gnowor
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Everything posted by gnowor
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I know about the shortcut trick prox, but whenever I get a new game, I always forget to update the shortcut. So I figure fix the problem once and for all. -Gnowor
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Lol. Hey Denny. Should've kept that one to yourself, and just been one of the first ones to beat the new UC ACM. Never gonna be head of PrimeFleet if you give away all your secrets. -Gnowor P.S. post #51 woohoo!
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Different Kinko's will vary. General idea is anywhere from $5-$12 per square foot (depending on material, my Kinko's is $5/sq. foot for bond with full color printing since we've been charging that for awhile noww, even though we've been told to go to $10/sq. foot) Could charge you $9.95 for the scan. At my Kinko's, what I'm gonna do is scan it myself, get it blown up, and laminate it($2/sq. foot). Will cost me $84 (minus employee discount). Little pricy, but damn it'll look nice. For just a much larger version (but can be done on the regular copiers), you could get an 11x17 printed and laminated for $6.50 or less). -Gnowor P.S. I'm just wondering if SC's gonna start selling the posters on the site and tell DC to piss off about their stupid MSRP.
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So I guess that means we're all hitting Kinko's. -Gnowor
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quote:Originally posted by Eclipse: 1. no. 2. no. no. And you wonder how Official Testers are recruited? I'm guessing it's from concise answers and posts like this so that SC doesn't have to sort throught a bunch of junk when he's reading bug reports. -Gnowor
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Also realize that Kinko's has a strict copyright policy. You come in asking to blow up the galaxy map, they're gonna ask you to get permission from the copyright holder. BTW, Hey SC, can I have permission to blow-up the galaxy map to say... a 3'x4' print? Got a spot on my wall that's perfect for it. -Gnowor P.S. For anyone who couldn't guess, I work at Kinko's. And am actually working right now as I'm writing this post.
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1. No. Can't control another ships systems. 2. As for those check boxes, they let you tell them what they're allowed to do (or at least that's what I always thought they were). For example, you uncheck cloak, that means the commander of that ship is not allowed to cloak. You check it, he is allowed to cloak. Whether he actually cloaks is up to him. -Gnowor
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Cannot stop AI escorts from attacking starstations.
gnowor replied to CrazedOne's topic in Universal Combat Series
quote:Originally posted by CrazedOne: So the NPC carriers start out with a low AI and that low AI allows them to target Star Stations which is suicidal, so when their AI gets higher these actions should take place less often? Here's some more theory. I don't believe that a higher AI for the carriers will make them no longer attack stations. Reason being, regardless of how stupid it may seem to attack a station, their processing of the order dictates "Kill anything that is trying to kill the thing I'm escorting" They believe the stations are trying to kill you because the stations are tracking you. A higher AI isn't going to change the fact that the stations are tracking you. A higher AI might just go ahead and make them attack the station FASTER. The theory behind that is simply that because their AI is higher, they figure out what to do faster. In this sense, it might be smarter on your part to have dumber carriers. Again, purely theory (since I don't even know how I might check the AI of a carrier escorting me). -Gnowor -
Cannot stop AI escorts from attacking starstations.
gnowor replied to CrazedOne's topic in Universal Combat Series
What the SC is trying to say I believe is that they are still in Escort/Defend mode when they attack the starstation. Let me explain it this way. ---- You give the order to the commander of another carrier the order to protect you. Then, that commander's AI takes over. He (it) decides how best to protect you. He sees the station targeting you (as shown by the TRK logo right by your tactical [radar] view down below). Since the station is tracking you, the commander decides the best way to protect you is to destroy the starstation. So as you can see above, they are not in SAD mode, they are in escort mode. Were they in SAD mode, it wouldn't matter whether the station was targeting you or not, they'd attack it. ------ Now this next part is theory, and maybe SC can clarify if he feels like it. The reason TAB-F1 works for you is because the carrier's AI needs to react to your orders. This means that when you re-issue the order, they need to go through that process again of thinking of the best way to protect you. Again, that's just theory. Hope this helps. -Gnowor -
I was under the impression that if I give an order to a shuttle while in hyperspace that it would execute the order when it leaves hyperspace. Maybe I was incorrect. The point of issuing that order was so that I could go ahead and watch a probe in TacOps and when my shuttle exited hyperspace it would execute the order. I figured it was more efficient to issue the order and then watch TacOps then to watch TacOps, issue order, then go back to watching TacOps. The subject was so vague because I believed the problem to be vague. In that, upon having issued orders to my CC, was not sure if it might have been simotaneously doing something to cause a crash. -Gnowor
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quote:Originally posted by Supreme Cmdr: Were you in hyperspace in SC4 when you gave the order to collect cargo?Yes I was hyperspacing SC. quote:Originally posted by Supreme Cmdr: Do it. I dare you. I double dare you. In fact, I dare you +1 Hammer of Death.The reason I posted here was that I was trying to isolate the problem before bothering you SC. quote:Originally posted by Supreme Cmdr: And the subject of this thread is the #1 reason that your threads are deleted on sight. The only reason I didn't delete this one, is because Remo posted in it. Thanks, SC. That explains a lot. -Gnowor P.S. Post would've been more refined by the time it made it to Tech Support.
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Yeah, Remo, it seemed like one of those "Wow, I'm not even gonna be able to repeat that crash if I tried 100 times cuz there were just too many things going on." Just thought I'd throw it up there in case anyone happened to respond, "Oh, yeah, I had that one. It crashes whenever you order your CC to anything in the gamulan quadrant while at a RED ship alert status while you're Hull is at 99%. That one happens to me all the time!" Thanks for the response. -Gnowor
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Gonna post this here since I can't quite isolate the problem and dunno if I can duplicate it but here are the things that I knew were going on when I got this CTD. Hoping someone out there can relate a similar set of circumstances to a CTD, otherwise I'll just chalk this one up to my stupid computer. First off, was in ROAM mode with starting asset of a TER/MIL Firestorm from GALCOM HQ. 1. Took SC-4 to Majoris in Alpha Majora for a trade run. 2. Left Command Craft defending GALCOM HQ. 3. While in Majoris, I was jumping to the station to dock. 4. Decided to order my CC to come and join me (this would require a couple jumps so thinking CTD could've been related to that). 5. While I(SC-4) was in hyperspace, an enemy ship got blown up and dropped cargo. 6. Went to the Command hotspot on the right hand side of my screen, and ordered SC-4 to collect cargo. 7. CTD. A little complex. And like I said, not sure if the Command Craft just being ordered to do a few jumps could've had something to do with it, but I put it all in there. Will move the thread to Tech Support if someone can confirm similar circumstances. Edit: Almost forgot, using UC v1.00.02 RC5. -Gnowor
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quote:Originally posted by Lestat9: P.s. Do you ever eat or sleep? LOL I have a feeling he eats but I was wondering on that latter one as well, just didn't have the guts to ask. Kinda brought myself to the conclusion that he was putting off sleep since he had more important things to do. I do the same when I've got the offer of an overtime shift immediately preceeding or after my regular shift. -Gnowor
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quote:Originally posted by CrazedOne: You cant let the "few" ruin it for us can you? He can do whatever he wants. Just think, everyone, about how much SC has already done in support. I dare you, name one other game developer that is this involved in the tech support of their games after they hit the market. Most of them get them out the door, fix any major flaws, and move on. Dreamcatcher said the game was good to go when they released it out the door, and, were he not such a nice guy, SC could argue that his commitment to supporting the game ended when they released it (If it wasn't playable, why'd you release it?). SC has already gone above and beyond the call of duty by being this engaged in the support of his game. Here's a point for all of you (and one I should probably read a couple times too.) Knowing how dedicated the SC is to this game think about it this way. Maybe not releasing the RC patches to the public will make the game better, in that, all the time he spends chasing our wild gooses, he could be spending making the game better. I.E. the more we post on the forums about less important problems, the less time he has to spend on the more important problems. That's my 2 cents. (3 cents in Canada.) -Gnowor P.S. SC, you can feel free to shoot me down on this post. Actually, don't know why I'm saying this since, you're always free to shoot me down anyway.
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Minor suggestion SC. Release the RC's to the public. Stick a big fat unsupported sticker on them. Either that or release them to the public, don't bother responding to the people posting about the issues they're having with the RCs until a beta-tester lets you know that the issue is verified. I agree that you've got other issues besides every little detail reported on the forums, and that it's a waste of time to read every little post. Although most of it is minor, you're throwing away the chance that with a larger testing pool you might discover an issue. As far as I can see, the above solutions 1. Keep the gamers happy cuz they get fixes. 2. Free up your time. 3. Keep a larger testing pool than you have with just the beta-testers. And in a couple of hours I'm sure I'm going to get a negative response on this one too. -Gnowor
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Try those links one more time. -Gnowor
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Screen Shot 1 Screen Shot 2 Screen Shot 3 Screen Shot 4 Saved game sent. Upon further inspection via FPS, it does appear the shuttle is stuck on the top forward "prong" of my firestorm. Never would've thought an intruder would steal a shuttle, and then land on my ship to hitch a ride. Must of left his brain in his locker. -Gnowor Edit: P.S. quote:Originally posted by gnowor: a support structure, e.g. building/ship/whatever I did understand what you meant by support structure. I'm not as dumb as I look. (or is that, I don't look as dumb as I am.)
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I didn't know if my post was deleted for improper formating or because you were aware of the problem. I did read the VCF and thought that bug #10 sounded similar to my problem but was not sure if it was related or not, given that I received no response to my post. quote: VCF states: "In some cases a craft could attached to a support structure (e.g. a building) and be able to take off and still be attached to it." The reason I still posted was because the way I interpretted that statement was: A craft could be docked/landed/whatever with a support structure, e.g. building/ship/whatever and could take off and still be attached to it. The reason that I felt this was not what my problem was has to do with the "docked/landed/whatever" in my interpretation, or in the original VCF wording "to take off" (needing to be docked/landed first before taking off). As the shuttle I discussed in my post was free-flying when it entered this stuck-state, I felt I had a unique problem. Now that you have responded and stated that my problem is covered under bug #10, I will discontinue posting on this issue. quote: Originally posted by gnowor: I sometimes post about stupid small stuff, only because I know that this is your masterpiece, SC, and in an ideal world, it would be perfect. I let you know about the little things that can bring it to perfection, even if it may mean sounding like a whining n00b sometimes.-Gnowor P.S. I do read the VCF before posting in Tech Support. I didn't used to, but it is common practice now. P.P.S. Check out the new sig.
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Universal Combat - First Impressions
gnowor replied to Supreme Cmdr's topic in Universal Combat Series
quote:Originally posted by Supreme Cmdr: I just released it to you guys in our Beta program, since you are already familiar with GBS-I and GBS-II. I don't plan on releasing it to the public. Whoah. That was one of the reasons I bought UC. I know that some might say that is my own fault and that GBS-III was never mentioned on the box as being included with my purchase, but now that I have some more fundamental knowledge of coding, I was hoping to mess around with it to get a campaign together. I don't care if it doesn't come with a help file, that's what experimenting is all about. Hope you change your mind SC. -Gnowor P.S. Somehow I think that I'm going to get a rather short and sweet reply most likely containing the letters O, and possibly N as well, possibly not in that order. -
OS: WinXP OS Environment: 1280x1024/32bit Game Version: 1.00.02 RC4 Game Type: Roam Career/Race/Caste: Cmdr/Ter/Mil Asset/Launch Base: Firestorm/GALCOM HQ Problem: Shuttle appears stuck in same spot on view screen despite turning/accelerating/decellerating. Should I turn though, the shuttle rotates to stay facing the same direction as it was facing when I ran into it. (So if I rotate 360┬░ on the y-axis the shuttle rotates 360┬░ on it's y-axis while staying in the same position on my viewscreen.) Steps that got me there: [*]1. Go to TacOps and set a waypoint for a Ter/Ins City on Earth while I'm about 60km away from earth. (All of this is occuring while I have intruders on board) [*]2. Enter atmosphere on Manual (not A/P) [*]3. Shoot at the city for awhile. [*]4. Intruder steals SC-3 (I was stupid and didn't turn off launch control like normal). [*]5. I shoot at it for awhile with my main guns but my aim is crud so I try to get closer. [*]6. Get real close to the shuttle and hit M to match speed. [*]7. Shuttle is now stuck on viewscreen as described above. Due to the randomness of some of the occurences on my steps above(having an intruder that just happens to take SC-3 while you're shooting up a TER/INS city on earth), I understand it may be hard to reproduce. I have a savegame available. -Gnowor P.S. I got that form right this time, didn't I? [ 02-25-2004, 07:42 AM: Message edited by: Supreme Cmdr ]
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BC vets on the newbreed of newbies
gnowor replied to Supreme Cmdr's topic in Universal Combat Series
Are you saying my posts are spam, cuz I think that my posts are a little bit more funny then the average "Add three inches to your (name this body part)". -Gnowor -
You can pretty much always count on Radine as an expense. Solar Panels are emergency back-up. And more often than not, if you get to the point where you need to use your Solar Panels, you may find it's too late. -Gnowor P.S. One clarification. Engine power does have an effect on Radine consumption. i.e. Engine at power of 5 uses less radine than engine at a power of 10.
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quote:Originally posted by Cmdr. WeeGee: Was the marine live or dead? I've had some issues with shuttles being dead in the water because their pilot had bit the dust. Otherwise try retrieving the shuttle by tractoring it with your CC and saying y when it asks if you want to attempt retreval. (sp? I've just spent 5 hours writing a 14 page paper that I'm nowhere close to finishing yet so don't ***** me out; I'll check it tomorrow morning to make sure its right) After having a marine go one on one with an intruder, die, and not even injure the intruder, I wouldn't put much past them. That's why I was kinda thinking that they might be better off if I gave them a club rather than a laser on away missions. But somehow they grow a brain once they leave a ship. I can just imagine them right before they deploy. Take their armor, gun, and brain out of their locker. Would've liked to have seen that on the art on the fold-out on the box. -Gnowor
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quote:Originally posted by DiscoJason: Basically, if you vets were playing as a scientist, what would you do in the game? Try as hard as you can not to get blown up. Either that or make a post on the science of how to get blown up. . -Gnowor
