-
Posts
16,954 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Supreme Cmdr
-
I just came across a minor graphics glitch which affects some of the Frontend screens (e.g. stats, Logistix) as as result of another screen glitch fix in RC23. Its not major, but some parts of the screen will be erased incorrectly. Simply select another button to redraw the screen. Sorry, I didn't notice this before I released RC24 and the testers didn't catch it either. Its not graphics card related (I know whats caused it).
-
Whoa!! Look was the cat dragged in! Hi!! As you can see, the gang's still all here....tearing up the general discussion forums as usual. Whatever you do, stay away from those political debates. Trust me on this.
-
quote: Originally posted by DraconisRex: Mildly unreltated question -- have you considered the possibility of a Linux port of the game? While Microsoft has a 43% share of the O/S market, Linux has 18%. And is gaining annually. Just curious. I considered it at one point but canned the idea because if you're playing PC games, you should have a Windows system. Besides, there is a reason that companies doing Linux based games are either not making money or are going (or already gone) out of business. If Linux games were a viable financial prospect, there would be a lot more of them.
-
nah, don't worry about those gits. I just like winding them up. They're pathetically harmless.
-
I have uploaded RC24 to the mirrors. It should be appearing on the 3D Gamers mirror shortly. Thanks for all the feedback [ 11-04-2002, 09:53 AM: Message edited by: Supreme Cmdr ]
-
This 3MB update requires a previous RC23 or higher install. Check the downloads page for the link. The online VCF has also been updated. [ 11-27-2002, 03:38 PM: Message edited by: Supreme Cmdr ]
-
I've just released an interim RC24 update to the testers which fixes some reported problems. I need to address one more issue related to invisible objects showing up in the release build and I'll have this small (2.5MB) RC24 update mirrored tomorrow. Check the VCF for the list of changes in RC24
-
oh great, if this catches on, I can just hear it now "...reach out and touch this, pal!" [ 11-03-2002, 02:00 PM: Message edited by: Supreme Cmdr ]
-
An interesting article
-
I liked it. Lots of action, goofness and cool boxing scenes! 8/10
-
quote: Originally posted by Race Bannon IV: I hope it didn't scare you girls too bad. I can't believe my personal hero and our fearless leader can't stomach gore. Oh the shame of it all. hehe, I never could stand gore - especially the gratuitious kind. Anyway, I saw Ghost Ship (missed the first ten mins) and liked it. The Black guy dying wasn't so bad. And I definitely stared into my icetea when the dream sequence showed parts of that initial gory scene. All in all, a 5/10. It wasn't scary. At all.
-
quote: Originally posted by Kartoffel: Utterly clueless fools like those in that VE3D thread are always good for a laugh. So many things they say that are so blatantly untrue, its almost sad. heh, thats the Net for you. quote: About ground/air vehicle shots, is there some bitmap I can change to get em back to what they were before?No. They don't use bitmaps and as I said in the tech support forum, they use 3D shots now and which, like guns and fp weapons, are scaled according to the gun. Read the VCF entry for 1.0.08 RC20. When I release the GBS-II tools, you'll know how to change the type of shots that a unit uses - and do it yourself. [ 11-03-2002, 07:53 AM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by DreilDrag: Being in the MARINES myself, them not figuring out how to get around some buildings isnt to far from real life LMAO!!!! Oh, don't you start that in this thread. Thats for the General Discussions thread...along with all that political skirmish thats going on over there. quote: Originally posted by DreilDrag: When I start a new campain(only happens in campain)I noticed on launch I can target the vegabond and several other space craft, but thiers no ships picture display and you cant lock onto them and fly to them under auto, seems like thier cloaked and I still pick them up, did I miss a section somewhere about this? Are you running with any commandline debug flags turned on? You should only see invisible (i.e. not yet activated) objects in the debug build. If you are seeing them in the release build and with/without commandline debug flags, then I must have left an option enabled by accident. EDIT: Reproduced and disabled this one. As I suspected, it was an errant commented code block. This feature is only supported in the debug build - for script debugging purposes, because it allows you to see inactive units (scripted or otherwise) as Blue dots. quote: Originally posted by DreilDrag: Yes, did a total wipe, did as follows 100% of that is wrong. All you have to do is uninstall the game, kill the folder, install from CD and apply RC23. quote: Originally posted by TheBunny: I have had a problem with alt-tab while playing. When i use that to switch and do something else when i go back in its all glitchy. My guess is that BCM is not meant to do that. Using alt-tab seems to mess up alot of games doh! u think? quote: Originally posted by Cmdr Nova: I didn't have this problem. I'll have to take a wild guess (even though that isn't always the best plan ), and guess that it's probably got something to do with the specialfx/graphics/camera update(s) in recent patches, such as the "specialfx particles revisions" in RC23. That is correct. Any such anomalies are camera related. quote: Originally posted by Wolferz: Graphics anomaly reported by Cmdr Nova CONFIRMED. Need an official report, SC? Yes please and with steps to reproduce. [ 11-03-2002, 08:30 AM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by LBM: Is this right coz I know that when your fighters shot something you gain EP's so why not when your marines shot something? You don't get EPs for marine kills. That never was a feature in BCM. Nova, please stop posting rubbish. Post deleted. And I already opened a thread specifically for discussing this unofficial release candidate patch which I encourage everyone to use until the final 1.0.08 patch. [ 11-03-2002, 07:57 AM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by LBM: The only prob I found (and is only a small prob), is the marines are not always very good at navigating around buildings (esp. L shaped buildings). Saw one guy just stuck in the courner of a building once. Had to evac him and teleport him back somewhere else. Doh! I thought I fixed that. Maybe I did in BCG but didn't merge the code into BCM. The problem is not about navigating, its about turning. Sometimes - depending on how fast they move - they are slow to turn and end up colliding repeatedly during their attempt to turn away from the obstacle. I was going to have that fix merged at the same time as the units sinking into the terrain with steep inclines, but must've missed it. It will be in the final (RC24 will become the final official patch) release of course.
-
This post about artifacts gave me a good laugh. I suppose he was thinking artifacts as in graphics bug or something. What a clueless git.
-
The 1.0.08 patch is a major undertaking, compared to the original 1.0 release and indeed the 1.0.07 patch released back on 03/07/02. As such, there are fixes, lots of tweaks, revisions etc. All of which are already in game engines which make up the kernel of BCG and BCO. The next patch will be the final (i.e. RC24 will becoming the final 1.0.08 patch) version. Then its multiplayer RC patches from that point on. So, this topic is for the discussion of where we were and where we are now. All discussions about this patch go in here. Feature requests will be deleted on sight. [ 11-04-2002, 09:51 AM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by Kartoffel: but might it be possible to make the ground and air vehicles have easier-to-see shots? No. They are accurately scaled to match the size of the barrel. duh!
-
Playmod cheat utility released
Supreme Cmdr replied to Supreme Cmdr's topic in Battlecruiser Millennium
The previous RC versions of Playmod have been deleted. When you download the 1.0.08 RC23 patch, you can download the compatible version of Playmod from the downloads page. -
See my first post in this thread.
-
quote: Originally posted by Crush: Started a new game to check this out. After launching from galcom brought CC to full stop and launched a shuttle. When a transport appeared had shuttle tow it and jump to pluto. When it arrived in pluto, from the bridge tactical launch menu selected shuttle 1 orders and directed it to deliver to gazer1. When tried to do this from the tacops tactical launch menu, the deliver to target it listed was galcom. It works as designed. See my previous posts.
-
PC.IGN has a hands preview of the Freelancer Beta!! Lucky bastards!
-
Whoa Nelly!! Take a look at this list of fixes for the massive patch they just released! And you guys thought my patches were major. And this is a fully-funded, massively staffed team. And we are what? Four programmers (with me being the single lead)?
-
Happy Birthday n00bie!!! [ 10-30-2002, 06:49 PM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by Charles Lindsey: Yes sir, about the first ten. I've described the scenes as spoilers here . Cool. I'll be sure to hang about the lobby for the first ten minutes. The other bits don't look so bad.
