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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. For you wallpaper junkies image 1 image 2 image 3 image 4 image 5 image 6 [ 02-18-2003, 07:23 PM: Message edited by: Supreme Cmdr ]
  2. quote: Originally posted by Cmdr. WeeGee: I definitly recommend it to comic book lovers. I agree. And thats probably the gang that saw it on opening day.
  3. Rubbish movie. Nice stunts though. And Jennifer Garner is always great on screen. 5/10 ps: It still set a record by making $43.5m in its opening weekend. With word of mouth, if it makes more than $100m (let alone anything near Spiderman numbers), I'd be shocked to say the least.
  4. quote: Originally posted by Rosko: Look's like the first target will have to be the adj's, another tactic for the soup!! Then the ADS etc quote: I wonder how fast those Legionnaire subs will travel at,atm I have that one at 20m/s, the Stagner and Osprey at 22 and 25 respectively. quote: or better still what kind of radar profile they will have. I'd love too run into an insurgent harbour and launch a nuclear attack from a kilometre out....hehe, call me evil [/QB]They have AIR and GND capabilities for tracking targets. But I have to implement special case handling for them in order to make them more stealthy so that they are not visible in the GND radar of air/ground crafts. There is going to be a new NVL radar filter in Tacscan for detecting naval units. However, in the case of subs (not other naval units such as aircraft carriers) you will never see them on radar unless they had active radar turned on (which they would need to do when target searching). And with the special anti-naval missiles, once you get a lock and launch, even if they go passive, the missile still has a chance of hitting it. I'm not putting in subs just for the hell of it. The plan is to make them powerful, hard to detect and kill (depending on user expertise) due to their limited engagement theatre (i.e. some planets have less water mass thereby restricting movement). Operating just like regular space craft carriers the carrier class subs have marines as well as dual-role fighters (Wraith and Vanquish) which can operate under water and in the air (like fighters). Naval bases fill the role of star/station bases for subs for repairs etc (no trading or mining allowed for subs). quote: Originally posted by Emmett.hendrick: On the PTA on sub issue, it would be handy for defence (like on a BC). Subs are meant to be stealthy. Giving them PTA turrets is not going to provide that. IF I do add turrets, they won't function if the craft was submerged, since they'd only be mounted on the top. Fact is, if a sub is ever detected, its as good as dead.
  5. quote: Originally posted by Renegade: Hey guys just wanting to make myself known, Ive been playing BC:M for a while now and decided its time to be a little more active in the community. Since this is my first post I guess i'll just start off by giving you some info on my AE. I am a Terran Military Commander out of Star Station Genesis, My primary asset is an Aestrom Super Carrier and I've seen action ranging from ground ops to BC to BC battles. Well I'd also like to say the game kicks ass and I enjoy it, hats off to Derek Smart for making such a good title. Peace. Welcome to the forum And thanks, the BC games are a team effort and we continue to strive for the Holy Grail
  6. quote: Originally posted by Sebbish: Anyways, what weapons will the subs have? PTA lasers? Torpedoes? For now, just torpedo-like missiles for naval targets and ICBMs for land targets. I am tempted to give them PTA turrets (its just a matter of adding the tags) but I am still undecided and am 99% certain that I probably won't. The carrier class Legionnaire sub (the other two are cruiser class) also have manned submersibles which take the role of fighters, but for naval engagements. They also have shuttles; this way you can also leave the sub and deploy marines on land etc. quote: Originally posted by Emmett.hendrick: quote:Originally posted by Epsilon 5: Very nice indeed, but the subs don't look very much submerged ... Picky picky, I think the shots are excellent SC. Haven't looked at the all yet will do so today. Add yourself to the list of people who mostly ignore his posts. The subs are not fully submerged because I needed to take an aerial shot. Too deep and I won't have good shots.
  7. French military prowess
  8. quote: Originally posted by LBM: And already someone has started a flame on it. I was tempted to reply his note but didn't as they might have thought it was Derek replying and I didn't want to get him in any more of that. Good idea. Don't feed the troll and then they'll just play with themselves. EDIT: Yep, it was our Australian nutcase alright. Comment removed. This git doesn't realize that all it takes is for one site to match is IP address to other sites where he does this and he's gone. I don't get it. Nobody can be that dumb. [ 02-11-2003, 07:49 PM: Message edited by: Supreme Cmdr ]
  9. Not being an alarmist, I'm just shocked that someone actually drafted this with an attempt to actually see if it can be shoehorned into the bill. Now thats the frightening thing to me, not the end result itself - which I don't expect to pass. Then again, these are different times and nothing surprises me anymore.
  10. Yeah, Jason modeled it as a cross between an Apache and a Comanche. As for the ADJ, thats going to cause some serious headaches because when active, it prevents any missile from locking onto any unit within the mzone. Which means that you have to find it manually and take it out either from the ground or by firing rockets at it (assuming you survive the area by being that close). It works in concert with the ADS (shield) which protects the area while the ADJ just jams radar signatures. The subs are all new player controlled units which are just another form of CC. The Legionnaire is carrier class and the other two are cruiser class.
  11. Released 28 exclusive shots [ 02-11-2003, 08:43 AM: Message edited by: Supreme Cmdr ]
  12. My God, this is getting out of hand really quickly, isn't it. I'm shocked. Here, read this.
  13. quote: Originally posted by Ferigad: Still hope for a new patch, a solution or else....maybe the Patch got a prob with German Driver┬┤s? The patch works. So, if you can't get it to work properly, no further patch will work. If you follow the instructions in the FAQ for starting clean with a patch, you should be able to get it to work properly ps: I have fixed your sig, since you probably didn't understand the English instructions
  14. Nah, I'm fine. I'm just a lot busy nowadays and don't have much time for tomfoolery. Besides, it looks like the site has moved toward self-government now anyway, so no heads for me to knock.
  15. quote: Originally posted by Epsilon 5: quote:Since when did we have non-military ships? Are we talking about the same game? I don't view transports as very militarised vessels... especially considering we have harmless castes. [/QB] 1. I wasn't speaking to you 2. The game is a military game and I don't care what YOU consider to be a non-military asset, there are NO such assets in ANY of my games. And an unarmed transport is still an unarmed military transport, regardless of the caste thats using it.
  16. quote: Originally posted by Race Bannon IV: I think the everincreasing partisan *****ing and moaning has driven him away and that kinda bothers me Thats a lot closer to the truth than you think
  17. I have re-uploaded the archive quote: Originally posted by Mrxknown: Not that it matters but I like the old BCM version of the Nightstar tho the new one does look cool and the shield You must be kidding. quote: Originally posted by DREADA: I wonder whether we will see the opposite in non-military ships ie. bright, white and harmless... Since when did we have non-military ships? Are we talking about the same game?
  18. quote: Originally posted by Emmett.hendrick: Suffice to say I have a new Here are three better ones (3MB)
  19. quote: Originally posted by DREADA: Btw, do shuttles on ap actually fly in on that launch deck's glidepath? Might be fun to stand on the deck and watch one come in... then again maybe not. One of items in my TODO list is to use the /ship tag vectors and allow ships to use them to dock with cap ships and stations. Its at the bottom of my list, but if I don't run out of time and it gets implemented, thats exactly what they will do. Right now, that tag is only used to determine where they launch from, not where they dock.
  20. I was going to post some shots of my new all time favorite ship model (until now, that was the starcarrier), but decided to give a sneak peak of the new shield fx as well. There are eight shots now up That new vertex shader shield fx is dynamic (i.e. is an animated fx similar to the 3D shockwaves). It glows brighter at the point of the hit. When shields are full, it is Blue. When low and almost breached, it is Red. When shields are totally breach, a new electricity fx (not in the shot) is played all over ship (similar to the cloaking and similar electricity) simulating an imminenent total hull/armor breach.
  21. Oh dear. With an Israeli and Indian borne female (now an American citizen) on board, I can't wait to start hearing the conspiracy theorists, come next week.
  22. Been awhile since I released shots of new units. So, here are some shots of the Phantom which replaces the PAS Type 1 from BCM. The upcoming Blackghost gunship replaces the PAS Type 2. So thats a total of five (Shadow, Marauder, Intruder, Phantom, Blackghost) very nasty gunships in BCG. Phantom 1 Phantom 2 Phantom 3 Phantom 4 Phantom 5
  23. I'm still waiting for a reply from the person who sent me this email last night, to tell me where they got this news byte from. Is anyone here on the Eve Beta still? quote: WeÔÇÖve seen it all before, the required agreeing to non-disclosure agreements, pressing that "I Agree" button, and not spreading a peep of information to anyone outside the closed circle. Now thatÔÇÖs been settled, I can say that IÔÇÖm technically breaking the NDA of the EVE beta here, but at this point I suspect that it'll be a moot point in about 5 months. Simply put, the beta test of EVE: The Second Genesis is in complete and utter ruin. The testers have been told the developer IS going to make the game go gold in about a month (believe me, there's no question about that)... and the developer can barely keep the servers up. In the six months I've been in beta, all they've done is add a bunch of features that don't really work all that well. The basic server mechanics are actually WORSE now than they were when I first joined. They can't code a stable server to save their lives, and they keep saying that they've improved the server code with each build. Something doesn't seem to be working too well. Basic gameplay still needs a lot of work - even hardcore space fans like myself are bored STUPID with how the game currently plays (which generally involves a lot of mining, followed by point-and-click fighting that, despite the dev's claims, doesn't actually seem to involve all that much skill so much as who has the phattest ships or most friends.) They promise to have a large NPC back-economy running "soon™", which will mostly amount to being able to travel across the galaxy hauling things. The "player-driven dynamic economy" the devs promised hasn't materialized, partially because they keep wiping the characters. Frankly, this isn't surprising. EVE is young for an MMOG. Although the initial concept was formed in 1997 (and the idea of a Privateer or Elite multiplayer game has been the wet dream of many a space fanboy, myself included, for at least a decade), primary development began in 2000. Almost right on the New Year, as a matter of fact. Ergo, EVE is now three years old. The average MMOG takes at least four years to develop fully. In other words, EVE is being pushed out the door a long time before it's ready. Another year of development, especially of the server code and gameplay, is definitely required at this point. And of course, this isn't really CCP's fault. Hell, I still have an incredible amount of respect for Solaris, Coroner, RealX, Clover, and a lot of the CCP crew. They do need to recruit outside of Iceland, though... I am convinced that the reason they're the first all-Icelandic dev team is because the overall talent pool in Iceland is still rather thin (they have no schools devoted to game programming specifically over there, and I don't think any of the current dev team attended one elsewhere.) This is, as I've said, especially evident in the server programming department. But even then I'm willing to give them some leeway... they are attempting something on a scale that has never been done before. They are about where they should be with a three year old MMOG - they're getting all the guts of the game in place, and now they need to spend a good deal of time polishing the product to a brilliant shine. Instead, Simon & Schuster Interactive is pushing the game out the door either because they don't want to bother putting enough money into it to develop it right, or they want to squeeze as much cash out of it as they can now and then run like 3DO did with Jumpgate. Yep. SSI are the ones who picked up the rights to publish EVE worldwide. This is the same company who brought us such blazing pieces of shit as Outlaw Golf, Deer Avenger 4, Real War: Rouge States, and Star Trek Starship Creator. I can't think of a single game they've put out that hasn't been anything above "mediocre." And the reason is well-known: they like pushing games out the door before they're finished so they can cash in. Of course, they're part of Viacom, so this approach is ridiculous when applied to a game like EVE. Hell, their marketing director, who sometimes visits the forums and chatrooms, has himself stated that EVE is a cash cow waiting to happen, especially since Viacom owns it, of all people. They've vaguely talked about movie rights, models, Zippo lighters, etc. And all this is true - they could make PILES of money on this game/franchise. The concept is that good. The only problem is that they need to invest the time/money into a really solid beta test and make sure they release a well-developed MMOG (gee, there's an idea.) As it stands, they're even getting ready to cut out features if they need to if it means they make the March deadline. It's pathetic. Of course, they've also run one of the most disorganized and poorly-structured betas in gaming history. Conventional wisdom says that you get all of your features in and make sure the servers run flawlessly with a few people, then let the masses in. Star Wars: Galaxies has supposedly done this. Not so with EVE. Here, they just made sure the absolute bare minimum of the game worked (which didn't include the servers, obviously), at which point they opened the floodgates. The result has been sheer unbridled chaos. Most beta testers have quit in disgust at this point. I'm one of them. I keep hoping that they'll miraculously fix things with one patch, but it never works. At this point, SSI and CCP need to scale back the number of testers they have, focus on getting the rest of their content and gameplay in, and indefinitely delay the game until it's ready to be launched, probably a year from now. Otherwise, EVE will join the ranks of World War II Online and Anarchy Online as cool concepts that were released FAR too early and thus became disasters. The best thing about all this (from a bitter point of view, anyway) is how I even came to KNOW of Fatbabies. A good while ago, the aforementioned SSI marketing suit mentioned that Earth & Beyond was getting lambasted on the site (8/26/02, "Westwood's Earth and Beyond".) In that post, he said that they'd have a much better game than Earth & Beyond would ever be. Well, at least E&B has stable servers. Ah, what a wonderful thing irony is.
  24. quote: Originally posted by Menchise: [QB] You want to know why the French may hate Americans? Take a look at what's being written in this thread. Could it get any more insulting than this? Exactly
  25. Anyone play the demo yet?
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