keep pitching at that AOA and repeat with three other mines. I would HIGHLY recommend against using Crab mines for this!!! If I have Fleet C&C and the region has a station, I'd then go to Tacops, select the station and commission two cruisers, then give them defend order as well. Feeling really brave, I'd monitor the most threatening ship and then lock a missile (preferably an STS-Vagrant) on the nearest mine - and when it gets close, I'd detonate the mine. The splash damage from the missile and mine, are good for a few hits. Or you could just give the CC the halt order, activate the A/P, then exit the craft and manually detonate the mine by firing at it, while trying to put your an object (preferably the CC) between you and the resulting prox damage. The fragments from the mine are too large to cause you (a small person) any damage.
  8. Yes. You need to buy an item named "SC Asset" to replace a shuttle. "FC Asset" to replace a fighter etc. This is documented on page 2 of the manual revision PDF file included in the latest patch. Capturing ships and delivering them to stations is documented in the manual. In the future, please split up your post into readable paragraphs.
  9. LOL!!!! Nice one that. Its always best to run away and live to fight another day.
  10. Looks fine to me. In fact, there are a bunch of people on there now. Also, until SERVER4 is back up (Hypernia said the upgrade would be finished tonite), SERVER3 has AG turned on.
  11. quote: Originally posted by Shingen: Tips and tricks, or general discussions? New thread or should I find one relevent? That would normally go in the Fun Stuff forum I think.
  12. quote: Originally posted by TSCavalier: I think it's funny that you say "there's nothing I can do about it" and then you go and do something about it. All in good time. There was nothing that could be done about it at that time.
  13. You actually paid for that?
  14. I'm having a BLAST with these tutorials. Almost done. I had them as IA scenarios and only just decided to make them ROAM scenarios, this way, you can save your progress and resume the game. Almost done.
  15. Maybe it had a reactor that had gone, well, nuclear. And you just happen to see it get destroyed as the reactor went boom. The same thing can happen to you btw. If your nuclear reactor ever gets breached, its curtains if you can't make it to a station on time.
  16. Welcome!!!!
  17. quote: Originally posted by Shingen: I won't recount the whole adventure unless told to do so, as it would take some time. Well, we have a forum just for that. I'm looking forward to reading it!!!
  18. Nope. Didn't touch it. If its not in the VCF, I didn't mess with it. At least I don't think I did. Besides, based on what you described, you should know that I have no control over the AI processing. I just give them rule based seeds and thats where my control ends. Hope you survived.
  19. Thanks, time for an APB I suppose. Make it so.
  20. quote: Originally posted by TSCavalier: If so, I would think the ship layout would become important. Wouldn't it? No. It is irrelevant because you can't send your AE to specific sections of the ship other than the locations exposed to you via the Tactical computer. Even IF you could (and when you could), it would still be pointless because there are no guarantees that he would.... (1) Make it to the location, e.g. if a route is blocked due to in-ship damage (2) Not be intercepted (by intruders for e.g.) while en-route to the location. So, you knowing where the Medibay (known location) is, in relation to bulkhead #3 (unknown location) becomes a moot point. And no, its not just a status that is refreshed every 15 secs. Every AI tick the status, location and a bunch of other things are updated. In the case of the location, you just happen to know - at that instant - where the person is. It is a valid location that exists on the ship. For more info, read the game appendix. In UC, there are 106 possible locations on a ship. And not all ships have that many nor all of them.
  21. quote: Originally posted by Shingen: What happened to Cmdr Nova? Wasn't he the n00b ambassador? Good point. And funny you should mention that because now thats what I want to know.
  22. Thats what I want to know
  23. quote: Originally posted by Shingen: I don't think so. LOL!! Why not?
  24. Exactly. You know Shingen, we need to make you an ambassador to n00bies. Or something.
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