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dreadx

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Everything posted by dreadx

  1. Ready to support and serve, sir! Everything is well at school. My students are really trying to learn to be system-engineers. The sea is still wet and salty.
  2. Wow. grabbing a asteroid with your tactorbeam and accelerate it towards a planet. Then release it and watch the dustcloud grow. Would be cool! And the real daredevils can find a big asteroid, accelerate it towards a enemy starstation and hide behind it, using the roid as cover!
  3. Only thing I can think of is..Why Mars? Is the moon too close?
  4. Re-reading the Hyperion serie. I realised I never read the last volume and now I want to get into the story again before reading it. Author: Dan Simmons "Hyperion", pilgrim-voyage (SF- and EF-marines will definitly read the tale of Col. Kassad over and over again ) "The fall of Hyperion", tells you what happens when the pilgrims reach their goal "Endymion", second part of the larger story "The rise of Endymion", last bit All in all, some 2500 pages of good reading. Maybe you would want to check out: "Tad Williams", Otherland (also 4 volumes). It will give you an inside-view of internet around the year 2050!
  5. Faster still. Dock your CC at one of the stations. Load up all your shuttles, undock your CC, launch SH's and then use the trade-caravan trick. Park your CC at the supply station.
  6. Ready to support and serve!
  7. Read the threat titled "Possible experience bug I am experiencing" in BC Newbie Discussions. IMHO When you're too busy flying your own ship, you will miss a lot of what else is happening in the sector you're in. With experience of gameplay you will find that you need less time for taking decissions and more time to look outside. This increases your chances of spotting that diplomat under attack or that friendly vessel which sometimes comes in your line of fire.
  8. I stopped trading when my credit-balance showed 4G35 !! I did this to get an estimate on how fast I could bring in new credits given the fact that I had enough money to start with. Turned out to be 900 mil in 12 minutes loading and unloading plus the time to travel 5 spaceregions with a MkIII. (Hmm, this is actually an answer to the question:"What to do with your spare time?")
  9. Wake up call from a dog! ROFL
  10. quote: Originally posted by VLAD: So thats why I say bring it on you never know what jump I might decide to turn around and start firing on you as you end your jump in front of me. Would this be the space equivalent of the manoeuvre called "Crazy Ivan" ?
  11. quote: Originally posted by Marvin: Add to that, there is data beyond what you can get with 20th century fighters (real ones ... not the PC-simulated kind). Like the TLD. And Sci-Fi stuff like the CVD. Correct, but since I worked as a weapons-engineer on a light cruiser, I know what kind of systems are in use today. TLD. Doesn't exist as a seperate system but is implemented as a filter (alpha-beta-gamma-filter to be precise) in the algorithm for the firing-solution. We use it to aim our guns and missile-systems. CVD. Oh yes, they exist. With todays conflicts, it is more and more important to have a visual indent on a target before opening fire (remember the "accidentally" shooting down of an airliner). So we use powerfull cameras to get a nice view of the target. We also use infrared and EM information to determine the state of the target. Add a thousand years of technology and the same systems will be miniaturized to fit a fighter. BTW. The TLD only needs the processing power of a C64. The imaging systems would require a lot more depending on resolution.
  12. quote: Originally posted by Kasey Chang: As for knowing the enemy speed, I want to know should I get in front of him or behind him... Always go to the front. And personally, I believe that having the information at hand the way Kasey discribes, will make you react to the targets vector more than you should. Too much info is more dangerous than too little. If you don't know what this means, I would love to do some dogfighting with you.
  13. quote: Originally posted by Bandus: Are you all seriously still trying to find a reason for the problem that the SC has told you all numerous times doesn't exist? Yep! Sometimes it's more fun to study a problem than to fix it.
  14. quote: Originally posted by Pyromaniac: My shields dropped and I took a SINGLE laser hit on my armor. What I would like to know is why this single laser hit damaged numerous systems with only getting my hull/armor down to 99. You must have an exceptionally good situational awareness to be so sure you were hit by a SINGLE laser hit. Are you sure it wasn't a stream of hits? There already is a threat about armor and getting hit. Suggest you find it.
  15. Hmmm, I've been quiet for a couple of days, trying to create the problem in a controlled enviroment. The first time it didn't occur untill I was a couple days into the game (makes it difficult to recreate it from a clean install and a new game). I'm working on an report for this problem but each time I type a remark to discribe something, I must ask myself several questions (before you do) and find the answers in order to clearly state the problem. This is taking a lot of time but I'm going for quality. You will hear from me again.
  16. quote: Originally posted by Kasey Chang: It refused to surrender even though it's down to 200 armor.Somewhere in these forums it is explained (sort of, not in every detail) when a station sends out a SOS and as far as I can tell it doesn't depend on armor but on system-integrity. Hit it with the lowest settings till overall integrity goes below 20 (or something like that). Then wait for SOS. I don't know if some stations are easier to capture than others or that some are more stubborn about the SOS-thing ("The starstation is NOT under attack, our shields and armor or NOT down, the sounds you hear are NOT explosions from incomming fire and yes, we WILL prevail, so don't call the SOS-thingy"). But I wouldn't be surprised. Hmmmm, before anyone states the obvious, I mean comparing two stations of the same type.
  17. Well, Aramike. You're right (good news ) and you're not so right (not so good news ) Most airports have radar. But it is not necessary for the radar to be on the airport. If there's a high building close by (30 miles is considdered close by), it's better to place the radar on top of that building (it can see more) and then beam the information to the control tower. IFF is a form of radar. It is not a primary radar ( = uses its own energy to get to the target AND back) but a secondary radar (only provides energy for the way to the target; the target will provide the energy for the way back, e.g. it answers the call from the radar-installation) About the interference. You're right. Hospitals and such don't like it when a radarbeam sweeps over them. Hart-monitors go funny when held in a high-energy beam. And the frequencies used in the early days caused interference with tv-broadcast signals. The frequencies we use today cause interference with computer-monitors. But h├®, that's progress.
  18. Well, I hope Mr. Grazinski at least lost his drivers-license and had a warm welcome at a local mental institution. Oh, and I liked to see his judge there too. This person has clearly shown he's not capable of handling a winnie and this judge gives him another one to try again????
  19. You could invest some minutes in finding your own answer. Take a prepped marine (ready to deploy) and send him to medibay. Switch to Perscan and watch what happens. If you follow your marine around and you're paying attention, you can learn one (maybe two) more thing(s).
  20. At last! Do we fry 'm on Radine or do we go old-style with coal and such? Will bring the lemmin'nade. I'm enjoying my hollidays for the comming 5 weeks and I've got nothing to do besides jumping out of airplanes and playing BCMG.
  21. I hope the drone was full of Iridium, Diamonds or the more expensive repair-minerals. That would make up for the trouble of finding it.
  22. quote: Originally posted by Forever Light: BC series games more than qualify to be one of the games that "make neurons collide" Yes, they seem to do it by the trillions and at very high speeds. quote: "If you look at the best designers, they seem to be frustrated academics," he said. Errm, SC?
  23. Sorry, but I can't help you. Had the same problem with aux laser turret. Even went as far as powering it down in logistics figuring that I wouldn't like my engineers to repair "live" machinery. After a while it it was repaired. I had no problems with my logistic comp or tactical -. You checked these? I do have a question for you. What do you see now in the bridge-screen, left of the missile-icon? 10 green and 10 red missiles or just 10 green? Just wondering.
  24. quote: Originally posted by XOR: i thought i did Don't think you did, know you did! "Assumption is the mother of all f**k-ups!" Anyway, In the very beginning I had the same problem. After updating ALL my drivers, I'm a very happy gamer, without ANY problems. See the moral in this? In my system profile below you would see that I have a Geforce4 MX420 with driver version 6.14.01.4403. It works very fine indeed.
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