Bobcat
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Thanks guys only the final exam to go then i'll be ready for active duty. Felt really bad when I blew Marvin up the other night he didn't even have time to finish typing the next training exercise
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Does the threat assessment work two ways i.e. do friendly stations also launch depending on level of threat? If so it should be safer in regions controlled by friendly nations. Will have to play tonight and get myself into some trouble One thing I've always wondered do stations send reinforcements when craft that have been despatched are destroyed if so I can envisage some pretty tense engagements now that stations are able to launch craft to deal with the level of threat present. Great work SC this game just gets better and better. Played multiplayer last night found it to be really smooth and the community really seems to be taking to the whole online fleet thing.
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Just did a clean reinstall of UC then moved my saved games back into the save folder. After installing patches 2.00.00 and 2.00.11 all the saves have been deleted. Guess when I patched yesterday I made some kind of mistake. Sorry if I caused any confusion it's only because I care and want to catch any problems before they become too serious. Anyway now everythings ok I'll start a new game and practice my skills for all the multiplayer mayhem thats coming up shortly
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I did run the patch from the game folder as I have done for every patch released for UC. Maybe I made a mistake if so I apologise and won't bother you with any problems I have in future.
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My save games were not deleted but when I tried to restore them the game seemed to lock in the startup phase. Again it's not a serious problem as I enjoy restarting after each patch and experiencing all the changes the patch brings about.
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Universal Combat Tutorial Discussions
Bobcat replied to Supreme Cmdr's topic in Universal Combat Series
Sorry to say but I also experienced the problems Map and Bad Habit are having. When I got to the section which involved towing the shuttle which was towing the disabled craft. After targetting the Centris jumgate the speed locked at 50 the distance to the gate was certainly high enough to engage hyper. To solve the problem I had to disengage the tractor from the shuttle as soon as I did this the CC jumped to the gate I then ordered the shuttle to jump at Centris. Then followed in the cc and once in Centris gave the order to the shuttle to deliver the disabled craft. This allowed me to continue the tutorial. The second problem was after exiting from the Wildcat which was designated as TER/MIL and trying to enter the Gunship which was designated EMP/MIL pressing / had no effect and the gunship was targetted using the TDU I double checked this in the DIE. Also tried ALT D still couldn't enter the craft. Decided to continue the tutorial without this section. Had no other problems and even after plenty of experience with Battlecruiser games I learnt a few tricks which have saved me in difficult situations since. Hope this is clear enough and if I was at fault in anyway please let me know. -
Universal Combat: After Action Reports (MP):
Bobcat replied to Supreme Cmdr's topic in General Discussions
Know i'll probably get crucified for this But this captains log thingy sounds really cool i've been doing some pretty indepth AAR's just lately and been able to see details in commlink would be a useful reminder especially in the heat of combat. I've lost track of the number of times my pen has flown across the room Maybe something along the lines of the messages you get when a probes present in the region. That's all for now while I go and hide just in case. -
Hi all here and present I think
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Universal Combat: After Action Reports:
Bobcat replied to Supreme Cmdr's topic in General Discussions
That was one of my main objectives to show just how individual the game experience can be using the same basic game parameters i.e. same launch base, same patrol route etc Each player would have there own individual experiences and also there own ways of dealing with whatever the game throws at you. My bigger aim is to create a kind of pseudo rpg using the UC game. Heres how I think it might work. One player is a kind of gamemaster who keeps track of where each player is via reports from each individual commander and from these reports the next set of orders can be created taking into account each individuals current status. I'm at the stage of designing a form which will allow players to inform the game master of the current status. Any ideas or encouragement would be appreciated. Also keep checking for the next thrilling installment from Commander Patrik Vanda and the crew of the GCV Starlight Who knows whats going to happen next... -
Universal Combat: After Action Reports:
Bobcat replied to Supreme Cmdr's topic in General Discussions
Here is the second AAR for Patrik Vanda and the crew of the GCV Starlight. Mission 2 "Patrol Of Alpha Centauri System" Commander Patrik Vanda Craft GCV Starlight (Megaron Heavy Carrier) Date: 04/04/3030 Location Centris Region (Alpha Centauri) 2252 No rest. Orders received to carry out a patrol of the Alpha Centauri system and maintain a prescence in each region for 30 minutes. On leaving Orion station we decided to have a quick check of TACOPS all seemed quiet. Gave orders to target the Nevuela jump gate and set course. A known insurgent outpost this should be fun. 22:59 All weapon systems brought online entering gate. 23:00 Entered Nevuela region patrol required for 30 mins. Monitoring region through TACOPS all quiet so far. 23:03 TER/TRA MRT-15 entered region and was immediately targetted by two VAL/CRI Zodiacs gave orders to defend trader. As we moved closer the Zodiacs decided to target us and both entered hyperjump. Decided to stand ground and wait. 23:06 As the first Zodiac emerged gave orders to attack, moved ahead at full speed with all weapons bearing down. First Zodiac disappeared into a cloud of spacedust. Second Zodiac had slipped to our rear but the PTA system was causing massive damage it didn't take long to disable the craft. Heard klaxon and noticed a MAN/RAI Battlecruiser MK2 moving to engage the trader. 23:09 Battlecruiser destroyed by two neutral fighter craft that had entered the region. 23:13 Region clear keeping a safe distance from Destiny starstation don't want to stir up a hornets nest. Orders are to patrol but not create any undue tension. 23:20 10 mins to go before the next patrol region. Crew are getting restless at the current inactivity. 23:23 Gave orders to move closer to the Varan jump gate. 23:25 Still quiet 5 mins to go space really can be big and empty. Location Varan Region (Alpha Centauri) 23:30 Arrived in Varan no other craft visible. 30 minute patrol commenced. 23:32 FAL/MIL Vandal entered from Cronus on it's way to Galcom HQ hailed and gave update on status of known regions. 23:33 Two hostiles entered region one ZEL/CRI Defender and one EMP/CRI Sentry decided to target the Sentry. Both craft began moving closer and our systems showed we where been tracked. Without warning we had incoming missiles. Activated the EMD and quickly moved out of harms way then backtracked and managed to get behind the Sentry. At this point we had no idea what had happened to the Defender. Sent two missiles towards the Sentry which turned and began bombarding us with laser fire we just kept a straight course and increased main laser intensity to 100% to do maximum damage. The Sentry soon exploded. Now it was time to find the missing Defender. TACOPS showed it was 30 Klicks away but closing fast moved into position so the PTA system could acquire the target and watched as the shields then the hull were reduced to zero. 23:37 No sooner had we recovered when the scanner showed a CRE/RAI Warmonger targetting a ZEL/WOR LRT-10. We set course to defend. The Warmonger didn't seem register our position and we managed to get into a good firing position but before we could finish the job the Warmonger cloaked. 23:50 Checked local vicinity and noticed a cargo pod close by. Sent Shuttle 1 to retrieve but pod self destructed before we could take it on board. No sign of Warmonger or any other hostiles. 23:54 Moving towards Cronus jump gate the patrol of Varan almost complete. Need to refuel fairly quickly. Watching the clock tick down. The last few minutes of a patrol are always the worst. 05/04/3030 Location Cronus (Alpha Centauri) 00:00 Entered Cronus region and set course for EMP/MIL Centauri station to refuel. Sensors show no craft in the region. 00:04 Intruders onboard not sure how many no visible hostiles. Checked PERSCAN showed three intruders went to TACTICAL and deployed marines. 00:06 Status update medic has been caught in the crossfire and injured also two marines are in a bad way. All medical personnel put on high alert. 00:08 Radine and Plutonium both low will need to sell spare parts to increase cash if we want to have enough to continue the patrol. Good news only one intruder left and the marines have him cornered shouldn't be too long now. Also noticing interference possibly from a cloaked ship in the region wonder if it's our old friend the Warmonger? 00:10 Intruder in a bad way trying to make it too Medibay not a good move the place is teeming with marines. Another intruder has boarded and beamed straight into the Medibay guess our friend must have got a message out. 00:11 One intruder taken prisoner the other one still at loose. All squads given orders to shoot on sight. 00:13 Second intruder taken prisoner. Finally managed to dock at Centauri. 00:14 Damn illegal goods onboard received a violation need to make sure i'm clean in future. Not too sure how illegal goods got onboard though could it have been the intruders? 00:18 Refueled and launched from Centauri. 00:20 Still receiving messages about a possible cloaked ship nothing showing on TACOPS. 00:26 Two SYR/RAI Zenstar fighter craft have emerged from Varan and targetted a DRO/TOU LRT-10 proceeding to give assistance. Decided to send two fighter craft on intercept missions it's about time they had some fun. 00:29 Both Zenstars have decided to make a run for it and have left region via the Treas jump gate. Heading towards jump gate to follow gave fighters order to defend. Location Treas (Alpha Centauri) 00:32 Entered Treas region no sign of Zenstars although there is a FAL/RAI X22 Aurora targetting a ZEL/MIL Corsair. Moving to give assistance. 00:33 Just as hyper kicked in a FAL/CRI Sunflash decided to enter the fray. X22 destroyed by both interceptors which are now targetting the Sunflash. Gave orders to recall interceptors due to a DRO/RAI Megaron heading our way. 00:35 Interceptor 1 destroyed by Sunflash Interceptor 2 has managed to make it back onboard it was a close thing though.Both Sunflash and Megaron closing fast set two FATALS on each craft and turned to face the Megaron. The missiles streaked towards there target and we followed on behind all the while lowering there shields opening the soft underbelly which was no match for a third and final missile. Now it was the turn of the Sunflash we needed to avenge interceptor 1. 00:36 Used the tried and tested strategy of targetting the jump exit point. As the Sunflash emerged we all took great pleasure in the firework display. 00:39 All quiet now ZEL/MIL Corsair is disabled moving to protect will tow to safety later. 00:40 Klaxon sounded and message that we have been acquired received. No hostiles on scanners. Still 20 minutes to go in this patrol zone. Need to check if there's a station in Tramis. 00:43 Despatched Shuttle 1 to tow Corsair and jump to Tramis. Suddenly from nowhere a Battlecruiser MK2 appeared we took evasive action and managed to survive. Then it was our chance to turn the tables but before we could cause any serious damage the Battlecruiser cloaked. 00:46 Just checked status of Shuttle 1 pilot has been killed and shuttle is floating in space still trying to tow the Corsair. Will have to keep an eye on the situation but need to clear area of hostiles first. 00:47 First things first we have a VAL/DIP disabled by a FAL/MER moving to defend. Damn too late diplomat destroyed and now we've been acquired by the mercenery and a FAL/RAI Starmonk. Starmonk not in range yet so lets sort the merc out first. Getting good at this took out the merc without a single retaliatory shot it just seemed to curl up and die. Wasn't quite so lucky with the Starmonk due to a second one showing up to escort still managed to survive the skirmish and both Starmonks were destroyed. 00:55 Area now clear of hostiles. Sent Shuttle 2 out to collect cargo pods on checking the scanner realised there where six in the area. Thats not a bad salvage well worth the battle. 00:57 Turned attention to Shuttle 1 gave order to RTB and to my surprise it responded on checking status after docking it was in a bad way needed to get spare parts. 00:58 Not long left all feels quiet too quiet. Then intruder alert and interference picked up from a cloaked ship in the vicinity which started decloaking and taking potshots then cloaking again. Carried out evasive maneouvers. Then we saw it a VAL/MIL Starstorm straight ahead it had made a fatal mistake. Checked PERSCAN five intruders onboard. 01:00 Headed for the Tramis jumpgate taking out a Firestorm on the way still five intruders onboard. Checked crew status two marines dead including the one killed in Shuttle 1. Only four intruders left still 43 Klicks from jumpgate. Seven marines in Medibay. Location Tramis (Alpha Centauri) 01:06 Arrived in Tramis three intruders still onboard one has been taken prisoner. No hostiles thank god!!!. Decided to dock with Aleri and get some spare parts for Shuttle 1. 01:08 All three remaining intruders are in Shuttle 1. 01:10 Only one intruder left. Closing on Aleri Shuttle 2 in escort due to launch control been powered down. Acquired by CRE/MIL Aestrom taken out without any problems only 10 Klicks from Aleri. 01:17 Finally docked at Aleri six marines still in the Medibay. All systems onboard Starlight repaired. Grabbed the spare parts required and refueled. 01:24 All engineers assigned to repair duty on Shuttle 1 and marines that are able put on station. Entering the final leg of quite an eventful patrol. 01:32 Heading towards Centris jumpgate all onboard looking forward to a well earned rest. Location Centris Region (Alpha Centauri) 01:34 Entered Centris region and gave orders to dock with Orion. 01:41 Docked at Orion station carried out repairs and recruited two marines. Shuttle 1 fully repaired. To be continued who knows what will happen next!!! -
Universal Combat: After Action Reports:
Bobcat replied to Supreme Cmdr's topic in General Discussions
On the Prime Fleet forum we have decided to start a kind of joint game of UC. The way it works each participant creates a profile and then carrys out mission orders which are posted on the forum once they complete the current mission they post an AAR detailing any experience gained. Once everyone has posted a high score table of experience can be created and whoever's at number one posts the next mission which continues where the previous one left off. Here is my AAR for the current mission hope you find it interesting. Mission 1 Commander: Patrik Vanda Craft: GCV Starlight (Megaron Heavy Carrier) 21:01 Launched from Galcom HQ and prepared all marines for possible intruder incursions. Opened up TACOPS and monitored region so far no hostile activity. 21:07 All marines ready for deployment ordered my best 4 to the shuttles everyone else was put on station. Suddenly the klaxon goes and 2 CRE/MIL Vandals have entered the region and targetted Galcom HQ decided to monitor enemy craft. Confident the station will be able to take care of 2 fighter craft. 21:09 Both Vandals destroyed by Galcom's defences they didn't stand a chance. It seems like they where only recon as a CRE/MIL Quester appears and makes a bee line for the station. Again Galcom makes short work of the threat. This is going well a nice steady patrol. 21:10 Spoke too soon an intruder has beamed aboard into Cargo Bay 1 not sure where from as there are no visible hostiles in the region. 21:13 Whilst monitoring the local traffic I notice a TER/INS Sentry had sneaked in and decided to take out a TER/MIL MRT-15. Gave orders to arm all weapon systems and configured jump coordinates to give assistance. Also noticed a TER/MIL Spacestar with the same idea the insurgent has no chance. 21:14 TER/MIL Starmonk enters from the Saturn region also targetting the insurgent now it's definately in trouble. 21:15 Insurgent destroyed surprise surprise and we where responsible for the decisive shot. Also intruder neutralised with only minor injuries. 15 mins into patrol and so far no major problems to report. Ship systems functioning normally and crew healthy and in high spirits. 21:17 Decided to check TACOPS and get an idea of the current status of the region noticed two hostiles one VAL/MIL Aestrom and one GAM/MIL Battlecruiser MK3. The Aestrom was targetting Galcom but the Battlecruiser was heading my way. After consultation with my officers it was decided to play a waiting game and target the Battlecruiser as it emerges from the jump. 3 Starflash missiles where set to FATAL. Also noticed a TER/MIL Aestrom targetting the Battlecruiser. 21:19 As the Battlecruiser emerged from the jump all 3 Starflash missiles were launched. The target brought it's EMD online so we moved closer and armed all weapon systems. The Aestrom also began to close. The Battlecruiser was raked by laser fire from both sides and the shield quickly floundered with the hull closely following until finally it was obliterated. A lone shuttle screeched away but wasn't worth my time. 21:24 A few minutes to gather our thoughts and the klaxon goes again this time a KAN/RAI Battlecruiser MK1 with Galcom HQ in it's sights and a TER/INS Mantis targeting a TER/MIL Vandal. After considering the options decided to head towards the Mantis. 21:26 As we moved into range it became apparent that the Mantis was in a bad way. The Vandal opened fire and it exploded in a ball of flame. By this time the Battlecruiser was also spacedust. 21:31 All seems quiet now just the normal intra-system traffic milling about. Certainly no hostiles detectable. Then without warning an intruder shows up on PERSCAN marines are called into action and begin searching the decks. Also at this moment a TER/INS Violon enters from Venus. After checking TACOPS we proceed to engage. 21:32 After another quick check of TACOPS a change of plan was decided sensors showed a hostile Starmonk had entered from Mercury and was targetting a DRO/DIP. Decided to give rushed orders to move into a defensive position close to the diplomat. There was no need to worry as Galcom took care of the Starmonk and we escorted the diplomat to a safe berth onboard Galcom HQ. 21:33 Decided to check Perscan and noticed 4 marines had taken heavy damage. This was one tough intruder ordered all injured personnel to Medbay. Intruder had now reached one of the fighter bays and caused considerable damage this was slowly getting out of hand. 21:35 we now have 5 intruders onboard and 1 marine in a critical state also to add to the confusion we have been acquired by a KAN/CRI Starcruiser. After another check of Perscan it is with regret that I have to confirm the loss of one of our marines. Gave orders to head towards Starcruiser. 21:43 Had no problem taking out the Starcruiser using 3 carefully placed Starflash missiles it never knew what hit it. Checked status of the ongoing battle 1 prisoner taken but 2 intruders still evading capture. FC Bay 3 sabotaged gave engineering the order to carry out repairs. 21:47 Finally!!! only 1 intruder left but 8 marines in a bad way. Total of 12 marines assigned to Medbay. 21:51 Remaining intruder cornered and put to death the crew breathed a sigh of relief for a short period things had looked bad. Noticed on scanners a cargo pod floating close by. Shuttle 2 deployed. 21:52 Nearly time to head towards the Pluto region one last check of systems showed interference possibly from a cloaked ship. No hostiles showing on TACOPS. 21:54 Heading towards jump gate to Pluto region clear of all visible hostiles. 21:58 Jumping to Pluto region. 22:03 Entered Pluto region. All quiet set course for Gazer 1.Just before we entered jump 2 hostiles showed up. 1 VAL/CRI Garid and 1 GAM/RAI Interceptor Mk 2. Decided to monitor the Garid. My officers also informed me that we had intruders onboard. A quick check of Perscan showed only 1. Removed all power from launch control and ordered marines to prepare for combat. Still noticing localised interference. 22:06 TER/MIL Spacestar entered through flux and proceeded to engage the Garid. Made decision to dock as soon as possible as Radine and Plutonium was running low. 22:08 Garid destroyed but the Spacestar was caught in the blast and didn't make it. Range from Gazer 42 Klicks and closing. 22:09 Intruder terminated just before docking with Gazer 1. Checked carrier for damage and refueled all systems. Didn't have time to complete repairs on FC Bay 3 purchased required components and made a note to complete repairs once launched. 22:15 Launched from Gazer 1 set repair crews to FC Bay 3 and checked Medbay for status of all injured personnel. 2 marines where ready for release. Then set course for Charon. 22:20 Region clear of hostiles as we approched Charon. Assigned marines to the shuttles and entered orbit. Opened up TACOPS and processed waypoints for mining drone insertion. 22:23 All waypoints set just about to launch shuttles when the klaxon sounds we have been acquired by 2 GAM/CRI S-Fighters. Applied power to the PTA system and moved closer the tactical computer processed the data and destroyed them in seconds. 22:29 All quiet again. All shuttles launched. 22:34 Mining drones deployed sucessfully all shuttles back onboard. Setting course for Alpha Centauri all systems repaired and everything quiet at the moment. 22:38 Entered Centris region and gave orders to fly to Orion station. The crew are ready for some shore leave. 22:41 In hyper towards Orion. Acquired by FAL/RAI Firestorm. 2 neutral ships in vicinity 1 VAL/MER Zenstar and 1 EMP/MIL Starmonk both target the Firestorm. 22:42 Set 3 Vagrants on Firestorm using FATAL no need to launch Firestorm was destroyed by Orion station as it emerged from the jump. 22:45 Did a quick scan of local area and noticed a SYR/DIP on final approach. Checked with external camera and noticed something seemed to be firing at it no hostiles in region. Moved in closer and gave orders to defend but just before docking the craft exploded on checking could see no reason why. 22:49 Docked at Orion station. Mission accomplished One of the things about UC is the fact that all players will have there own experience within the mission parameters. No other game allows so much freedom. -
Hi SgtHasler Welcome to the board and in answer to your question. Once your officers are sufficiently recovered they will go back on duty by themselves but if you want to force them back on duty just select the On-Station option in the dropdown in the crew tab of the tactical computer. Also before you post again you should get your system specs put into your sig there's a post about this in the main forum.
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Hi Miserable Fool before you post anymore on the board you need to update your sig with your system specs. Best do it before the SC finds out
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Just wanted to let you know that it's very much appreciated. I've enjoyed the Battlecruiser games since the beginning and each new incarnation and the subsequent patches has brought the game ever nearer to all I could wish for in a space simulation. No other game gives me so much freedom and really makes me feel responsible for my ship and crew. Looking forward to the new patch and again thanks.
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I've got my parents over to see me but i'll try and make next weeks session. Which version of the MP patch do I need currently running RC8 ver 3. I was already to stay up late tonight looking forward to the online training.
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Still in the academy in the middle of training but if required for active service i'm available and waiting Don't want too many late nights if possible though
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Wow the SC sure knows how to get us all worked up
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Thanks for the reply, I was terran military and the raiders were multi-national. I reloaded a save game and did the same thing but targeted terran insurgents and got exactly the same result. Not sure whats going on. Any help would be great.
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Hi just a quick one, I just obliterated a raider base on Mars using a Bugnor OTS missile and before the attack my exp was -14000 after the attack my exp was still -14000. I'm sure I have read on this board that destroying surface bases with OTS missiles give alot of exp. If I'm missing something please put me right. Thanks.
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Thought it would be interesting to start a thread that covers the different ways that people play the game and along the way tips and ideas will reveal themselves. I'm going to concentrate on the in space portion of the game in roam mode. Firstly the thing I really love about the Battlecruiser games is the fact that you never know whats going to happen next. So the first thing I do when starting a new game and leaving the station for the first time is maximise my shields and ready all weapon systems just in case!!! Then get all marines prepped for combat again just in case!!! you never know when those pesky intruders will beam aboard. Next step get at least one shuttle manned I normally use a high AI marine for this. Once the above is complete and everybody is in position the game really begins. Now's the time to check Tacops and assess the regions current situation ask the following questions: Are there any hostiles? If so what type of craft and how many? How far from current position? Likely target? It's useful to use the Hold button on the Tacops menu to carry out the assessment. If hostiles are in the area it's time to get your fighters ready for deployment. The best method i've found is to have high dogfighting ability as pilots and high bombing accuracy as co-pilots. Also when deployed to start with keep them close to your CC there's nothing worse than fighters whizzing off across the region trying to take on two Stormcarriers and there complement of fighters. One thing to be aware of if carrying out a military career you must protect any friendlies if you fail you will lose experience points and this can take you well into the minus figures. One trick I found which is quite effective if an enemy ship is attacking an important asset is to send fighters on attack orders with covering wingmen. Whilst doing this target the enemy craft and keep an eye on it's target when it changes to your fighter craft let them battle for a short while then give an escort CC order. The fighter craft will begin to hyperspace to your location and hopefully the enemy craft will follow straight into the jaws of death Once the battle is over and the zone is clear send a shuttle on cargosweep orders to clear the area of cargo pods and deliver any disabled ships to the local station. Just one final point I found out last night that's it is possible to make a train of tractor beamed craft. The situation my fighter was dead in the water due to all crew deceased floating around Neptune so I sent a shuttle to rescue it and just at that moment the klaxon went and two enemy Starfighters made a beeline for my downed fighter it was too late to stop the shuttle so I just hoped for the best. I kept checking the shuttle and found that its integrity was 23 and the pilot was dead but unbeknownst to me it had managed to tractor the fighter so I went in to clean up the Starfighters and sent a shuttle to recover the now disabled first shuttle. I then gave orders to jump to earth. After the battle I myself jumped to earth and was amazed to see a shuttle pulling a shuttle pulling a fighter. This game never fails to amaze me. Well managed to get everything back on board and limped to Galcom for repairs. Hope this helps people out and gives some idea of the different ways to play. Thanks for reading sorry about the long post.
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I noticed the same thing last night at Galcom Hq inflation was also at -1. Playing in roam mode.
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Nothing worse in the middle of a heated battle. Really would be cool if the key could be disabled in game.
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Just thought I'd apologise and hopefully prevent anyone else making the same mistake. My post about negative experience points just disappeared and after extensive searching on the forum which I should have done before I now realise why. It definately pays to search before you post. Also I would like just like to say that I'm really impressed with the fact that you can lose or gain exp depending on your actions. This makes the game even better in my eyes due to the fact that you need to be aware of everything going on in your patrol zone even in the roam mode. This also makes defending friendlys and in some cases neutrals very important, if you want to move up the career ladder. This game just gets better and better. Thanks for listening. [ 02-18-2004, 08:18 AM: Message edited by: Supreme Cmdr ]
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I mentioned this a few posts back but just seemed to get ignored seems to happen alot with my posts??? Anyway the problem with save games been unavailable after RC3 doesn't just seem to be an isolated problem maybe RC1 saves will work in the final patch. I hope so. Just read the thread regarding posts been ignored and deleted sorry for any mistakes I may have made I will try harder in future. [ 02-18-2004, 03:43 AM: Message edited by: Bobcat ]
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Just a quick one, can anyone tell me if old save games are meant to be compatible with this version. I have just tried to load mine and all the slots are blank. Thanks.
