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Matchoo

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Everything posted by Matchoo

  1. quote:Originally posted by Jaguar: That is exactly what it is SC, the DC mod, polished. same gameplay, and some of the "features" are rather irritating, but it is in essence, same old, same old. Oh, and the C-4 works like it did in the original BF1942, it blows the vehicles sky high, which is rather fun to play with...LOL I like the C4 in BF2 better than in DC. In BF2 you can actually stick it to stuff, which makes it great for sticking a bunch of C4 to a boat, driving it under a bridge, then jumping out and blowing up the bridge. It's also fun to stick it on enemy aircraft and blow it up when they fly away.
  2. quote:Originally posted by Darkling: This is insane! They now have a Keboard specifically for BattleField 2. I guess they think this will be BIG! I think the keyboard is a gaming keyboard that comes with different templates you can lay over the top of it for different games, as well as game-specific drivers to map the keyboard to those games.
  3. quote:Originally posted by Cruis.In: you could play deus ex more than once, I couldn't. even though deus ex was great/addictive and I loved it to death in all its coolness, I can hardly play through games again. The first Deus Ex was really fun for me because it had a lot of RPG elements that allowed me to play it how I wanted. The second one had too much taken out of it so it could be released on the X-Box as well as the PC, and that really turned me off of that one. If they come out with a Deus Ex 3, I'll only buy it if it was like the first. If it's anything like the second then I'll pass. quote: In fact this game series is the only game I keep replaying. UC is the first of this series that I have played, and I really enjoy it. It does seem to be lacking a little bit (for me) when playing in first person mode, but I'm hoping that UCAWA will fix that. Either way I'm still hooked.
  4. quote:Originally posted by Cruis.In: well since all game ideas (basic premise) have been used already, what more is left to do.Give more variety on how to play the game to give it a better replay value. Many of the games are too linear in the fact that there is only one way to go from point A to point B (a lot of the time point A being the start of the game and point B being the ending credits.) For me, the first two Splinter Cell games were like this. After playing them once, I really didn't feel like playing them again because nothing really would change. Deus Ex on the other hand was a great game. I could play it through over and over, changing my character's attributes and how I played each time. Some times I would go in guns a blazin through the front door, and other times I would try to sneak my way through the ventilation system. I'm not saying that shooters are bad. Developers just need to combine them more with more RPG elements and open-endedness so the player feels that they are not just being led through the game, but that they are actually part of the game. Just my .02
  5. quote:Originally posted by Supreme Cmdr: ...just what we need, yet another shooter. When will the madness stop? Seriously. Does stopping the madness mean that in Battlecruiser Next Generation, when running through our ship chasing intruders in 1st-person mode we will get clubs (or fish) instead of guns? j/k I'm a fan of first person shooters, but I agree that most of the ones coming out are just carbon-copies of existing ones with a few tweaks here and there. This makes it much more difficult to choose an unknown game because you just don't know how similar it is to the six other identical ones you have on your shelf collecting dust, unless you get a demo for it, and even then what they show you in the demo may not be what you get in the end product. I guess this is why I usually buy a sequal to something that I have tried and enjoy rather than trying something new (which reminds me.....11 days to Battlefield 2 )
  6. A whopping 10.8 KB
  7. quote:Originally posted by Freyar: If the file is an EXE file, Gmail will not accept it into it's systems to prevent the spread of virus's virusai... whatever... Anyway, your best bet is to zip it up... (BTW... FreyarATG-MAIL DOT Com) <-Prevent Spambots! wooooo! [/QB]It is zipped, along with a data file and readme file.
  8. quote:Originally posted by Marvin: [*][email protected] I tried to send it but it came back saying there was an illegal attachment.
  9. quote:Originally posted by Marvin: quote:Originally posted by Matchoo: I created a simple mission generator program for roam mode in UC... If there is anybody here interested in trying it out, let me know and I will e-mail it to you. Mission generator, eh? Sounds like it's time to dust off the SP version of Universal Combat. Does it come with a readme file? Yep
  10. I created a simple mission generator program for roam mode in UC. To generate a mission, the program loads a mission template, which contains the text of the mission, then it replaces certain items within the template with actual items from a tree list. The templates and tree list are read from a text file, so are totally customizable. A couple examples of what these mission templates look like are below: quote:Play as the commander of a {COMMAND SHIPS.TRANSPORTS}. Start at {STARSTATIONS}. Fly to {PLANETS} and deploy your mining drones. Sell the minerals you mine to any station(s) of your choosing. The mission is complete when you have earned {CREDITS} credits. quote:Play as the commander of a {COMMAND SHIPS.HEAVY CARRIERS}. Start at {STARSTATIONS}. Fly to {PLANETS} and destroy {NUMBERS} enemy bases using {TACTICS} tactics.The items in the curly braces will be replaced with actual items from the tree list. The text file only contains a few missions templates that I came up with to test it, and some data to build the tree, but this forum is full of intelligent people and I'm sure we can come up with some really fun ones. If there is anybody here interested in trying it out, let me know and I will e-mail it to you. I don't have any way of putting it where others can get it, though, so if it turns out to be useful and enough people want it, maybe someone here will put it out where others can get it.
  11. Why not just write a quick computer program that randomly picks a start location, end location, and objective. e.g. -Play as Military/Commander/Megaron -Start at SOL/Earth/Galcom HQ -Fly to POLARIS/Polaris 1 -Destroy 3 insurgent bases on the planet
  12. quote:Originally posted by Supreme Cmdr: [QB] DC closed the forums just before E3 and haven't re-opened them since. Considering the state in which they released DL, I'm not surprised. Speaking of which. Wow, sounds like this game is up to par with this one.
  13. Having the appendix available in-game would be very cool, but I would much rather have SC working on getting his other games out. (any word on the release date for UCAWA?)
  14. quote:Originally posted by Freyar: quote:It's One O'Clock and all is well! Disney's Robin Hood?
  15. quote:The keyboard also features three Windows application keys.Of course, it's up to you to discover where those three keys are located...
  16. What you need to do SC is allow people to pay $5 to add their e-mail address to a list of people to e-mail when your games are available for download. That way they when they are sitting in a business meeting and they get an e-mail on their phone that the game is released, they can say they have a family medical emergency, leave the meeting, and take the rest of the day off so they can go home and download the game, playing it through the night (taking breaks only for the occasional nutripack and bathroom break), until sometime later they look at the clock and realize that they are late for work....
  17. quote:Originally posted by Freyar: Does anyone else have issues with SHOOT having trouble initializing the Microphone Wizard? I had problems with it, but I discovered that you can use Windows to set up and train the voice recognition so you don't even need to use the microphone wizard. I haven't tried it on UC too much because I didn't want type in all my own commands and I knew someone here had it available for download, but I have tried it on Rainbow Six 3 and Star Wars:Battlefront and it works great. I love being able to tell the AI in Battlefront to follow me by saying it rather than pressing F1. It does a very good job of recognizing the voice commands. Now all I have to do is get my e-dimensional 3D glasses working with my ATI card and I'll be set.
  18. I don't know if it would help, but I wrote a program that scans any of your drives and gives you a breakdown in a tree control of how much space each directory (including subdirectories) is using. I wrote it because I would fill a 40 gig hard drive and not know where it went, but after running it I could see that some programs I thought were fairly small and I never use were actually taking up far more space than I thought. Let me know if you're interested and I can send it to you.
  19. This question is for SC, since I don't know if anybody else would know it. What I'm wondering is when attacking a base on a planet, does the enemy AI's aim and combat ability change depending on the situtation. e.g. If I attack a base with 40 marines backing me up, does this cause some fear and confusion for the enemy and therefore affect their aim, or will they aim the same whether I attack with the 40 marines or just by myself? The same would go if I started my assault using air support, then moved in my ground troops during the fight. Would the fact that they now have to be concerned about air and ground units affect their combat?
  20. quote:Originally posted by Supreme Cmdr: For example, say you saw a transport ship in our game and it was bearing the UPS or FEDEX logo on the side, how would you react? I would steal all their cargo and blow it up..... I think as long as it didn't go overboard it would add to the realism of the game. And if it helps to generate extra revenue which could then be used in the future production of more 3000ad products, then I'm for it.
  21. Thanks for the advice. I don't need to make it too advanced, but I want to make sure that I do it right. I'll keep your advice in mind.
  22. I am working on a project with my brother, and I want to program my own scripting language for this project. Eventually I would use this scripting language in a program to to send specific data to a microcontroller. Basically what I am looking for is information on techniques to parse the input file, recognize the script commands, and pass parameters back and forth. I will be writing the program in C++ using Microsofts Visual Studio 2003. I was wondering if anybody knew of any good books that I could use to help me in this task. Thanks in advance.
  23. quote:Originally posted by Wolferz: ROTFLMAO What did you expect? A nice Parasail drop into Los Angeles? Nope. Was hoping for a nice, flaming impact with the planet. Would have been a good use for Resnig. Kind of like a human-OTS. (FYI the same thing happens if you use your magnetic boots to attach yourself to your CC then try to surf during planetfall.)
  24. I've read the entire topic, and it looks like some people are having the problem and some aren't. I installed 2.00.30 RC8 last night and I spent quite a bit of time playing with naval assets on Earth and had no problem. It might be specific to certain machine configurations and therefore hard to re-create. I know that the SC doesn't need me to stand up for him, but your comments did make it look like he was at fault but not intelligent enough to listen or re-create the problem himself. I apologize if I read it wrong. I'll shut up now.
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