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CaptnKarob

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Everything posted by CaptnKarob

  1. It is not the game's fault, or the game designer. The responsibility lies with the parents. As parents, it is our responsibility to teach our children a sense of moral responsibility and to censor what they see and hear until they are mature enough to know right from wrong, fantasy from reality. My six-year-old has a friend THE SAME AGE whose parents allow to play DOOM and other shooter games. The only games I allow him to play are either educational or harmless fun games specifically made for his age group. (his favorite game is Treasure Planet Racer).
  2. Game reviews are just opinions anyway, and you know what they say about opinions
  3. quote:Originally posted by Eclipse: After that try installing the indeo drivers. DEFINITELY! Matt, I had the same problems you are describing. Installing the Indeo codecs fixed everything.
  4. Don't hold your breath, Damean. I don't see how your suggestions would add much value to the game. Here's a "suggestion" of my own that I just now thought of - how about the ability to walk about the BC in first person? We could use our AE to hunt down intruders (or take out some aggression on Resnig).
  5. quote:Originally posted by Cmdr Chavik: Like this thingy? Exactly!
  6. quote:Originally posted by XOR: if you can tolerate it then use the mouse that has a big ball that u roll around with your fingers since it wouldnt have to be moved around like an ordinary mouse(if u use it for a while u get the hand of it) I was at my uncle's house for a week and thats the only kind of mouse he uses but after many hrs of CS i got the hang of it lol UGH! I despise trackballs. What I really want is a touchpad like you find in most laptops.
  7. quote:Originally posted by XOR: Thats some nice stuff ... so your basically inventing your own joystick with its own buttons and all that or are u gonna put the keyboard in there ??? No, I am not inventing a joystick. I am using my Saitek Cyborg Graphite, but it is highly modified. I took the throttle out of it and used its parts to build a separate throttle assembly, and I cut down the base to fit in the proper position on my right side panel. There will be a keyboard, but most of the time it will be tucked away beside the seat. All game commands will be mapped to buttons and toggle switches on the various instrument panels. The new throttle I just finished making has two buttons - in BCMG they will be for A/B and R/R. My neighbor likened it to an arcade style game, but this is WAY more than that. I can put in actual aircraft instrumentation ind interface it with flight simulation software like Microsoft's Flight Simulator 2004, or the upcomming air combat sim, Lock On (I can't wait for that one!). It will have 5 panels for individual game commands. Each panel will connect to a keyboard encoder with a 25 pin "D" connector (think parallel port connector). When I want to play a different sim I'll simply change those 5 panels and load new configuration files into the Hagstrom keyboard encoder and Game Commander. I will be able to play any sim that I have panels for without ever touching a keyboard. Ideally, I would get rid of the mouse too, but too many games require one for menus and such.
  8. quote:Originally posted by XOR: hehe yeah i was just messing with you man btw i like how your createing an actual cockpit to play your games in like an arcade or something... at least thats what i think your doing Yeah - it is almost done too! I will be painting it black today and tomorrow will start building the instrument panels. I'll hvae all the keyboard commands except the 1st person commands mapped out to pushbutton or toggle switches in the cockpit. Eventually I will have a 1st person panel too, but I haven't quite figured that one out yet. I have pictures of it if you want me to send one to you. It is comming out better than I expected. I test ran it with X Wing Alliance the other day with an old computer in it (my mobo hasn't arrived yet) and it was pretty awesome even with a keyboard sitting across my lap. The thing is totally enclosed and the viewscreen (monitor) is the only "window".
  9. quote:Originally posted by XOR: just buy a joystick with 2 buttons(laser and missle) maybe even a thrid for closest enemy keep it simple man keep it safe If I wanted to keep it simple I never would've bought Battlecruiser. I get bored easily with most games - especially ones that lock you into a script. When it comes to games I want more complexity so I don't get bored. My idea for Game Commander was to use it to add a bit of realism and immersion to the simulation. With it I could conceivably create verbal commands as if I were speaking to my bridge crew ("Plot a course" would bring up the Navitron, or "Engage" would be Ctrl+9 for the hyperdrive). Now if only SC would implement multimonitor support.... But that is another topic.
  10. Nice to know I'm not the only one lurking around these boards. I gotta have something to do while I'm at work - LOL - might as well talk about my newest obsession (BCMG).
  11. quote:Originally posted by Kalshion: As far as I know Game Commander will only work for games that have a profile for it.. so its probably not going to work well with BCMG .. hell I can barly get the thing to work with BF1942 If it only worked for the 20 or so games that it has profiles for it wouldn't sell very good. It comes with a profile editor. I can program a command like "Countermeasures" or "ECM" and have GC2 send the E key to BCMG. If it always worked the way it is supposed to it would be a huge help in games like BCMG that have such complex keyboard commands (I am NOT complaining about the complex commands! I LIKE complex games!) and I think it will add to the realism of the sim. You can bark out commands to your bridge officers and they will listen (if you program it right). The problem is that sometimes GC2 confuses commands that sound similar. In the racing sim I tested it on last night I set up commands "Brake", "E Brake", and "Park". GC2 kept confusing these three commands because they sound so similar.
  12. quote:Originally posted by Commander Jamont: i used game commander with ST: Bridge Commander and it worked well.. you need a headset not just a single microphone or it won't understand your verbal commands.. GC2 comes with a headset mic. I guess I'll just keep at it trying to train it - when it works it is pretty cool.
  13. I just got my copy of Game Commander 2 today. So far it hasn't lived up to the reviews it got. I tried it with a simple 4X4 racing game and it misinterpreted most of my commands. I haven't set up the commands for BCMG yet. Has anyone here used Game Commander in BCMG? If so, how did it work out for you?
  14. quote:Originally posted by Epsilon 5: hmm this is a complex project you hope for ... i dunno what to suggest though. You got that right! I have to wire up over 100 switches for BCM alone - let alone make panels for the other games/sims I like. This is gonna be so COOL when it is finished though! I just wish BCMG had multi-monitor support so the MFDs (NID< TACSCAN, & CVD) could be displayed in separate monitors. I can't imagine a real starship with only one viewscreen! hint, hint
  15. Did MSBlast scare everyone off the Internet or something? It has been too quiet here and on some other forums I'm on.
  16. What? No ideas? How about this -- those of you with HOTAS joysticks/throttles - what BCMG commands do you program into the buttons on the controllers? Also - for those of you with Game Commander or similar voice recognition software - what commands do you use voice for?
  17. quote:Originally posted by Kenada:
  18. quote:Originally posted by Paddy Gregory: I don't know if you've already bough the mobo, but PC Chips are notoriously unreliable. You might be better off looking at another brand, Asus, MSI, Epox etc. Go to www.pcmech.com and see what the guys on the forums have to say about PC Chips . They will also recommend an alternative. they may be cheap mobos, but it could cost you in the long run. Edit: OK, just realised you've ordered already. too late to change the order? This mobo had a 4 star rating on NewEgg.com. I know it is cheap, but I decided to go with it anyway for now. At least I can always upgrade later - which is more than I can say for my damned Compaq!
  19. quote:Originally posted by Spindoktor: If you have 256 MB of RAM on one stick, your motherboard can support another 256 MB stick (PC2100) for a total cost of about $45. Thats a lot of bang for the buck. I guess that was my point about it being cheap. When you said you needed to spend $90 for a 512 MB stick, I assume you meant you didn't have a free memory slot.This mobo has PLENTY of available slots - but I've run out of money for this project so for now I'll have to be satisfied with 256MB RAM. quote:I can't really say I have first hand experience with the Soundblaster 16 card, but I know it is a low end card. And the onboard sound on your motherboard is more comparable to a mid-level Soundblaster, perhaps a Live or first gen. Audigy card. I'd save the PCI slot and use the onboard sound but you can certainly try both and decide for yourself. I bought the SB 16 because it was the cheapest one Wal Mart had It is still better than what my Compaq came with - Maybe I'll leave it in the Compaq and use the OB sound in the new one. Thanks for the input!
  20. quote:Originally posted by Spindoktor: quote: DDR RAM isn't cheap IMO $80 - $90 for one 512MB stick. Ok, so you must have two 128 MB sticks. No - one 256MB stick for $47 quote: I will disable the onboard sound and use my Soundblaster 16 PCI Just something else to consider. You might be better off with the onboard sound. YOu think so? I just bought the Soundblaster and it is pretty good compared to what I had before. Is the AC '97 Codec VT1612 that comes on the MoBo that much better? I am a programmer - I do SOFTWARE, not hardware (but I'm learning!) Any advice is much appreciated!
  21. quote:Originally posted by Spindoktor: I'm not sure what the RAM footprint difference is between 2000 and XP but I would bet its negligible. XP blows 2000 away in device support and XP will be supported longer than 2000. Both are solid OSes IMO. But why not throw in another 256 MB stick? RAM is cheap. I don't think your lack of RAM should drive your OS decision. You are going to add RAM anyway some day, right? DDR RAM isn't cheap IMO $80 - $90 for one 512MB stick. I am building this on a VERY tight budget - as it is my wife is pi$$ed at me for spending all of our child tax credit check!
  22. quote:Originally posted by Kenada: quote:Originally posted by CaptnKarob: I am building a new rig - nothing special, but better than what I have now. What I am wondering is what operating system to use. I have XP Professional now, but the memory requirement is high and my new system will only have 256MB at first until I can afford more - I want to keep as much memory free for gaming as possible. I have Windows 2000 Professional at work. I like them both but I can't decide which would be better for my gaming rig. Any suggestions? Just use XP Pro... Whats the specs? Here is what I have ordered for parts so far: PC Chips Motherboard for AMD Processors, Model M811LU Specifications: Supported CPU:AMD Athlon/Duron processor Socket A Chipset:KT266A Northbridge and VT 8235 Southbridge FSB:200/266MHz RAM:2 184-pin 2.5V DDR SDRAM (200/266) Max 2GB IDE:Dual Ultra DMA 33/66/100/133 (up to 4 Devices) Slots:5 PCI slots,1 AGP (4x) Ports:2xPS2, 1xLPT,1xCOM, 4xUSB and Audio Onboard Audio:AC '97 Codec VT1612 I will disable the onboard sound and use my Soundblaster 16 PCI AMD Athlon XP 2000+/266 FSB Thoroughbred 1.67 GHz 256 MB PC2100 DDR SDRAM NvIDIA GeForce 2 400 AMD CPU COOLER SOCKET A WITH 4 COLOR LED FAN Triple Fan Hard Drive Cooler 40 GB Samsung 7200 RPM HD (will add second HD later) Duro 400 Watt switching Power supply (ALL THIS FOR UNDER $200!) No Case - components will be built into the custom simulator cockpit I am building (see This post) I'll use a spare 52X CD drive and an old floppy drive I have kicking around. PS - anyone know where I can get 6 ft IDE cables? [ 08-13-2003, 12:41 PM: Message edited by: CaptnKarob ]
  23. I'm not entirely sure where this post belongs so forgive me if this is the wrong forum. I am building a custom cockpit simulator to enhance the immersion/realism for gameing/simulations. The cockpit will be loosely based on a modern fighter jet cockpit. BCMG is the first game I will set it up for. Since I am a noob, I was hoping to get some suggestions from the vets about the layout. I will be using a keyboard encoder to send any keystrokes to the PC when I push a button or flip a switch in the cockpit so all BCMG keyboard commands can be represented with it's own button or switch. What I am getting stumped on right now is where the best placement for these switches would be. My Joystick will be on the right and my throttle on the left. I will have a right-hand switch panel in front of the joystick and a left-hand panel in front of the throttle. A/B and R/R buttons will be on the throttle control and possibly weapons select (Shift-W) as well. How would you group/place the keyboard commands? Also, has anyone else done this for BC? Thanks in advance for any advice or suggestions.
  24. I am building a new rig - nothing special, but better than what I have now. What I am wondering is what operating system to use. I have XP Professional now, but the memory requirement is high and my new system will only have 256MB at first until I can afford more - I want to keep as much memory free for gaming as possible. I have Windows 2000 Professional at work. I like them both but I can't decide which would be better for my gaming rig. Any suggestions?
  25. Installing the Indeo Codec solved my problem Now I really feel like a dunce! I should've done this in the first place!
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