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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by TheRedComet: please consider adding some sort of admin panel like an complete C&C with all racescastes for the server op and the ability to kick players ( it's the internet , jerks are always around a server admin needs to be able to get rid of such pests) I'm not adding any new features to the game. And even if I wanted to add the ability to kick/ban players, it won't work in the console server since it has no menu system. If I do add this, it would be in the graphics server only, since that has a menu.
  2. OK, I will try that and investigate it
  3. Thats right. They give NO details whatsoever and yet they expect me to pay attention and fix it. They may have exited the craft in space, then entered it, went to the planet, then tried to exit again. If thats the case (I need to know please), its a new bug which probably crept in as a result of my not allowing the SFM (which is what the Commander is when he exits the craft in space) to exit while on a planet (since he can fly a shuttle to a planet).
  4. Here is another preview of SP2
  5. Yeah, that went to press before that.
  6. Why? The box clearly states that the game requires a card with Vertex Shader 1.1. Anyway, this is no longer open to debate, so lets just drop it and quit littering the thread with repetitive posts. Thanks for your suggestion though.
  7. Were you guys on a LAN or Internet? Did you guys experience any problems not already listed in the VCF? If so, please open a trouble ticket in the tech support section. And yes, it IS better than RC7. Its like, lemme think.....like the retail version of the game, is to the RC7 patch. Just wait.
  8. They review games out of the box. So yes, Andy's version is probably the retail 1.00.01, with no patches applied. If a review applies patches, they usually indicate this in statements like ..with the recent patch... Just imagine what would have happened if I had allowed DC to release the game back in November '03
  9. LMAO!!! OK, two hits to my gut in less than ten minutes. All before my second cuppa. You guys are killing me!
  10. Yeah, mp needs some work, but trust me when I say this, by the end of the 1.00.02 patch, mp will probably be the biggest thing we'll be playing. Just wait. Hell, I'm going to be setting up servers - which I'm paying for. Now, would I do that if I wasn't confident?
  11. LMAO!!!! Oh man, Grizzle, thats classic!
  12. quote: Originally posted by gnowor: BTW, Hey SC, can I have permission to blow-up the galaxy map to say... a 3'x4' print? Got a spot on my wall that's perfect for it. Sure thing. As long as its for personal use, you - and anyone else - has my permission to blow it up.
  13. Yep. They're a breed all on their own. Fact is, I love my guys because they've taken the time to learn the ropes. They are the very trusted few. Any time you see a tester in someone's sig, you know he's well connected.
  14. You can't tow it, dock with it, board it, or kiss it. Just leave it alone or blow it up if you want.
  15. Cool!! Will add this to my list of things to check today. I think I know whats causing it and its related to the recent thrust revisions in RC6
  16. Stop shouting you silly boy!
  17. If you own a GF4MX board, read this
  18. I have also linked to my post from that thread
  19. Relocated quote: Originally posted by Cmdr. WeeGee: I thought ya'll might be interested in this letter I sent to PC Gamer. quote:Dear PC Gamer, I'd like to begin by sucking up and saying how much I love your magazine. I've been with it since about... ummmmmm, damn, that long; 1997. I've also got something like 5 or 6 years of renewals as well, but that was sort of an accident. Now to the juice of what my letter is about. I'm sure you've heard lots about the 3000AD vs.Dreamcatcher debates on the pricing of Universal Combat, previously known as Battlecruiser Generations (Personally, I like the original name better.). Now then, don't stop reading yet, I'm not going to yell "Derek Smart is gawd!!" or "Derek Smart is a doofus" or anything like that, this is going to be somewhat intelligent. This is about Indie Game Developers and Big Business Publishers. In the past few years I've been gaming, I've noticed sort of a bad trend with publishers, something that I feel is contributing to the death of the computer games industry. For starters, many publishers, seem to have a knack for destroying excellent ideas by pushing them out the door early. A good example of this is World War II Online. Now, in its extremely post-beta stage, WW2OL offers the only true MMO Wargame experience. It offers it well too. The game no longer really requires a "Rambo" class system; my Athlon XP 1700+ with GeForce 4 MX440 (which I am currently in the process of replacing with a better card, so I can play UC when I get it.) works very well. The only major component required now is RAM, and most gamers have the recommended 512 MB you need for WW2OL. Let me give you a few more examples of games whose quality has been degraded by early releases. The original Battlecruiser (You knew I was gonna bring this up didn't you?) is probably the most notable example. The game was entirely unplayable at that state. Star Wars Galaxies is an example. This game, while Sony will never admit it, had to have been released early. Granted, it was in better condition at start than most early released games, it had its share of serious problems, many of which were in the final beta. These included crashes and a few exploits (at least thats what somebody I know who was in the open beta told me). Not to mention several features that were left out. Universal Combat also got hit with an early release. Derek Smart, in his contract loving ways, made sure that DC followed the contract and released when he said that it was ok. Now then, I'm not saying here that I like it when games take as long as say, Duke Nukem Forever has taken, but it does annoy me when I spend money for a game that won't even run properly. Typically, by the time a patch is released, I'm tired of all the crap with the game and don't bother playing it again. Going back on topic, this trend is disturbing to say the least. Big Publishers are slowly destroying the market with this behavior. Not to mention the price of games. This is where the latest feud between 3000AD and Dreamcatcher starts to take presence. Publishers have the ability to make a game seem good or not depending on the price. If it wern't for magazines and reviews such as PC Gamer provides the great gaming community with, the good cheap ones and the bad expensive ones would probably never get noticed much. The higher the price, the more it fools the buyer that the game is good, the lower the price the more it fools the buyer that the game is bad. This seems, in my observations of people around me (does this make me one of those freaks who can tell you what your thinking about at the time?) that casual gamers are most affected by this. Hardcore gamers read PC Gamer right? Well, some hardcore gamers I know, including myself, I'm guilty as well, fall for this trap too. I can't name how many times I've gotten one of the most expensive games on the shelves only to learn that its crap (ST: Armada anyone?). Not to mention that this decreases the shelf life of games as well, the lower the price the less and less copies you see on the shelves, and the less noticed the game is. You could argue that everyone is buying them, but I've noticed that's rarely the case. There are exceptions to this rule, for games such as Half-Life. But not all good games catch the public's eye like Half-Life does. As you well know, Dreamcatcher dropped Universal Combat's price down to 20 dollars american. This in turn resulted in a court dispute between 3000AD and Dreamcatcher. The Judge did not grant an injunction, because the price can be tested on the market. If Universal Combat's sales don't perform as well as they say, 3000AD will have every right to sue for damages. As far as I know, there is still a possibility that we may see Universal Combat become unsupported by 3000AD. Already people who have purchased the game are putting posts up on the 3000AD forums saying about how good the game is, and how the 20 dollar pricetag is too low for the worth of this game. Unfortunately, there will always be people smashing 3000ADs games, because there seems to be about half of the world population who hates Derek Smart for some reason or another. Suprisingly though, not a single flame war has erupted on the 3000AD forums since UCs release. That's sort of a record concerning the past history of Battlecruiser game releases. Many of us on the 3000AD forums are saying we won't buy Universal Combat until either the price goes up or its final that its staying at $20. Some of us won't buy it at all if the price doesn't go up. We simply don't want to see such a great game become unsupported. It seems that the biggest reason for Dreamcatcher to do this is revenge on an indie developer who is true in what they say. It was Dreamcatcher's own fault for replicating the beta CDs; therefore thats why they had to pay for the destruction of them. Personally, I think this is about as agressive as any Microsoft tactic. Dreamcatcher had no right to lower the price that was agreed on Universal Combat. The reason I've written you about this, is I'm curious on what your feeling about Big Game Publishers taking advantage of their Developers, whether they're Indie or not Indie. I'm also curious about your feelings of this current feud between 3000AD and Dreamcatcher. Also, and this is a bit off the topic, what does Vederman prefer for rotary tools when modding (If he mods at all?). Thanks, Adam "Cmdr. Weegee" Morris P.S. Feel free to visit us at the 3000AD forums at any time! http://www.3000ad.com/ Enjoy, I hope it caught all of our feelings of this matter well.
  20. quote: Originally posted by Commander Elio Jason: despite all these bugs i think UC is really far ahead of it's time. Thats to be expected of a BC game, no?
  21. I just deleted a post. Lets not insult the reviewers, OK? Take a shot at the review if you want, but personal attacks - as you all know by now - are absolutely out of line on these forums. If a reviewer actually plays a game, then writes a credible review of same, the score is irrelevant because the context and content of the review is what is important. For e.g I've known the PC Gamer UK guys (and pretty much all the old school media guys) for a very long time, and if I had a problem with a review, I'd pick up the phone. I've never had to do that because even with a score of 65% (in PCG UK), a well written review is just that, a well written review and doesn't mean I'm going to start insulting Tim Stone because of a 65% score. If you read the Gamer's Hell (I pick this one because of the score relativity) review and Tim Stone's PCG UK review, you immediately see what separates the men from the boys. Its called experience and objectivity. In the GH reviewers' defense, these games are NOT easy to review - and not by a bloody long shot. So, everyone, play by the rules please, we're already under siege (so what else is new?) as it is and I for one, am glad that everyone now sees what a bad idea rebranding and refocusing this game was. I take 100% responsiblity for it because after all, I could've just said no and there isn't a darn thing that DC could have done about it, since I own the IP. But quite frankly, the game is not about a Battlecruiser any longer and hasn't been since Q4 1999 when I started developing BCM (released in Q4 2001), so it was a good idea to rename it, but not refocus it. The problem with UC is what I've already said, the time that was better spent finishing up my original design, polishing things up etc, was spent on this action focus charade and the end result is that the game suffered in some parts because of that. Lessons learned. And for me, there is and always will be, a next time.
  22. The RC8 patch will have a boatload of mp fixes/tweaks (the newly revised chat/comms system is going to make you folks cry out loud). Once the mp exe is stable enough, I'm going to put up two fleet servers for stress testing, then continue wrapping up the remaining single player issues before wrapping up the final mp issues.
  23. Well this is good news because
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