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Posted

The jump to hyperspace Fx is not being displayed in version 1.00.05. I've checked several instant action scenario's as well as a roam game. This affects all crafts that I have observed.

Posted

Works fine here. I don't see any reason why it won't be. I tried it with both the original (9/10) 1.00.05 and the re-release version of yesterday.

Posted

No problems for me either. Sure you didn't change some graphics options somewhere?

Posted

Same problem here.

The Hyperspace 'stretching effect' is totally gone.

And I dont have the slightest idea why.

Posted

Its kinda obvious,even to me,your beta testers are as useless as tits on a boar hog.

Posted

Whoa! Where's the smiley? Ease up a little brother.

Posted

*sigh* No Chavis it doesn't work for me either(if you are referring to the stretching effect).

What I said was "Ease up A little brother", not "Ease up little brother". I was making no disparaging remarks. I try to leave those to the folks in the politics and religion forums.

Posted

No worries mate.

The simple truth is,if no one complaines,or has the 'balls' to to complaine,nothing gets fixed.

Please inform the 'god' the stretching effect is hosed.

Geesh.

Edit: before I get banned.His usual solution to problems.

Posted

Chavis, please stop this behaviour.

You've been warned.

Posted

I will.....once the problems are acknowledged,if not fixed.

Sorry..the usual 'It works here ' does not flush.

And if you accept that as an answer....

That doesn't explain why I just coughed up another 30 poscreds.

Because this game has the potential to be the best space sim ever.

Posted

quote:


Originally posted by DennyMala:

You've been warned.


No. He's been perma-banned.

Anyway, which fx are we talking about? There are two.

The jump fx is the stretching fx seen in the external cam view. I didn't check this, since I assumed he was talking about the transtion fx.

The transition fx is the mult-colored one seen in the HUD view. This worked when I tried it.

Posted

OK, I have reproduced this. The jump fx is not working correctly and it is another problem with the Starforce protection because it works just fine in the unprotected version. Since it is timer critical, I think the protection is screwing it up.

I'm looking into it now.

Posted

quote:


Originally posted by Supreme Cmdr:

quote:

Originally posted by DennyMala:

You've been warned.


No. He's been perma-banned.


Well, you know SC....I'm softly hearted.....but the next one will have earned him a sure airlock trip.
Posted

Didn't see that one. Otherwise I'd have had him temp banned and handed to you for further punishment.

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