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Farten

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Everything posted by Farten

  1. quote: I have the attention span of a gnat on acid.
  2. Awesome. quote: In addition, 3000 AD has informed us that the company has signed a worldwide multi-title deal with an unnamed publisher. One of the games in the deal will be A World Apart. I must have missed that announcment. I didn't see it in the news section.
  3. I just stay in vtol and hold the f key until I pass the required altitude, then press shift-9
  4. figure 1 is qwerty figure 2 is azerty so ... I guess it's the un-shifted 9 key ? That character does not exist on a qwerty keyboard
  5. Does this help ? http://www-306.ibm.com/software/globalizat...ical.jsp#France
  6. Sorry if this reply is a little late... ...but I see you said ".. this seems to happen only on GF4 boards ..." I have a GF3 ... and the sky looks identical to the last image linked to. Don't know if that helps, but I thought I'd mention it.
  7. Start a new roam campaign using the defaults. After the intro animation select to...moon and then shift+9 After exiting Hyperspace at the moon jump gate DO NOT MOVE the craft in any way, so that it remains in the exact position it exited Hyperpsace ... just select Galcom and wait for the the jump drive to recharge Once recharged press shift+9 ... and you will travel backwards. At least I did ! I also tried jump to moon then jump to venus then jump to moon. It seems that as long as you do not move the craft and hyperpsace back the way you came then you will go backwards.
  8. I didn't list them seperately because I didn't want to make a huge post since the symptom is the same. Maybe I could have been more clear. If I enter third person view of my cc by pressing the F9 key the view keys do not work when Num-lock is on. If Num Lock is off when I press any key, say the Page Up key to Zoom In, the view does NOT zoom in. If I press the Num Lock key (again) then the game is paused. If I then press the Page Up key, pause is cancelled and the view Zooms In. However, if I repeat the process using the 9 key on the Num Pad the view is zoomed in either case. I tried this in each of the views cycled by pressing F9. I also tried it by selecting Galcom and pressing F10, and launching a fighter - selcting it - and pressing F10 This behaviour is exhibited for each of the keys I listed. I understand that they all do different things, but they only do them if Num Lock is off.
  9. I did, I even tried holding the S key untill the speed maxed out (going in reverse ?) Maybe I should have been more clear... Attempt 1: Start a new roam Enter AE and craft names, select all defaults. Launch animation plays Select Earth shift+9 Y (Reply yes) Landing animation plays Ship is damaged and announced Manual control returns Attmpt 2: Start a new roam Enter AE and craft names, select all defaults. Launch animation plays Hit the 'S' key until VTOL is displayed next to an indicated speed of 0 (zero) Select Earth shift+9 Y (Reply yes) Landing animation plays Ship is damaged and announced Manual control returns Attempt 3: Start a new roam Enter AE and craft names, select all defaults. Launch animation plays Hit the 'S' key until VTOL is displayed next to an indicated speed of 0 (zero) Continue to hold 'S' down until the speed stops increasing (full revers thrust ?) Select Earth shift+9 Y (Reply yes) Landing animation plays Ship is damaged and announced Manual control returns Attempt 4: Start a new roam Enter AE and craft names, select all defaults. Launch animation plays Hit the 'S' key until VTOL is displayed next to an indicated speed of 0 (zero) Hit the 'Ctrl+E' (Engine shuts down) Select Earth shift+9 Y (Reply yes) Landing animation plays Ship is damaged and announced Manual control returns Attempt 5 (the apparently useless one) Start a new roam Go to Tacops Select a region and place a "proceed to next" for your cc Go to Bridge select AP (with or without AI - it doesn't matter) select Earth shift+9 Y (Reply yes) Landing animation plays Ctrl+E to land No damge is received or announced.
  10. The arrow keys, PgUp, PgDwn, End, Home, Insert, and Delete keys do not do anything if my Num Lock is on. The equivalent keys in the number pad work in either case. I am such a n00b I don't know if this is something I should report, or if it is by design ? The Game Command reference sheet doesn't indicate the keys are those on the num pad (it doesn't say thay aren't either :-) Neither does the manual (Page 31) I have applied Patch 1.00.02 So, if this needs to be in the "problems" forum I appologize and hope one of the admins will move it there ... if I am just missing something I am sure someone will be kind enough to point it out to me.
  11. This happens to me every time if I follow the same procedure you did (which worked fine in BCM) Start a new roam Enter AE and craft names, select all defaults. Launch animation plays Select Earth shift+9 Y (Reply yes) Landing animation plays Ctrl+E to land When I do that in UC I take damage and lose all power. I can not get either generator back up. However - I have found how to do it... Start a new roam Go to Tacops Select a region and place a "proceed to next" for your cc Go to Bridge select AP (with or without AI - it doesn't matter) select Earth shift+9 Y (Reply yes) Landing animation plays Ctrl+E to land
  12. What reason are DC giving for rushing this out ? They must have at least one (valid or not). I don't see how it can be loss of revenue. The hard core gamers will buy it when it comes out ... and the soft core ones are most probably not gonna buy it over the high profile meg advertised ones anyway. I have no doubt UC will appeal to a wider audience. But I think that audience will still be savvy in the ways of PC Gaming. Why cause all this aggravation for themselves (and SC) when they don't *seem* to stand to lose anything by shipping later. It's not like they blitzed the media with full page ads promising a date, now is it? I have been waiting patiently ... I can wait another month or more.
  13. What reason are DC giving for rushing this out ? They must have at least one (valid or not). I don't see how it can be loss of revenue. The hard core gamers will buy it when it comes out ... and the soft core ones are most probably not gonna buy it over the high profile meg advertised ones anyway. I have no doubt UC will appeal to a wider audience. But I think that audience will still be savvy in the ways of PC Gaming. Why cause all this aggravation for themselves (and SC) when they don't *seem* to stand to lose anything by shipping later. It's not like they blitzed the media with full page ads promising a date, now is it? I have been waiting patiently ... I can wait another month or more.
  14. specs ... Win ME AMD Athlon 1.4GHz 256 MB Ram GEForce3 SB Live X-Gamer (sorry - thought they were in my profile)
  15. I have BCM with patch 1.08 Full applied Being a noob I was experimenting with intruders and prisoners. I found the topics talking about shutting down the power to the launch bays and reading the manual taught me to dock with a station (twice ? - once to make intruders prisoners .. and then once more to have them removed ? I think) Anyway - I started a new game, waited outside Galcom, klaxon sounded ... so I docked and had 4 prisoners ... I launched and then redocked, at which time I had 7 prisoners. I expected them to be removed and have zero when I relaunched ... but 2 were still present ... so I turned back and re-docked ... over and over ... but I always had prisoners when I left (and my experience was negative, but Idon't know if that is relevant) Is there somewhere I am supposed to request the station security to remove the prisoners ? what am I doing wrong ?
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