ausraider2 Posted November 23, 2001 Report Posted November 23, 2001 Hi,Just a few questions on Planet Fall Ops.I've been setting up a raid on the insurgent base in Argentina - They attacked the BC while I was attempting a docking at Gazer after filling my shuttles to the hilt from the drones. I was nearly out of Radine so I was p*ssed at them big-time-majoris and had dummy-runned a few Tanixs but like - you can't nuke your own home planet can you?Anyhow.I want to know how things work. I tried adding likely ingress targets to the piority list - eg INS/EWR - INS/RADAR - INS/COMMS.Then ploted SAD way points around the base whilst giving orders to the interceptors from the priority list - I had them loaded up on hyperdines.This didn't work to well as they were usually spotted in the atmosphere.SO I set ingress points about 30 clicks out - radar to passive - switched to the interceptor got some elevation and slowly moved in to about 25 clicks without detection. Targeted 1st INS/EWR - then INS/RADAR - COMMs - Launch Pad etc. or variations in the order of these, my hope being that I wouldn't be intercepted or spotted closer in.It was here that I began to notice a funny thing. Sometimes the Hyperdines would have absolutely no effect (the're 150 blast points y'know). or they'd drop the buildings armour to zero and then no matter how many Hyperdines or ever else I fired at it - it wouldn't go away.Question 1. - Does taking out these buildings have any effect on the ability of the insurgents base to respond - eg the degree of response, and also would the neutralizing of the insurgents Launchpads prevent the launch of any insurgent Interceptors?Question 2. Whats the story on these missles that won't bang or these buildings that appear to be protected by mysterious forces (grin)?Thanks Ausraider2
TARWMSRK Posted November 23, 2001 Report Posted November 23, 2001 quote: Question 1. - Does taking out these buildings have any effect on the ability of the insurgents base to respond - eg the degree of response, and also would the neutralizing of the insurgents Launchpads prevent the launch of any insurgent Interceptors? well, if you knock out their radar bldg then they wont know your there untill they see you .... But keep in mind units like SAM have radars too quote: Question 2. Whats the story on these missles that won't bang or these buildings that appear to be protected by mysterious forces (grin)? Try taking out the shield generator or something like that. (its a building look in the appendix) But ya know if you are having trouble with bases then just nuke em They wont mind on earth as long as it is an enemy base not a friendly .. Oh but dont go using the random weapon on earth because that will screw everone
ausraider2 Posted November 25, 2001 Author Report Posted November 25, 2001 Thanks for the reply Commander,I tried again taking out: INS/Power unit;Ins/Generator,these went ok - but no avail on the Radar nor the SAMs - even a full load on Interceptor Hyperdines.I usually Target directly above the base about 80,000 ft up, (25.0+) on the Tac.Thanks anyway.Ausraider2
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