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ShoHashi

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Everything posted by ShoHashi

  1. Hang in there, Emy! -Sho
  2. Gentlemen! Great news, last month Line of Defense EA was released and at long last is finally upon us! I think it was well worth the wait. If you want to help make this game great, please consider getting it while in EA. We can really make this game shine together and I see a lot of potential in it. I've been spending the past few weeks snapping screenshots, doing videos and checking the maps out for irregularities and what not so that they can be corrected before the final release. I have to admit, it is a little bit time consuming, but it will be well worth it. That's pretty much all I have for this month. Please report in! -Sho
  3. Hi Drakula: First off, please post your comments over on the Steam Forum. This is from the Steam forum: What's not unlocked/enabled in this EAB01 (Early Access Build 01) vehicles (ground and naval), aircrafts weapons, ammo etc inventory items player damage, death etc player entitlement (CEP, CTC), finance inventory terminals, supply platforms etc base capture mechanics entire game world. Of the 13 scenes (4 planet, 4 space, 4 stations, 1 carrier), only two (Heatwave, GCV-Starguard) are unlocked. But again, please, read the forums over on Steam to keep you updated on what's going on.
  4. Hi spaceshotx7: Please report it over in the game's Steam forum. Also, I understand there were some updates today. -Sho
  5. Steam Early Access is now up on Steam. As posted over on the LoD website main page: Steam Early Access Released! After some delay while we create new Early Access tiers, work through the kinks, last minute tweaks etc, the game is finally going live on Steam Early Access. At some point today, it will be available to pre-purchase and pre-load at a 50% discount for all three Early Access tiers (Commander ($99.99), Ambassador ($69.99), Emissary ($39.99)). This one-time only discount will run from today, Wed, Sept 10th through to 10AM PST on Mon, Sept 16th. The game is going live (playable) on Tue, Sept 16th. At which time if you already pre-purchased and pre-loaded the game, you will be able to join a server and get going. It is very – very – important that BEFORE you buy any tier, that you please read our Early Access FAQ in order to get a better understanding of what this is about and what we’re doing. This FAQ text is identical to what you will see on the game’s Steam page as well once it goes live.
  6. This is important information, please read: http://lodmmo.com/faqs/what-is-early-access/ http://lodmmo.com/faqs/what-are-tactical-advancement-kits/ http://lodmmo.com/faqs/what-are-commander-perks/
  7. Gentlemen: Sorry for the delay in announcing the fleet muster. I clean forgot with everything going on. Anyways, get prepared as LoD is coming very soon! On that note, please check in! -Sho
  8. Awesome read! And a few of those old games that you mentioned brought back memories for me as well! -Sho
  9. Line of Defense Early Access Delay? New Early Access Tiers? Read all about it over on http://lodmmo.com/ -Sho
  10. Thanks, canshow! -Sho
  11. Gentlemen: It's hard to believe that another month has passed! It seems that July will be an exciting month with Line of Defense closer than ever. Make sure you keep up with the pertinent info over on the LoD site and here on the forum. Please check in! -Sho
  12. Not a problem. Just say the word and I'll compile a list for you. -Sho
  13. Doesn't really surprise me. Some people just have too much time on their hands. We'll deal with it. -Sho
  14. Thanks for the tip, SC. I'll be keeping and eye on this one. -Sho
  15. Posted earlier today: Line of Defense heads for Early Access in July 3000AD announced today that its upcoming MMOFPS Line of Defense will make its debut on Steam Early Access in July as part of its public Beta testing program. Line of Defense features a massive world with large continents, enormous bases some spanning more than 16 sq. km, as well as unique climate zones and weather patterns, plenty of space for the skill-based Player-vs.-player FPS combat. In addition to the large planetary areas, Line Of Defense also features vast space regions, complete with fully built stations and a carrier, all of which gamers can explore and do battle in while seamlessly moving to and from the planetary bases below. The scope of the Line Of Defense world can be seen here. The first phase of Early Access will feature the Heatwave planetary starbase and the GCV-Starguard carrier in orbit around the Lyrius planet. New features and areas will frequently unlock as the testing phase progresses, including new levels, new vehicles, and new weapons leading up to the games official release later this fall. For such a massive game, this staggered release allows the team to focus on each aspect of the game during the public Beta testing. Meaningful feedback from the public will enable the team to address issues, concerns and gameplay suggestions in a timely fashion as each aspect of the game is unlocked and extensively tested. Line of Defense will debut exclusively on Steam at $99.99 for the Early Access adopters, giving players access to the game as well as the Tactical Advancement Level IV ($69.99 value) kit which includes a variety of items. They will also have the choice of four Commander Perks that identify them as having participated in the Early Access program. This includes a medal, a special vehicle, as well as other perks. They will also be given a free copy of the recently released Line Of Defense Tactics companion game ($24.99 value). Line of Defense features * Massive and persistent open world gameplay on continents, some of which are in excess of 16 sq. km. * Breathtaking environments with each continent featuring unique topology, different climate zones, weather patterns, dynamic time of day etc. * Skill based PvP combat on foot, in vehicles or in aircrafts. * Character progression with various abilities which can be learned. Build the character class that you want depending on how you play. No fixed classes. * A 100% persistent world (no instancing) with seamless space and planetary areas; all with ability to move from planetside starbases to stations in the space region above. * Easily create fireteams (a.k.a guilds) with either human or NPC troops and from a few people to very large troops of varying skills and equipment. * Build your own planetary base Forward Operating Base and use it as your player housing for yourself or your fireteam. * Buy and own your own assets (weapons, vehicles, aircrafts etc) and with your own unique weapons customizations. * More player assets than you can handle, most with advanced customization (e.g. infra-red night vision rifle scopes) and attributes. * Hybrid business model which caters to both F2P and premium models; both with access to in-game monetization. * Endless possibilities for future expansions are other areas of Lyrius and other planets in the region are colonized and opened up via game expansions. * No pointless grind. No boring crafting. No inconsequential resource collection. Just pure war on a very very large scale. For more information on Line of Defense visit: http://lodmmo.com/
  16. Hiya Mordax! Long time! -Sho
  17. Gentlemen: Pretty dry month with the exception of the new patch released for LoD Tactics. Also, over on Steam, the SC is looking for opinions on adding MP to LoD Tactics. So, if you get the chance, go on over there and participate. -Sho
  18. Edited the forum title to better suit the orderly presentation of the 3000AD forum. If, after reading all game information on the Line of Defense website, you still have questions, please post them here. -Sho
  19. Looks interesting. I'll have to keep and eye on it. -Sho
  20. The SC has designed LoD with particular system requirements and features. If your computer doesn't have the system to requirements to play the game you'll have to either upgrade, attempt to play with your current system or don't play at all. -Sho
  21. The v1.02 update has been released on Steam today. Changes include: Updated game database to reflect new asset (aircrafts etc) images on lodmmo.com Revised some game controls and added new ones (WIN/OSX) >LEFT MOUSE BUTTON select unit. Press and drag L/R to move camera >MIDDLE MOUSE BUTTON rotate camera. Press and drag L/R to rotate camera >RIGHT MOUSE BUTTON display Target Command Menu >SPACEBAR pause game >M fire missiles (space missions) >G fire dual cannons (space missions) Removed radial menu on drag hold. See controls revisions above. Updated several Unity3D plugins Reduced unit selection sensitivity (WIN) Completely overhauled the touch gestures system. Replaced with new one which works way better (IOS/Android) Added sensitivity slider for camera pan sensitivity to options menu Added pause icon when game is paused Added new icon to options UI Moved the current game build to the main menu (WIN/OSX) Added AppStore restrictions for unsupported (e.g. Galaxy Note 2) devices (Android) Removed camera permissions requirement (Android) FIXED: Removed Facebook reference from help menu FIXED: The mission start screen was showing the BACK button FIXED: Could still click-through some background menus FIXED: The Unity3D joystick & controller options could still be selected though unsupported (WIN/OSX) FIXED: Some minor tweaks and fixes FIXED: Some navigation issues related to the main menu FIXED: Some minor tweaks and fixes (e.g. related to pinch & twist gestures on mobile devices)
  22. Gentlemen: Short and sweet this month as I have no pertinent news to report. Please check in! -Sho
  23. Greetings, Gentlemen! For those of you that missed it, last month the SC released Galactic Command Echo Squad CE on Steam. It's still a great game and if you don't have it, pick it up! Also, you all probably have seen the newly released videos on LoD. It's shaping up to be an excellent game! That's pretty much all I have at the moment. Please report in! -Sho
  24. I've been around a long, long time and haven't scattered to the winds and don't plan to anytime soon. I've been hoping for years that the original Battlecruiser 3000AD would be remade and it sounds like you have a solid start with your plan if it's done. Crowd-funding would probably be the way to go so you are not totally financing this from your pocket. Plus, I think it would also give you an indication on whether or not it should even be done by the amount of pledges you would get and if it's a successful gig. If it doesn't work out, LoD will be keeping you busy anyways. The feature set for the remake looks to be very interesting. I, for one, would definitely love to see this project done. But if it doesn't get done, you will not hear me complaining about it because I would understand why. Just my two cents, short and sweet! -Sho
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