I'm a few months away from my 40th birthday and I've been playing computer games since I was 14. The most memorable (and usually my favourites) on any given platform were the ones that captured my imagination and drew me in to their world.
3D Startrek on the Commodore PET
Elite and Frontier on the BBC
Damocles on the Amiga
BCMG & UC are the first games I've played in 15 years of owning PCs that have recaptured the feeling of those earlier games.
At first I subscribed to the "kids today don't have any imagination" theory. Then I thought about my 4 year old daughter playing by herself. She role-plays with chess pieces, for example. All the little pawns are the children and they line up to listen to what mummy (the queen) has to say, etc. She's always making her own worlds out of Lego pieces, etc. So, I think, somewhere along the way, people are losing this ability rather than not acquiring it in the first place.
Even though I know I'm amongst like-minded enthusiasts - fetishists, even ;-) - I'm still slightly uncomfortable telling you about the time I decided I needed a holiday, jumped into a shuttle and flew down to a pretty-looking beach, just to stand by the water and look back at my cool ship parked up by the trees. It was a combination of truly immersive role-play and the fact that I'd had to aquire some technical savvy to get from the bridge to the beach that was so satisfying. If I find that hard to admit here, how can a reviewer in a magazine ever hope to explain this feeling to his readers, presuming he's rediscovered the lost art of imagination in the first place?
SC has created something quite special and hard to quantify here. I know this because when I've finished playing, I put the CD back in its case and carry it with reverence back to the shelf and not chuck the disk onto the mess on my desk which is usually the fate of any other game I happen to be playing.