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DennyMala

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Everything posted by DennyMala

  1. LOL!!! I was tempted to PM you before SC... than I thinked a new topic ready for deletion was better suited....
  2. Thanks. I'm beginning to think that I'm more dumb than I really am... Just have to try this out....
  3. So when the NR go offline, if the SR has got power allocated for some time and get light surces to charge its battery, it will supply emergency power even if the power setting is 0? Am I right this time?
  4. There must be a misunderstood in my post, I was saying that your fleet can count few member but all of great quality and that new members can find a place only if they can keep up with those standards. I doesn't mean to offend anyone nor to say that you will be lowering the quality of the fleet to gain more commanders. You're doing a great work and I'm sure you'll carry on with it. Maybe "ENFORCE" was not the right word, I dunno, I'm not natural english speaking....I would mean preserve; since now you're the best Galcom fleet for spec-ops (since it's your main scope)... However I apologize if I offend anyone or hurted somebody sensibility.
  5. What a good day... ... the SC anwered our debat on the solar reactor and the fleets matches are going to get up to speed soon... ...I'm gonna put a mark on my calendar...
  6. Thanks BOSS, now I see what I was doing wrong in my tests..... ....when I shutted down the NR the power allocation to the SR went automatically to 0 and so the battery could not supply me with power.....(assuming that it was charged since I always keep the SR power setting to 5)... The SR will supply you with emergency power from the battery when the NR is offline only if the system has power allocated.....this makes sense.... OK, I'm off to test this.... THANKS AGAIN.
  7. And you have to enforce these standards or you will not be the best spec-ops fleet of Galcom anymore...
  8. Yeah, we can use a player in an armed/unarmed transport and two escort craft to be chosen from carriers or cruisers. We can play it both side together (both with the transport) or one at time, so a team will escort the transport with carriers and criusers and the other will stage an attack/ambush; to keep this more balanced I suggest using a carrier/cruiser and two fighters. ...my 2 cents...
  9. Confirmation of what? Seems like to me that the fuel consumption does not change....the numbers in the two cases are so close that the difference is almost not visible...
  10. LOL....I was up online surfing the forums....and.....the rest his history... "Donna baffuta, sempre piaciuta"...(woman with beard, always being liked)[or something like this...]
  11. quote: Originally posted by Marvin: I believe it's already posted somewhere. It's the first post in this page...
  12. P.S.: (edit time elapsed ) Another thing that lead us to investigate is the fact that even if you cut completely the power to the SR putting the power setting at 0, it will continue to work normally and supply the ship with power regardless of the power allocation; this suggest that it cannot be shut down.
  13. quote: Originally posted by DennyMala: The point is not what the solar reactor is or what it do..... is what is the difference between the power settings that you can allocate to it; what changes if I set it to 5 or to 10? I've tryed to refocus the topic some times...and this is one of those... The question is how the power setting of the solar reactor affect it's performance. Since we have tryed to observe different power settings without noticing any difference we came up with this debate. I hope this will refresh the meaning of the topic and your interest....so that we could finally got an answer and close this mess....
  14. He changed his mind and head for the Wraiths. Just to let you REMO and MARVIN know so you don't waste time trying to contact Henington...
  15. No problem to me (indeed I'm happy of your choice since Wraith fleet is more in need of personnel than Prime...I know I shouldn't say this, but....). Just be sure to post your change of mind in the Prime Fleet's section as well.
  16. LOL...
  17. Henington, you posted the same in the Prime Fleet's section.....what fleet you want to join?
  18. Welcome to the community! First of all you should read THIS and perform all the required operation. Then you'll have to register in the fleets database, you'll find instruction on this HERE. Remember that UC ownership is compulsory to join a fleet.
  19. I've read again the part of the manual that explain how the LOGISTIX/POWER section works but I found no clue to address the problem.... The manual say that if you change the power setting of a system and you allocate more power to it, the result should be that the system perform more efficiently; on the other hand no apparent change in the performance of the solar panels and solar reactor are noticeable... Can you please SC point us to the manual page or section you're referring at? I'd like to figure out the thing myself but I have to admit that I'm beginning to think about surrender to my incompetence....
  20. ...and still hoping....
  21. It doesn't work for me either.... ...I'll wait for a beta version....
  22. quote: Originally posted by TSCavalier: I think the Solar Reactor is whatever you would like it to be. To me, it's a useless lever in Logitix. Turn it on; it consumes power. Turn it off; it consumes no power. I keep it off. Good enough for me. (sorta like the letter "C", which is the first letter of the word "cookie") I do the same in game (as for now) but I want to know what's the difference. I care to know everything about the systems of my ship if possible especially when the debate goes on for this long....
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