Ah. So, the part where is says 'Deploy ATV' and it actually doesn't isn't a bug. It's a feature. The Tacops console is playing "Lets make a deal" with us. Was it not a bug when my shiny new 2.09G version ATV (manually launched) as it followed its waypoints tried to do a 'leave planet' maneuver after it's last SEAD order? Some engine in those vehicles now. Point is, planet ops are still hooped. Every time I try a patch I try the same things:
1) Log onto tacops, send a couple shuttles down to deploy two ATV's, and two teams.
2) Have a space battle in an interceptor.
1 is broken, and 2 the AI still cheats (a game play decision I think is what I was told a year or maybe two ago) and moves ships faster than their max speeds. Thinking about it, the tacops code could be cleaned up a lot if the new Shift-E landing code was triggered just before any deploy/extract command. This would make the elevation problems totally irrelevant. If there is a waypoint after, another Shift-E to launch could be triggered, or if not, the current waypoint could be changed to a 'wait for orders'. Trivial - 10 lines of code. Anyways, thanks for the latest patches. Looking forward to the next one. Reven
[This message has been edited by Reven (edited 12-28-1999).]