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Posted

I have an enemy fighter beat up and emitting an SOS. One of my own fighters was destroyed in the same battle.

Is there anyway to capture the SOS fighter and bring it onboard for my own use?

Everything I try leads to the enemy fighter exploding. Seems to explode whenever I turn off the tractor beam of what ever drags it to my carrier.

Note: that the SOS fighter is travelling at a very high speed so I can't exit into a spacesuit unless it is first captured in a tractor beam and towed to a stop.

Posted

quote:

Originally posted by Brian1:

I have an enemy fighter beat up and emitting an SOS. One of my own fighters was destroyed in the same battle.

Is there anyway to capture the SOS fighter and bring it onboard for my own use?

Everything I try leads to the enemy fighter exploding. Seems to explode whenever I turn off the tractor beam of what ever drags it to my carrier.

Note: that the SOS fighter is travelling at a very high speed so I can't exit into a spacesuit unless it is first captured in a tractor beam and towed to a stop.

No, you can't capture other ships for your own use. You can, however, bring it in for a "bounty" (experience or money). Have one of your shuttles tractor it and then order the shuttle to "Deliver to" (it's a choice on the orders menu) the nearest friendly station. Once the shuttle drops it off you'll get a reward.

Or you can just get revenge for your lost fighter and blow the little ***** away.

Posted

quote:

Originally posted by Simparadox:

No, you can't capture other ships for your own use. You can, however, bring it in for a "bounty" (experience or money). Have one of your shuttles tractor it and then order the shuttle to "Deliver to" (it's a choice on the orders menu) the nearest friendly station. Once the shuttle drops it off you'll get a reward.

Or you can just get revenge for your lost fighter and blow the little ***** away.

Yup

TTFN

Posted

You know, it doesn't even have to be disabled or show an SOS for you to tow it for a reward.... Also, it seems that if you get close enough to an active enemy to tractor it, it won't be able to attack the shuttle or whatever that's towing it.

------

GCV Supremacy Ship Stats

Mission Time: 15:35

Integrity: 99%

Casualties: 1

Combat Kills: 3

Combat Captures (Enemy): 6 Capital Ships, 3 Interceptors

Trading Runs: 6

Inventory + Cash in Account Combined: 35+ Million GalCreds

-----

Most of that cash came from my capturing of ships, the rest came from my mining operations, and trade runs...... Capturing is pretty profitable, if ya ask me.

Posted

quote:

Originally posted by Cmdr Nova:

You know, it doesn't even have to be disabled or show an SOS for you to tow it for a reward.... Also, it seems that if you get close enough to an active enemy to tractor it, it won't be able to attack the shuttle or whatever that's towing it.

This definetly doesn't seem to be true for other CCs, at least not in my experience. Their PTA system will blow you apart if you try to get too near to them while they're still active. Although I haven't had any trouble ordering my shuttles to pick up unarmed transports for time to time and turn them in .

[ 12-12-2001: Message edited by: Simparadox ]

Posted

quote:

Originally posted by Cmdr Nova:

You know, it doesn't even have to be disabled or show an SOS for you to tow it for a reward....

Luck and be aware that such tactics will have definite detrimental effects on your support ships in MP.

Posted

quote:

Originally posted by Supreme Cmdr:

And most SOS ships are booby trapped to self-destruct. You want to watch for that.

Really? Well, you live and learn eh?

Actually, this happened to me last night. I thought it was just on the verge of going up just as I was towing it.

Posted

BOOBY TRAPPED !!! LOL I spent about 45 minutes restoring and trying to practice picking(tractoring) up an sos fighter and for the life of me the bugger kept blowing up.

I thought it was my PTA's, I was also usually boarded shortly after, was this part of thier plan? Can they transport from their fighter into my ship as inturders? I assumed it was only capital ships that could do that.... sob's.. great AI by the way.

Posted

quote:

Originally posted by Oban:

BOOBY TRAPPED !!! LOL I spent about 45 minutes restoring and trying to practice picking(tractoring) up an sos fighter and for the life of me the bugger kept blowing up.

I thought it was my PTA's, I was also usually boarded shortly after, was this part of thier plan? Can they transport from their fighter into my ship as inturders? I assumed it was only capital ships that could do that.... sob's.. great AI by the way.

Remember the lines in Star Wars

Ben: A fighter that size couldn't get this deep into space on its own.

Luke: It must have gotten lost, been part of a convoy or something.

Although BCM fighters can indeed "get this deep into space on its own," you had better believe that more often than not it's "part of a convoy or something." It's that danged something that will haul you in for a beating every time.

Posted

Yeah, if there's a fighter in the region, usually there's a clocked ship in the region, and if it's cloaked then that means 2 things, it's big, and it's mean. So you have 3 choices, (a) you hang around the region and see if the ship uncloackes, (B) you shoot up the fighter, but only bad enough so that he heads for it's mothership, © you hit your engines and get out of there unless you want to face an AI that is smart and big enough to cloak itself.

Posted

Sometimes when I jump into a region I see like 5 contacts on the radar. As soon as I appear some of the contacts cloack and some just stop fighting and fly straight for the gate out of the region. I fly a big mean stormcarrier, and once you outfit it to the max and get e.p. under your belt I noticed that AI behavior changes and they actually start running from you. It gets me laughing everytime.

Posted

quote:

Originally posted by Supreme Cmdr:

And most SOS ships are booby trapped to self-destruct. You want to watch for that.

Don't remind me, I had a bad exeperience last night.......

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