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SpacePhish

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Everything posted by SpacePhish

  1. Great, I haven't had any problems, yet... I highly recommend this game people, multiplayer is fun as hell, is feels very real somehow... Later ya'll, time to take hill 415
  2. I don't know about Rouge Spear. Actually I haven't play that many games to judge MP, but I sure had fun playing Delta F 2. It's sort of give you the feeling of war, especially with the huge playing field, and there is virtually no lagging in this game.
  3. quote: If it's anything like the demo: no thanks... I don't know whatsup with that, never played the demo. IMHO it's a pretty cool, better than rainbow 6 (too claustrophobic for me). quote: The MP aspect, at least in coop mode is fun, but the game looks horrible. So I binned it. I don't know man, to me it looks alright. The voxel engine is not that bad ... If BCM's marine combat is anything like the multiplayer, oh my god...
  4. Commanders, Just wondering if anybody on ths fourm play the game Delta Force 2. I just got it today, IMHO it's got one of the best Multiplayer games around. Later...
  5. http://www.zdnet.com/anchordesk/story/story_4583.html End of the world as we know it? What did I tell you guys , remember? Opps..I'm sorry I just woke up. Please move this topic to the general discussion fourm . Sorry.... [This message has been edited by SpacePhish (edited 03-20-2000).]
  6. quote: Using the .3DT file is dangerous and not advisable My last name is dangerous . I been coding for the past few hours, I got the input part of the program hacked out. I'm now able to read the static.scr file into my own data structure. My next move is to write them to a file with the proper BC3k script format. After that I'm going to try tackle the problem of making 3DT file, I hope everything work out. Out...
  7. Cool. I remember those interviews. Looking foward to reading them again! Who's Lisa? Derek's significant other? Wow! Cool, that interview would be interesting, is S.C the man on the homefront also? We will just have to find out ...just kidding
  8. Yes S.C I understand what your saying. I already read your readme.txt and did that. In GBS edit I'm going to edit the script file, then make a new 3dt file, you know the file that's been converted using cv3d. The 3dt file is just the ascii file description the region, casue I looked into it, it's not that complicated at all. So I'm going to try to create a brand new 3dt file with my program. There is a catch tho, the user will have to convert this 3dt file back into the .3d file. Which I will suppile a .bat file that does this automatically for the user. Do you see what I'm saying now? All this experimentation will lead up to my final GUI program. Thus the user will be able to create regions graphically, but behind since I will write all the neccessary stuff to either the .scr file or the 3dt file. Of course I want to make planets too, but I have to take a look first, maybe I am bitting off more than I can chew. That's all for now. [This message has been edited by SpacePhish (edited 03-19-2000).] [This message has been edited by SpacePhish (edited 03-19-2000).]
  9. Thanks S.C! It worked. I have one station nameed wonder, I changed to CVD name, now it's shows up as GalcomHQ, but I can dock with it. I'm now starting a project called GBS edit. Currently I'm working on letting the user edit and add new regions. I will read statics.scr into my own strucutre, this way I will be able to modify existing regions, like adding jump-point... GBS edit will then write the modified data into a new script. The user then include this script instead of static.scr. The program will also make changes to the 3D files. The problem with this is that the user will have to run a bat file which convert the new 3dt files into 3D files. Of course my ultimate goal is to put a graphic interface on top of this...only time will tell.
  10. Hey I happened to come across these lines while adventuring in GBS quote: # # Ejected Mk2 Battlecruiser fore & body shell # CLASS BCBODY:BCBODY.3DC{} CLASS BCPOD:BCPOD.3DC{} Notice it says body and body shell also quote: BCBODY.3DC,body shell,SAc,(PRYATVGE) notice body shell after BCBODY.3dc, that's what's going to appear in you CVD. Also here is something cool, SAc means Appears in radar space mode, Appears in radar air mode, and it's under the craft radar mask. PRYATVGE stands for. the object call pitch P, the object can row R, the object can yaw Y, the object can fly A, the object can move in XYZ T, the object velocty diffs from orientation V, the object affected by gravity, NYI G, the object has propulsion system E, Isn't GBS wonderful!! I'm pissed, I still haven't left yet , okay later ya'll.
  11. Okay, I have a space-region up and running. I haven't had the time to put up a station yet, anyway I'm about to leave town but before I go I want to ask few questions... in the readme file you stated: quote: - If you put a starstation in a new space region, not only will you not be able to dock with it but Tradcom won't have the proper data either. The data for these are embedded in the BC3K kernel and I will extract them later providing access to their modifications. Are you still doing this? If it's too trouble forget it then. The reason I'm asking is I plan on making a MOD for BC. The missions is going to go down in the new regions, and I want to put space-stations there. I playing around with TED too. Shooo, one hella of an interface S.C . Okay, see ya peeps around, out... BTW does Glob_gn.scr have anything to do with this? It defines attrubites for the regions, like tech-level, inflation level, defense point, etc... [This message has been edited by SpacePhish (edited 03-17-2000).]
  12. Yes. Hmmm.... Yes, read the tweeker's guide if you have to. But it dosen't help all that much. Some-times the game will do that (on my machine anyway), it will go away after few minutes. Probably because some A.I couldn't sleep, turning and tossing in bed and stuff.
  13. Man! Great I just wrote a long post and I lost it because I forgot to put in my password. Anyway...here is what I did: object.scr code: # user station MYSTAT.3DC,my station,SRt,T10,?26,!100000,%150,^30000,}350000,y100,L10,H100,P10,R10,Y10,[1000,]2000,(TPRYVEGLN) objclass.scr code: # my station CLASS MYSTATION:MYSTAT.3DC,superstation { # Terran/Military AI_OPTIONS=; SHIP={10,BATTLECRUISERMK1}; SHIP={10,BATTLECRUISERMK2}; SHIP={10,SENTRY}; SHIP={10,SOLNAR}; SHIP={10,INTERCEPTOR}; SHIP={10,AURORA}; SHIP={10,VIPER}; SHIP={10,VANDAL}; SHIP={10,LRT10}; SHIP={10,MRT15}; SHIP={10,CANLON}; SHIP={10,JENSTAR}; SHIP={10,SHUTTLE1}; SHIP={10,SHUTTLE2}; SHIP={10,MARINELS}; POD=[sHUTTLE1]; TURRET=[iOD2,IOD2,IOD2,IOD2,IOD2,IOD2,IOD2,IOD2,IOD2]; MISSILE={100,DROGUE}; MISSILE={100,PIRANHA}; } Glob_ai.scr code: .mystation,100,100,100,100,100,100,0 start orbit earth,400000,250,90,0 stop Glob_dyn.scr code: terran military,,mystation,mystat.3dc,mystation] Count it all About .asc. I was talking about using TED2ASC to convert them into 3D files. I already did, but the model did work right because I download it from 3dcafe(I'm sure the asc was the right format, the model didn't have any texture). That's all for now. I will keep you posted, Supreme Commander *salute*
  14. If you want to sample stuff and compose your own tunes, you may want to check-out some trackers. Sorry dudes, right I'm too tired now to dig up the link, but I will find it for ya.
  15. Hopefully MOD support BTW, I just finished watching star-trek! Time to fire the game up
  16. Cool, thanks A very simple utility is on it's way. It will let you edit an object like adding missiles and stuff. Then place it anywhere you want in the galaxy... I'm will just write the info to the END of the exisiting *.scr files, before the $ marker of course. Stay tuned peeps... FEATURES that I would like to have: GUI mission editor. GUI space editor. Import 3D *.asc files, then define their attributes and place them in the game.
  17. IT WORKED!!!!!!!!!!!!!!!! I now have 2 stations in the earth region, way cool! My goal now is to create a simple console application that allows me to modify exisiting object and create objects. Nothing fancy, this way I can build up my program little by little, then add the GUI when it works. [This message has been edited by SpacePhish (edited 03-16-2000).]
  18. DAMN! Sorry, I did something terribly wrong. I forgot to copy bc3klib.res to the run-time folder ... maybe I'm too dumb for this kind of work??? Anyway, yes there was some error prepall.bat but I DON'T THINK IT MATTERs... anyway here it is... ECHO :: PREPARING TEST MISSIONS :: prepare .binrw bc3k*.scr I got bad command and file error then I changed it to... prepare bc3k*.scr I got the error blah blah but I don't think it matters anyway. ECHO :: BUILDING LANGUAGE DEFINITION FILE :: prepare PHRASES bc3k*.scr
  19. Okay...I'm having problems get the scripts to run. I modified object.scr objectclass.scr, Glob_dyn.scr and Glob_ai.scr. Prepall.bat ran fine, because my system lock is set-back to 1999. No problem there. I then ran prepare on bc3k0200.scr to parse the script. No problems. Copied bc3k0200*.* to the script folder (or should I put them in bc3lib4.idx? Going to try this after I log off.) Ran bc3k3dfx.bat, no problems. NO profile, free flight insurgent. Everything loads fine untill I try to undock with the station, the game returns to desktop. The error is NO class for 416[fld.3dc] I'm stuck . Mayber modifying object is not support in the 'lite' version? That's what it says in docs. [This message has been edited by SpacePhish (edited 03-16-2000).]
  20. Hehehe, #1 beware, watch your back . Ever seen the movie Run(sp)Ran(sp)? Yo know the Japanese movie set in ancient times? The movie starts out exactly like what you're doing now, the warlord giving away his power
  21. COOL! Thank you very much! I will report all my findings, please S.C don't bother with a small fry like me, work on BCM . I DO NOT want to be know as the one who delayed BCM!
  22. Yeah, good idea. It would be a lot easier. Matter of fact I'm going to post a guide, because in the process of making this program I need to make a list of every function of the GBS. I have a lot of notes already, I'm reading the *.scr files while taking notes on my laptop, so it's all good. Vorpal: Cool! You're on your 4th stock spilt! Man, I bet you're loaded. Networking? Excellent, networking rules (sorry, I turning into a total nerd, so bear with me). Since spring break is comming up, I will get a lot of work done. I'm going out of town for the weeknd, but that will be whole break. After I come back I will start working. Later ya'll BTW I'm now playing around with 3Dmax and ted. I'm going to build a simple model, import it to the BC format. Since I know how to modify and add objects to game now I will try to orbit this object somewhere near spectre station. [This message has been edited by SpacePhish (edited 03-16-2000).]
  23. Man I'm having a field day over here. S.C: Will BCM use the same GBS or will it ship with a different one? If it differs from the current GBS will it be similar? MCGalxayBuilding is now in opened. Fleets leaders let's talk. I can build you people super-stations anyhwere in the Galaxy. I just did it!, well haven't compiled yet, let's hope it works. heheh, I'm going to pouplate the galaxy with Insurgency Death Star stations. Now if I can just figure how how to put it all toghter into an nice-graphic interface, we can have a huge MOD community, no kiddin. GBS is very powerful indeed. It's possible to define your own types templates, and class. Which means you can build any object, then define it and put it in the game. I think. For example GalcomHQ is defined as... CLASS GALCOMHQ:GALCOMHQ.3DC,starstation { # Terran/Military AI_OPTIONS=; SHIP={2,BATTLECRUISERMK1}; SHIP={2,BATTLECRUISERMK2}; SHIP={2,SENTRY}; SHIP={2,SOLNAR}; SHIP={10,INTERCEPTOR}; SHIP={10,AURORA}; SHIP={10,VIPER}; SHIP={10,VANDAL}; SHIP={2,LRT10}; SHIP={2,MRT15}; SHIP={2,CANLON}; SHIP={2,JENSTAR}; SHIP={5,SHUTTLE1}; SHIP={5,SHUTTLE2}; SHIP={4,MARINELS}; POD=[sHUTTLE1]; TURRET=[iOD2,IOD2,IOD2,IOD2,IOD2,IOD2,IOD2,IOD2,IOD2]; MISSILE={50,DROGUE}; MISSILE={50,PIRANHA}; } You see all the stuff like SHIP={blah,blah,} they're user defined types! Ain't that amazing! Except of course Galcom HQ uses the base class GALCOMHQ.3dc which is the 3d file for galcomhq. Using the include 3d builder you can build any kind of 3D object and put them in the game, with their own logic and stuff. Cool huh? [This message has been edited by SpacePhish (edited 03-16-2000).] [This message has been edited by SpacePhish (edited 03-16-2000).]
  24. AMAZING! I can't believe it. I'been doing some digging around, seems like all the info I ever needed was already laid out in front of me! Why the hell was I so blind before? I read all files that ends in *.scr, espeically the one that start with Glob_ All I have to do now is some-how read (as in my program reading it)the info in those files, bang my work is half done! LOL, people for example take a look at Glob_rg.scr! Modify to your heart's content. But there is more! I'm now going over objclass.scr! Man I'm in shock, I now know how to modify the EVERY object in THIS DAMN GAME! Amazing shit!!! Man I'm in total shock! Okay, I'm back to research, I will keep ya'll posted. I seriously think now I'm able to pull off this stunt . But only time will time... Question: Am I over-reacting just a little?
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