Arsonide Posted November 5, 2003 Report Posted November 5, 2003 Ok Ok I know I posted twice today, that's a lot for this board but I'll stop after this one Anyway, I didn't play BCM:G enough to see long term base movements affect each other, nor did I see a base captured (if that's possible), I saw a few buildings destroyed but not whole bases. Continuing, it seems to me that the game, based on current dynamics, would NATURALLY change around, bases being captured by different sides, insurgent and military etc. So if I went to Jupiter space and did something, I could come back and notice that a massive assault took one of my bases. My question is does this happen in BCM:G or will it happen in UC? (By war dynamics I mean sort of what happens in Planetside daily, although don't take me too literally on that, I simply mean the concept. Look at Planetside's map in the morning, then at night.) Even if it happens in BCM:G, you can't have new bases, even though (I think) old bases can be destroyed. This would lead to Earth eventually having no bases (forever) and essentially be useless for any sort of gameplay except for the explorer. Next question that arises is this (which was answered in another post but vaguely sort of) Can bases be built? Or will they sporadically appear (slowly) to be taken if they can't. (A roundabout way to fix the issue I speak of) What I got from the other post was assets can't be built, which I think encompasses vehicles (producing your own fighters, which would make UC a RTS, and it's not a RTS) and people and such but I don't know about bases. That sounds hypocritical when referenced to the RTS statement, but it's to enhance the gameplay of fighters and marines by changing the situations around to reduce repetitiveness, and if there was a limit to the amount of bases you could have on a planet, it would help the RP a lot, competition for control of a planet (without all the dead land space between them, since that can be changed). (that was a lot of commas) Domination of a planet and defense of your control, would be nice, I can imagine my insurgent planet now So, continuing, if the answer to all this is "no" then what is this engineer class for? Because the only thing I can think of is sapping (blowing things up). Ok I'll recap all my questions in a list, I know Derek likes those. 1. Are there war dynamics (shifting of base control, to reduce repetitiveness) in BCM:G and will there be any in UC? 2. If so, can the bases be completely destroyed, as this would deaden a planet. (I ask this because if not, there would be no need to build bases, and control of them would be a lot like (the original) UT's domination mode, which I wouldn't mind.) 3. If the answer to 2 was yes, can you build them back? -in the same spot (ie just "repairing" the base)? or anywhere you choose? (building a new one, anywhere) 4. If the answer to 3 was no, then is the engineer for? Again, sorry for all the questions but it's a big subject, and many games have been devoted just on that one aspect, and it will just be a fraction of UC's gameplay Even if it had to be an addon with other suggestions (random missions, news, voice comm, etc.) Although it seems to me with current game dynamics this type of interaction (should) simply happen automatically, sans base building. If what I'm thinking is true, even if it's UT Domination style static base capturing, the War Dynamics will make me for an already great game. But if it's super duper war dynamics (building bases wherever you want), I'll be !! Thanks ahead of time to any informed pupils.
Extinct_Reptilia Posted November 5, 2003 Report Posted November 5, 2003 Also, as a follow up to what Arsonide is asking, will the player be able to conquer the entire galaxy and can a player completely eliminate his opponent, or at least, bring them close to annihilation? For example, the Terrans destroy all of the Gammulan assets, stations, bases. The Gammulans are no more. Maybe this feature was cut, I dont know. Perhaps well see it in a patch?
Arsonide Posted November 5, 2003 Author Report Posted November 5, 2003 Along the same lines of these questions: Will there be more battle fronts on the ground? I mean, I was flying from an insurgent base to a military base to attack, and it was about 10 minutes of dead nothingness (this is the moon we're talking about..). Granted there will be trees and bushes and deer and things to gawk at on other planets, but what about battles? Targets of opportunity it's called. I used to play World War 2 Online, the game is horrible because it's too realistic, but the idea is the same. I'd fly from one city to another and I'd rarely ever get to my mission target because I was so occupied with targets of opportunity, tanks and other planes and such. Will I notice infantry skirmishes (with vehicular support) occasionally to join on long flights between (opposing) cities and bases, or dogfights (or lone ships) to fight with. Otherwise, the game is essentially a big box. HUGE, but empty ... assuming you're a military person. If you're an explorer it's a very full box I assume the answer to this is no because it's along the same lines as increased space traffic, which you said no to. The reason I ask is because the difference here is your "If it ain't broke don't fix it." motto doesn't apply, space traffic has no use or gameplay value, just prettiness. Enemy encounters would add a lot to gameplay, and thus have a use (getting experience, adding to fun factor).
Spindoktor Posted November 5, 2003 Report Posted November 5, 2003 Aronside, you are way too wordy here. If you want the SC to answer your questions, they have to be succinct, i.e. a single sentence asking a specific question. I think we all have these kinds of questions but if we all asked them, expecting well thought out answers, I don't know if we would ever get our grubby hands on the game. Be patient young man, soon you will be able to explore the game for yourself!
Supreme Cmdr Posted November 5, 2003 Report Posted November 5, 2003 quote:Originally posted by Extinct_Reptilia: Also, as a follow up to what Arsonide is asking, will the player be able to conquer the entire galaxy and can a player completely eliminate his opponent, or at least, bring them close to annihilation? For example, the Terrans destroy all of the Gammulan assets, stations, bases. The Gammulans are no more. Maybe this feature was cut, I don?t know?. Perhaps we?ll see it in a patch? You are more than welcome to try.
Extinct_Reptilia Posted November 6, 2003 Report Posted November 6, 2003 quote: -------------------------------------------------------------------------------- Originally posted by Extinct_Reptilia: Also, as a follow up to what Arsonide is asking, will the player be able to conquer the entire galaxy and can a player completely eliminate his opponent, or at least, bring them close to annihilation? For example, the Terrans destroy all of the Gammulan assets, stations, bases. The Gammulans are no more. Maybe this feature was cut, I don?t know?. Perhaps we?ll see it in a patch? -------------------------------------------------------------------------------- quote: You are more than welcome to try. Well is it possible!? Yes or no?? Or do gammulan ships just keep on constantly spawning all the time and they never stop. Is there a set limit? is there a capacity?
Spindoktor Posted November 6, 2003 Report Posted November 6, 2003 quote: Well is it possible!? Yes or no?? Or do gammulan ships just keep on constantly spawning all the time and they never stop. Is there a set limit? is there a capacity?Isn't this the kind of thing you want to find out by playing the game? Personally, knowing all this before the game even hits my hard drive would sap a ton of the fun from the game.
Cruis.In Posted November 6, 2003 Report Posted November 6, 2003 you could probably take every base in the game, meaning that it would be possible because capturing space stations is, i know people here have made it there mission to try this throughout the known galaxy. however i doubt you'd get it done. bc has so much going on underneath, you'll find the fun in discovering.
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