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Everything posted by Eclipse
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Multiplayer Availability Times
Eclipse replied to ShoHashi's topic in General Multiplayer Discussions
usually available saturday and sunday afternoons. Other times during the weekday as long as I have plenty of advanced notice. -
Yikes, hope everything comes up clean for ya Ben!
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Mod community strikes back, restoring KoTOR2
Eclipse replied to Supreme Cmdr's topic in PC Gaming & Technology
I've been watching this for about a year I think, and I just wish they'd release it already so I can play back through KOTR2 -
Congrats Echo, even if I'm a wee bit late
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Vwry impressive.. Specially thw whole drop into the planet thing
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Pocket Taser gun, Only a guy would do this
Eclipse replied to a topic in Laughter, The Best Medicine
Wow... I nearly died laughing on that one... some people... -
Watched it last night, and there was just something wrong about indestrucigirl folding closed that incision... sorry that was just disturbing. Hiro's friend was hilarious telling those guys hiro was very powerful and would take them all
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hehe that would probably be Spectre, we have the fewest players and fewest number of fleets
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North Korea confirms nuke test
Eclipse replied to Terran Marine's topic in Politics, Religion & Legal etc
Read on defensetech.org (not that they are experts) that it was probably a dud in the range of a 500ton payload. They are saying that a plutonium device that size should have been around 20kilotons. -
I've done a few personal tweaks to the ship scale and projectile dimensions to make things fit the movies a bit better. Nothing worse that having a laser cannon fireing shots bigger than the turbolasers or proton torps that are 3 times the size of the fighter that shot them
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for the most part its nowhere near that complex right now.
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not a bad start to the new season IMO
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Adalla: Each game in the series keeps pushing the envelope a bit father, so yes I'd say that UC is an improvement over BCMG in many aspects. The forum has had its ups and downs but there are a core group of regulars who have been here for years I think the manual is talking about the apendices and should be in the docs folder from your install. Promotion is usually a fleet thing. Various fleets handle the actual promotion differently
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This site has the mod to allow full camera freedom in ground combat as well a combined SW realism mod coupled with the unit cap increase here LucasFiles mod page for EAW Ultimate EAW if you can't wait for new content zane: I had to download a mod to let me do it for ground combat. IIRC rmouse just lets you pan the camera left/right not up/down.
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oh.... my .... word.. I think I lost a few brain cells over that.
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hey welcome to the forums! The fleets that are on the forum are the same fleets that are in the manual. http://www.3000ad.com/fleets/index.shtml will tell yu just about everything you need to know about the fleets themselves. For MP its mostly migrated to UCAWA and we are in th opening stanges of testing a new concept called Fleet Action which basically moving fleets around to fight for various sectors with the intent on completely destroying an enemy fleet and capturing territory.
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Pretty impressive editing there.
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quote: Originally posted by Cruis.In: those dreaded artillery things the rebels have is a pain in the butt, but sure enough they were producing from their factories, vehicles rolled out as I attacked. Vader is the cure for the common artillery piece and just about any group of massed soldiers. I always havee him leading my forces and so far I've found a squad of stormtroopers, and atsts are really all I need when vader is around. Zane, read my conclusion, I was playing the imps and the camera rotation I'm talking about is the full 3d camera like in space. they lock the pitch in ground combat default.
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I guess I can chime in, I picked this up a few days ago and I've been playing through the campaign to get aclimated. The good: its SW rebellion lite. intergace is pretty easy to use has a feeling of polish to the galactic map. The game is very easy to mod (uses XML files for ship data) graphics are mind blowing but they still look pretty good. its pretty fun. unique systems for gaining tech for the rebels. The bad: they unit cap both space and ground battles (ground makes more sense) unfortunately those caps are very small. Of a 20 ship fleet I was only able to bring in 3 cruisrs and 5 corvettes initially. You do have a reserve so as ships die you can replace them with more but it is frustrating not to bring in the huge fleets No base building and ground maps are pretty small. most of the time you will have 3 units until you are about 90% some with the map and can bring in another 5 or 6 if the world is big enough. The Ugly: ground combat is very fast, with the wrong force composition you can lose in under a minute. The whole unit caps system is pretty ugly. There is a skirmish mode that lets you build a base and might be more of a traditional ground RTS. Camera rotation is locked in ground combat making it hard to get the view you need. conclusion: high production value, nicly polished and balanced, overall pretty fun. Fans have created a few much needed mods too; there is a mod that frees the ground camera so it can be fully rotated, and a mod that rescales the ships to be more accurately size. The best one is a mod that ups the population cap in space combat so I can finally bring in all 10 tartan cruisers, 5 victory star desstroyers, and 2 aclimator cruisers without having to "deploy reinforcements" There are several other mods that add ships and the like I've not tried.
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What reality in Iraq? The one from the Right wing, the one the Left wing, the one the Government talks about, or the one the boots on the ground are blogging about? My personal feeling is this: split the difference between the left and right season lightly with the government's opinion and if the soldiers are still complaining it must not be too bad.
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Now I'd love us to be able to just pull back and go isolationist again but the world is too entwined for us to pull that off successfully so I think we just need to wait put pressure on our enemies and not try to "fix" thats not looking to be our problem. Sooner or later some idiot rogue nation is gonna do something on the continental US and then these little discussions on which political party is right or wrong are gonna go away and all that's left will be a whole bunch of very ticked off Americans with out any false pretense of "support" or "holier than thou" politiking who will finally just do what has to be done to win this thing. And if we are lucky after the dust settles that mindset will last another fifty years.
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Great article, got a good laugh here at work this morning
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I'd justbe happy with a leet speak translator addin card.
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not that... the vehicles just seem "floaty" like you can't get precise control of them and the turret operation is nearly impossible to accurately aim with. I find that it is better to just tear though at high speed and run over all you can than to try to shoot them or otherwise fight enemies while in a vehicle
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Ok dead thread necromancy warning (this piece of dark arts brought to you by your friendly neighborhood search button) I finally (two years late) managed to get around to getting this game. well being the glutton for torture I seem to be, I decided what the heck lets play on realistic with adaptive ai. so far not too bad of a game but my word some parts of this are just down insane. So far I'm about half way through and headshots are my friend. As far as gameplay goes its pretty good though I want to curse the developers of some of the control functionality and vehicle physics.
