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Magnus

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Everything posted by Magnus

  1. I asked this awhile ago, and I was told that it'd be about April when the boxed version of GalCom was released, its June and nothing. Is there any updates on when a boxed copy may be released on the market?
  2. I've been playing a lot of 'Two Worlds' lately, however I just ordered UCCE (finally, a good shipper to Canada! Whoo!) and Ares Rising (Oldie, easy, light space combat sim), needed it since my cd broke and I'll need a break from UCCE once and awhile. Other than that, online my time is spent between Ultima Online, and soon to (again) be Vanguard: Saga of Heroes.
  3. *Bought* Yay, finally I can get it shipped to Canada for a decent price! Update: June 27th 2008 - Recieved Package today with the game in it! Addiction this weekend is calling..
  4. The issue is on your side, not the demos. I've played the demo numerous times and it takes a matter of seconds for it to load, not five minutes. Also there are various options that you can adjust for the settings to make it work better. And any lower than 800x600 in this day and age is incredible. I'd suggest you update your video, sound drivers, disable your anti-virus and do a virus scan. Your system is having issues.
  5. Those look great, and its in an arctic region to boot. I love snow, looks quite exciting and interesting, can't wait for more information to be released.
  6. This is an improvement, thats for sure. Singleplayer games though in my opinion really shouldn't have anything online mandatory for them. However, online activation is liveable in this age of the internet. However, the limited amount of installs until you must contact by phone the home company, that annoys me a bit. I reformat regularly for various reasons, once I get Spore (cannot run Mass Effect, *glares at 2400XT*) I'll have to be calling EA probably every three or four months to reactivate the title that I paid and own. It just gets annoying. I'm hopeing that they will introduce an email based or online tool based way of doing it. I hate calling people.
  7. I am hopeful for GTA4, that it won't disappoint me like the previous games have done - That being that in the end, they had no staying power. They've always been a game which I would play for a few hours, addictively and then put it away for a year, then maybe pick it up and do the same thing over again. It just wasn't interesting enough past its mechanics of destructions to draw me in. However, I won't know about GTA4 until it comes to PC, I cannot afford a console and so I'm here, stuck waiting for it to be released in a year or so for PC. Though, I suppose this is a good thing since I doubt I could run it at the quality I want at the moment. *Glares at 2400XT*
  8. Magnus

    Iron Man

    I am Ir... Yes, I've heard nothing but good about this movie, and I really want to see it, but rural Canada won't be getting it till at least the end of the month. Between that, and Indiana Jones, this month is brilliant for movies. I have to say, it has been a very long time since I have been this excited about movies, probably '05 was with LotR:RotK and SW3:RotS, both which disappointed me in the end.
  9. It is IGN afterall, this sortof thing is to be expected. Anywho, its GTA. Who bloody cares anymore, I wasn't impressed with SA back in what, '06? I'm not impressed now in '08. Whoop, theres seck in it - Its not like it isn't natural. I really cannot wait until the media attention shifts to some new poor industry, its about time that videogames lost its satanic image, its no different from anything else. I am sick and tired of all the 'violent videogames kill', it just isn't entertaining after all this time.
  10. Really, I think I'd be scared if it did follow the rules of physics. I mean, it is a fictional super hero, they're not exactly bound to be realistic. Also, everyone knows that super heroes are powered by the collective will powers of the thousands of devote fans. They alone are enough to break the barriers of time, space and reality! Huzzah.
  11. People actually still buy soundcards? I haven't bought a sound card since '99. Only ever needed them for DOS based games (*Glares at Redguard*). With Windows I've found that for gaming and general usage onboard soundcards are fine. I will however note that I do not do a lot of audio editing where it obviously is still needed. Interesting article though, looks like Creative did some pretty underhanded tactics which is sad. However, it is Vista.
  12. Yet we see what? A dozen? Two? 'Big Name' games that catches the media. Overall I find that I get disappointed by the big budget games, they have the hype, the attention and the 'features' that in the end seem to be disappointing, rushed or just dull. My eye is on the up and coming, the 'indie' or 'budget' developer, they seem to be able to produce with a much lower budget and amount of time superior gaming products. In the last decade or so, I've went from buying the big games (such as Quake, WarCraft, etc.) to buying games that are indie or small (such as the Stronghold series, Space Empires, etc.) Overall my rate of satisfaction and overall pleasure of gaming has gone way up. So, with this many games coming out, why isn't there more attention, twenty games is such a small number for the media (or any game related website it seems) to find. I wish there were (and there probably is that I don't know of) websites that instead of focusing on the big brand titles from EA and such, instead focused on the little games from developers like Spiderweb and other small, less known developers. I think gamers in general would perfer that, because in this day in age its becoming harder and harder to pick up the new and best releases at their 60$+ on consoles and 40$+ on PC. Just my thoughts, I think the little guy should always come ahead in the end.
  13. Well, I have found a spot that'll ship it for a good price (27$ USD) and has good shipping, only down side is that they're currently out of stock, which is quite annoying. So I'll wait until they have it. And its J&R, which I somehow missed, though I am not sure how. Reference link to product page.
  14. Okay, thank you. I just wanted to confirm that there was no other option. I guess I'll have to see what I can budget it, since I really like to have boxed copies of my games.
  15. Hello all, I've been seriously considering buying UCCE as soon as possible, but from what I can tell all the publishing for the boxed product is through American retailers (such as Amazon.COM, etc) and this really raises the price getting it into Canada. (What would be about 35$ USD is with taxes, etc about 60$). And, I was wondering if I missed an option that would send it at a decent price instead of having to buy a digital download (Since my main choice - Steam is unavailable).
  16. No matter what, it looks amazing! I can't wait till it is released and the multi-player gets going, if its as far reaching as the single player with both the internal ships and external system to play it, a capture the flag type game or of that nature (even if role-played) would be not only refreshing but also I think entirely unique! The possibilities of being able to combine first person in ship action with space combat is just so extraordinary! Oh look at me, all excited and I've got to wait more than a year for it. This isn't good for my attention span.
  17. Ugh, there goes my freetime! I'm getting the kindof feeling that I got from watching the Wing Commander movie. While it wasn't a true representation of the series I do love the way the world was built within it, the tight corridors, the mis-mash of modern Naval vessel with futuristic space vessels just seemed so right and interesting to me. I do hope it continues to be as grand as it looks to be now. (I have no doubt -- Theres no other way but up from here! . I cannot wait for the release and will be eagerly watching for more information. I'm not one to play first-person-shooters anymore, but I do believe that this will be an exception!
  18. Yes! Downloading. I can't wait! And just to note, Fileshack has the demo up. Now I just have to wait, and wait and wait. Hopefully my gosh awful satelite internet will stay stable and actually allow me to download this within the next hour or so. Edit: Got the demo, installed and have played a little. I'm about to go down onto Earth, started to print the tutorial out since it was starting to be a pain to flip back and forth from the CTRL+H and lo' and behold my printers out of black ink. Its one of those fancy ones where if I don't have all the ink, I don't get to print at all! (So, no fancy purple manual for me! ). I'll just have to continue flipping back and forth which will make it a lot more tedious I guess. So, I have played a bit and I'm loving it, jump gates look bloody amazing, kindof mesmerizing to look at as I flew closer to them. The performance is nice, though I find parts of the interface are hard to see (mainly the square box that shows your target) at times, so I'm playing at 1024x768 so its a bit easier to see. I'm playing with the Xbox 360 controllers and I'm finding it quite nice, though I wish I could invert the left analog sticks y axis. I have a question about it though, you cannot switch targets while pressing the thrust, is this intentional? And, whenever I target planets I get only part of it textured, I'll have the top and bottom textured and the middle instead of having any texture will be a nice band the same colour as the texture. If this hasn't come up before, I can post screenshots of it later. I was waiting for the nice voice overs in the tutorial, waited and waited and didn't hear 'em! Was hopeing to. Over all however, I am loving it. Great success!
  19. Well, I do love capital ship combat, but I also extremely enjoy fighter combat. So, it is also difficult there. Therefore I shall pose two more questions to hopefully help you all (and myself) give suggestions as to which to purchase first. Campaigns, I do love them, I am an avid roleplayer and just love getting into the gushy epic stories whether they are Fantasy or Science Fiction. I have not got very far into the campaign of Universal Combat and know very little about Echo Squads story. If I am looking for a thriller, which would be preferable? The differences between Univeral Combat and Universal Combat: Collectors Edition game engines, I've read the PDF on the light differences, and they look like quite large differences graphically, glow mapping, bump mapping, all these items the freeware edition (as far as I know/can tell) does not have. But, does it make a true difference in the gameplay? Is there any screenshots that could be used to show a true comparison of the versions available anywhere? I'm using this as a way of testing your general opinions of the games, for as I said before I do intend on buying both. I mean the only way this could be better is if they were on Steam! (That way I could indeed no longer be 'Teh Sux' in my gaming rank!)
  20. Hello, all. Recently I've been debating which product to purchase, Universal Combat: Collectors Edition or Galactic Command: Echo Squad. Both of these products have various 'pluses' and 'minuses' in comparison to each other. I plan on most likely purchasing both of the products within the next year or so, but I am having trouble deciding which to buy at the moment. This is where I hope you all can come in and aid me. Below I will attempt to lay out my opinions on both products and hopefully you can give me a suggestion. I'll start with Universal Combat: Collectors Edition (herein refered to as UCCE), this package contains not only the UC and its subsequent additions, but also the BC games in all their glory. In addition they're all ported into an updated version of the UC:AWA engine which expands their usability considerably. But, both the BC and UC series at least in their most primitive forms are now freely released and available minus their multiplayer component. (Which isn't an issue for myself, since I am currently on Satelite internet and any hope of multiplay is very, very slim.) So I could fully enjoy both games separately, for free without paying for anything. Ofcourse to do this I would have to forgo any of the updates, upgrades and improvements in both gameplay and stablity that UCCE has with it. I also would not recieve any support for any issues I recieve. Now then, onto Galactic Command: Echo Squad (herein refered to as ES), this title has just been released this week and is quite impressive. Even though it features are a bit slimer than UCCE, it is suppose to be easier to pick up and play, with a more focused storyline and (as a big plus in my opinion) compatiblity with the Xbox 360 Controller for Windows. I have not had a chance to actually play this title yet, I am eagerly awaiting the demo (C'mon, c'mon its Weds where is it!?) to test it on my system before purchasing, to determine if it will run at a respectable speed for me. I am almost positive I will enjoy the game, since I do enjoy this genre of gaming. (I've played my fair share of space simulations, ranging from Wing Commander, to Tie Fighter and the X series to name a few) I recently printed off all the available material for UCCE and now have a huge binder just full of its manual and other support documents. So, I am dedicated and that isn't an issue. Also, with UCCE I can get a boxed version of the game which I do prefer over digital downloads (both would be great, but that rarely happens. I'm looking at you Stardock!). As far as I know ES does not have a boxed option. You all are the experts, what do you say? Hopefully you were able to get through my horrible writing and rambling nonsense of a post and understand what I'm asking. Which one should I purchase?
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