Epsilon 5
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Everything posted by Epsilon 5
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At least they're original! a funny snip : quote:The Interactive Digital Software Association (the trade group of the gaming industry) kicked off this week's weirdness, announcing it has equipped each of the U.S. Navy's 72 submarines with a PlayStation 2, a GameCube or an Xbox and roughly 20 games each. "War games" just took on a whole new meaning. Don't get me wrong, I think it's a wonderful gesture on the industry's behalf, but if you've ever tried to wrench your child, spouse or self away from a consuming game, you know how difficult it can be. I gotta admit, this kind of scares me. "Captain! Enemy ship bearing straight toward us!" "Dammit ensign, can't you see I'm trying to kill off Chunky Lee Chong here?!" "Oh, sorry sir... Try stealing his car and rigging it with a bomb." "I see a promotion in your future, son."
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Are you jumping ship? - The nVidia vs ATI debate (again)
Epsilon 5 replied to fraXis's topic in General Chatter
I got a 8500 and I want to exchange it for a ti4200. -
quote:Originally posted by Martin Pelletier: They should call that game Jedi online. I talked to many friends that is interested in SWG will be doing a Jedi. SWG gonna be full of Jedi's I thought only a "select fews" could become jedis ... there should not be more than a jedi per, what, 200 people?
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quote:Thats because most of them are fp gamers who have no idea how to use a plane, much less land one. Well I can land all sorts of planes ... in Aces High . The toughest thing I landed yet is a b-17 bomber ... on a carrier! Haven't been successful with the lancaster yet But that's nothing compared to taking off with a c-47 (dc-3 skytrain) from the carrier. Anything bigger is impossible But I can't land any plane in either bf1942 or flashpoint. [ 08-29-2002, 12:03 AM: Message edited by: Epsilon 5 ]
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quote:Originally posted by Gallion: A Stormcarrier is very easy to DeD Eight (8) fighters v. one (1) cruiser/carrier = eight (8) DeD'd fighters. TTFNthat is, unless someone is manning one of the fighters
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Landing a plane in BF1942 must be as easy as in Operation flashpoint. Damn rubber controls. At least Flashpoint has choppers which are relatively easy to land (especially with a stick) BF1942 looks much like Flaspoint set in WW2 era, but much simplified / arcadish, and added more sea features. [ 08-28-2002, 01:10 AM: Message edited by: Epsilon 5 ]
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It looked serious at first
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quote:Originally posted by Supreme Cmdr: quote:Originally posted by Epsilon 5: That's pretty what you meant, huh?No. I don't have f*cking what you're talking about - nor what your post has to do with what I wrote. *sigh* I meant that in a way, trade, combat and explorations are the only thoings you can do in space. Thing is, those things are the root of 3 branches of what you can specifically do, and the "branches" are too short in most games, too simple. It just lacks complexity, and with greater complexity comes greater possibilities, such as what I said in my previous post.
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quote:Just imagine me standing outside on the driveway, complete with protective clothing - holding a hose. LOL!!!ROFL!
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quote:The problem with space games is that there isn't much of a variety outside of destroying things or trading. Think about it, there's really not much else you can do in a space game, is there?Well that depends. The problem is that everything is made too simple. What if different stations required different types of items, depending on it's specialty (e.g. research, industrial production, food processing, drydock), so there would be a a demand / offer sheme, pretty much like current economic? Let's say Alderon got too much heat in combat, everyone would then rush t the station to be able to sell repair materials and equipment for a flaming hot price, since the demand would be great. But then the prices would drop as the station have too much, and then would need something else, or another station elsewhere would require certain type of items. And considering stations can / will be owned by players / organisations, the demand could vary even more. What if destroying REALLY had an effect on the world? Hell a great raider killing tons of military starships would get tons of people after him (npcs or pcs), and could figure on that race's top ten wanted people, and players would get a bounty for killing him (hmm bounty hunters ...), or even then could be requested ALIVE , and then increase its status within the concerned military, getting lower prices on weapon systems at their stations, etc etc etc... It's all about the abstract complexity. That's pretty what you meant, huh?
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got the de mo, ans love it! I'll download the full game. While I found a few odd things (such as how some people walk, hard to target some corpse, etc), the game makes me think alot about Des Ex, and like Paddy said, it is a good thing. Once I got the sketchy controls back to some normal config, the game is great! The interface is very well donw, but I hope I'll be able to change the color sheme ... Also the music get's a little annoying, but lowering the music volume seems to do the job. So if you liked DeusEx, you'll probably like Neocron.
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quote:Those people like challenges, its the nature of hackers... the tougher the protection the more they want to work on thatIt's the nature of humanity! In all contextes, the harder it is to do something, the more people will try to it. Like marijuana, when they say 1 kid on 2 smokes pot, and that legalising it would REDUCE that, I believe it. It's a challenge, because it's illegal, else, it's just a "bigger smoke"
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My printer broke recently. what happpened. Open the printer. Try to print. Doesn't work. Smooth little woman voice says in french that there's a problem. Anything new? Both lights at the top flahs. That's means there's definitely a problem. I mean, not like "out of ink, paper, badly connected printer" I open the printer's hood. The tray comes up front automatically. I remove the cartriges. i notice the tray is not "fixed" anymore. Iit moves a little in a way that it shoudln't. After fooling with it for a few mins, I give my diagnostic to my mother : it's broken Damn that Lexmark z22 didn't even lasted 6 MONTHS. Next time I take a Canon or Epson.
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quote:Originally posted by Unforgiven_Killer: As for E&B ..its no surprise... The game didnt look that great...nor did its ships...most likely it will explode with a bunch of people buying it and playing it..but within 2 months it will die...Well it actually looks pretty nice, graphics are not cutting edge, but they are more than decent... except for the *cough* planets *cough*. But I played for about 3 weeks, and, well, got bored. Kill an enemy, get exp, get loot, kill more enemies, get more loot, more exps, get level ups, get bigger guns and stuff, kill bigger enemies, get bigger loot, bigger exps, get more levels, bigger reactors, and stuff .... Fighting : 1 - find target 2 - jump to target case bored = false do 3 - face target 4 - get in range break; case bored = true do 5 - engage autopilot break; 6 - do (target_health - weapon_damage) fire_guns while (target_health > 0) 7 - get exps and loot. 8 - goto 1 you get the picture.
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The biggest mistake they made is when they implanted the EXP debt after you get killed. now people are afraid to fight. Man I was once part of a 6 player group, I'm level 50 and the others are around 60-70. We're fighting level 60 enemies, one dies, we ALL flee instantaneously. Normally, we used to fight until we were all dead (and it was fun, many exps and good loot). Oh and you should hear the screaming when people die because an enemy was too close to the exit point of a gate and was killing all the new people in the sector. I died 6 times in a row that way once, only way to my destination, making a trade run.... Oh, and also when they made so that low enemies compared to you give less or no exps. Now levelling is too hard. As a level ~40-50 player, I used to go and mass hunt level ~25 enemies, but now they're worthless. to have good exps I must hunt ~35-40 enemies, but enemies always flock in large packs (from 10 to 25, depending on how unlucky you are), and I can only beat 1 or 2 of them before needing to flee (low shields)....
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quote:Originally posted by Tyrn: quote:Originally posted by Supreme Cmdr: STOP. RIGHT. THERE.Agreed. huh?? [edit : oooh ok .... found on the internet, bleh] [ 08-26-2002, 12:06 PM: Message edited by: Epsilon 5 ]
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...and having negative EPs rips you out of any paycheck if I remmeber well. gnya ha ha
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quote:Originally posted by Grayfox: i got invited to a "hood piercing"... i had no idea what it was till i saw... Please enlighten us...
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Tried to contact the webmaster. the email bounced.
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They work until they die. Personnel is curtesy of Duracell.
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how to kill a StormCarrier?? Ah! that's the EASIEST ship to kill, it's slow, it doesn't manoeuver, just aim and shoot, whatever the circumstances of meeting *sings to some country beat* I ran into a StormCarrier this moooorning ... ... and I shot it down to small pieces ... *dum dum di da dum dum di da daaaa ...*
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quote:I myself want longer battles so when GBS2 is released i'll start to train and when ready i'll prepare a mod to modify the shields, at least give ships shields that are 4x or 6x stronger (even if that means to rewrite every ship numbers and the upgrades and artifacts, etc) I would also like to modify HyperJump transit times to make them faster.... *grin* I'M way ahead of you, I have almost all the data i need to do something like that when the gbs gets out, and I know I can do it all, I asked to several people (including derek himself) several times quote:Originally posted by Supreme Cmdr: quote:Originally posted by Cmdr_ Laracuente: I would also like to modify HyperJump transit times to make them faster.... Yeah, thats a good idea. If you want to unbalance the game's ships stats. Whatever change you make to a ship's dynamics, affects ALL ships - even those that the NPCs use. On the contrary! It doesn't unbalance the game , it only makes a different balance .. if you see what I mean. That is, of course, unless you make a ships slow and sluggy, and one of them uber-powerful. But then again, you may never know
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Japanese revolt against barcoded behinds
Epsilon 5 replied to Supreme Cmdr's topic in General Chatter
quote:thats kinda scary you know... every time something bad happens, it gives our government an excuse to either infringe or restrict rights. who knows, our government might one day try to force something like that upon us.Government = power-hungry people. And it doesn't matter what type of government it is, may it be democrat, republican, progessist, communist, fascist, whatever.
