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kschang

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Everything posted by kschang

  1. Only 909000 to 1? I think I get worse odds playing lotto...
  2. Merchant: no. it's military's job to defend merchants and diplomats and whatnot.
  3. On the other hand, most of the information on the card is avaialble in the game itself or in the HTML appendix.
  4. Here's a link: http://www.gamefaqs.com/computer/doswin/game/17443.html Comments, additions, etc. are always welcome.
  5. I'm partial to "Path of the Fury" by David Weber. Tom Clancy's Without Remorse is pretty good too. I enjoy revenge tales.
  6. Historical fiction is far more interesting than fantasy... Crouching Tiger Hidden Dragon is more fantasy than realism. Hero is based on some Chinese legends... There actually WERE plenty of assassins trying to kill Emperor Qin (founder of Qin Dynasty) (It's pronounced "chin"). So the storytellers embellished it with kungfu...
  7. GC2 requires a lot of training to work properly...
  8. I think I'll pull out my Wing Commander Prophecy Soundtrack... Some of those are kinda interesting.
  9. Guess it'll have to be the section number then. NOTE: There are TWO appendices... There's an appendix in the BCM Gold manual... AND the HTML Appendix. We need a way to distinguish them. Is there a "glossary" that can be incorporated as well? Hmmm...
  10. Didn't I read somewhere that Spectres need a "big finale" to attract the eyes of enemy defenders while it makes its exit? Or does that only apply when attacking serious defenses?
  11. News update: a cabin seller has agreed to DONATE a cabin to this poor guy (there is still a $2000 reward for the cabin)... as soon as the cabin is shipped from... England (really).
  12. What's the point of even comparing the two? That's like comparing those idiot-proof cameras to pro-level 35mm SLRs. The onlything they really have in common is they both take pictures. With PC vs consoles, they both play games.
  13. I have experienced similar CTD. With Norton Diagnostics, I found that one of my memory modules has a single failing bit. This may cause the problem. Did you install the latest patch? Defrag'ed your HD? Updated all your hardware drivers? I'd suggest 384M if not 512M of RAM as well.
  14. Which sorta brings up another question... At what point do you consider that you have "enough" money? 200 mil? 100 mil? 50 mil? 25 mil?
  15. Guess that would kinda depend on how good his flight officer is...
  16. Probably this article: Death of a game addict Ill Hudson man took own life after long hours on Web http://www.jsonline.com/news/state/mar02/31536.asp
  17. Let us know when you have relevant questions... We'll be here... IF you've done your research ahead of time.
  18. First of all... WHICH SHIP are you flying?
  19. So there's no way you could have swerved to avoid that truck in the lane? If it's a hill, the most dangerous thing is someone driving like you, and plow into you while you're stopped.
  20. Sounds like I should get that issue for fun. I am usually a CGW guy though.
  21. The only fighter currently capable of visually ID the bogey at extended range is the F-14, I believe, unless they deployed some new sensor pods I don't know about... CVD is not practical on a ground/sea-based platform due to curvature of Earth, which limits you to... what, 20 or so miles on Earth? Though with the advent of semi-autonomous RPVs that limitation MAY soon go away.
  22. Ah, but the shots do NOT move at lightspeed... Or there would be NO NEED for TLD at all! The shot speeds are written in the appendix...
  23. quote:Originally posted by Supreme Cmdr: Other games don't blow up the model sizes just to make them easier to see/shoot. The issue is that they are moving often so slowly that they are on screen long enough to get larger. Also because they are rarely to scale. Hmmm... What I read before, for games like Red Baron 3D or Flying Corp (WW1 flight sims) was they made the "scaling" as they don't want to use something so anachronistic as a "HUD" or "bracket/box" around distant bogeys that wouldn't be larger than a pixel. quote: Because BC models are accurately scaled and are primarily fast movers, you're never gonna get close enough to see them large enough to see the pilot's eyeballs unless you're committed to a collision or they're just parked there. Even in flight sims, most combat takes place BVR which is why guns are rarely effective and only during a head on or separation pass. Only simmers would have a clue what I'm talking about I think. Anyway, it was because of this that I implemented the TLL, TLD and match target features. I know exactly what you're talking about, SC. I used to work at Spectrum HoloByte, and I QA'ed FOTI and Falcon ST. I know about HUD symbologies long before I heard about BC I'm kinda surprised you didn't implement something like Falcon's "funnel sight" for the IOD's.
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