Spuzzum
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Everything posted by Spuzzum
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I feel prophetic for having chosen a Questar from day one. PBBBBBBBBBBBBBBBTH!
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quote:Originally posted by warreng: also if you go as a independent what is the purpose for playing multi player? To have fun! That's the point of everything, even the fleets.
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Insurgents are insurgents. That is, they're rebels. I'd suggest you go read the BC3K 2.0x manual - it has a comprehensive story as to how the Insurgency begun. Basically, it boils down to a very inaccurate summation: The Insurgency is fighting for changes in the Terran government (extreme right-wing). GalCom doesn't know what it's fighting for. (neither left- nor right-wing). EarthCom is upholding GalCom's stability as best as it can (extreme left-wing). The Indies are everything else! [edit] Erm, I'm not sure I got the wings in the right direction... right-wing in my example is "liberal" while left-wing is "conservative". [ 11-03-2001: Message edited by: Spuzzum ]
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Just getting in my input, it sounds a lot more like "The people are governed by the peaceful overseers" in that one part. Also, it sounds much more like "each sees in the other a perfect existence" (which isn't all that bad grammar, but it isn't common usage anymore ). In other words, the overseers see each other as perfect. That's my interpretation, anyhoo.
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It just hasn't arrived at all of the distribution points its supposed to have arrived at, as far as I can tell. [edit] Remind me to read posts before making new ones. [ 11-03-2001: Message edited by: Spuzzum ]
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Um, I don't even want to know what the right forum for that would be... (Yes, I have handcuffs, and NO, you aren't getting them! )
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Hmm... but that's a little hacky, isn't it?
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In the new version, I couldn't see any way of telling my shuttlecraft to stop towing my CC. In BC3K, it was possible to simply switch to the towing SC and then drop the tractor manually, but in BCM this isn't possible... ...So am I blind or something? I couldn't see anything about giving an order to drop a tractor beam in the old docs. (I've also tried ordering the shuttle to deliver me to itself, but that didn't work, and neither did an order to deliver myself to me. The only thing I could do was tell it to take me to Alderon and then I left immediately thereafter (what a waste of docking clearance! ).)
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Don't worry, I only scan 1 out of 6 non-traders to save time on a patrol route, to make sure that I can actually catch up to any raiders in other regions before they make off with any goodies. Anyhoo, thanks for the congrats, fellas. I was too busy playing GTA3 for the PS2 to even go online for more than a 20 minute span in the past couple of days.
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quote:Jaguar wrote: I loved Starflight, which I think is where Spuzzum got his name, from the little slug dude. Actually, I got my name from the petite little mountain town along B.C.'s portion of the Trans-Canada highway, which just happens to be named "Spuzzum". It is one of Canada's smallest towns (I wrongly believed it was the smallest, but there is another that is smaller -- I forget which, though). Spuzzum, B.C. is situated between Yale and Hope. Rather, it is beyond Hope. (Ah, I just love that pun.) Anyway... ugh, a slug? Dang it, that's going to haunt me...
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Who, in turn, fall readily to streams of IOD fire.
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I'm just curious... has the thought of space creatures ever come up in BC3000/BCM, or is it a foreign concept in a galaxy largely dominated by humanoids? I'm just curious, since it'd be a pretty neat thing to watch a compound being surrounded by alien creatures as the resident marines expend everything they have before being ripped to shreds (er, figuratively, considering there is no blood).
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Well, I think the point of being indie is to have many companies and organisations competing with one another. If someone makes a galactic agency, then essentially I think there's no real point in joining anything else... It's a thought, though. (I'd be happier to see many police companies... the Gammulan Quadrant Criminal Hunters, the Lennen Raider Patrol, etc. We could cooperate as necessary, or even try to steal each others' thunder. )
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I'm more or less lurking until BCM comes out. I probably visit once a week or maybe even less frequently. When I get my paws on a copy of BCM, though, you can bet I'll be working pretty darned hard on fleshing out my Terran Core Systems Police organisation. Once I get a reasonable amount of stuff I'll see if I can run it through Tacops. So yes, I'm here... just not completely alive and kicking yet.
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Well, Canada did just buy (five?) decommissioned diesel submarines from Britain. In my opinion, we don't really need a Navy, since our Air Force is what we concentrate upon, anyway. Though in any case, most Canadians and Americans don't realise how truly large our military is. Naturally, the governments of both countries are aware, since otherwise it would constitute as false intelligence and that wouldn't look too good to the U.N. As far as I know, hiding our numbers to the public isn't a bad idea anyway.
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Independent Fleet Database Registrants post here
Spuzzum replied to Charles Lindsey's topic in Misc. Race/Caste Affiliations
Though I'm fairly certain that my concerns are unjustified, my email address is [email protected], which is my webpage on BYOND, the site that I'm a major part of. That doesn't classify as a vanity email address, I presume. -
I answered the ones I know the answers to. quote:1) can you beam personel onto another ship to attempt a hostile takeover? Not in BC3K, and if my memory serves SC decided not to implement it in BCM... quote:2) what is the purpose of beaming down personel(non combatants) onto a planet...Is there a specific reason? (perhaps in mission mode...) No reason that I know of. quote:3) can you raise crew members IQ by sending them into the library? Nope. That's just a hangout spot where they go to when they're off-duty. quote:5) how can I deploy troops out of my shuttle, without them bumping into it constantly? That's a minor bug. [ 10-02-2001: Message edited by: Spuzzum ]
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Okay, I've decided I'm going to scrap my Terran Core Systems Police idea. Instead, I'm going to start the Terran Ship-the-game-on-time Worshipping Police idea. quote: CATEGORY: --------- Can-Hardly-Wait-For-Best-Game-Ever OBLIGATIONS: ------------ 1) Burn in effigy any non-BC space sim games you have, once per day. 2) Pray to Almighty Game Box. 3) Pray to Almighty Box again. 4) Burn in effigy any other game, just for the heck of it. 5) Pray to Almighty Box again. 6) Pray to Almighty Box again. OVERVIEW: --------- Without our ritual game sacrifices, BCM will not be shipped to us on time! Hurry! Burn all of your space sim games! Yes, even the BCM demo... er, wait, not that one. Burn! Burn! (And then pray to The Box.) Or not.
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quote:Originally posted by Rico Jansen: Why focus this force on the protection of Traders only? Is any harmless caste not more appropriate? There's going to be a separate doctrine for several other categories, ranging from Civilian-Protectorate (Tourists/Explorers) to Hireable-Armed (Mercs/Assassins). I just haven't gotten around to it yet. The names, of course, are subject to change. quote:Isn't it there on it's own risk. If it does not desire to leave after having been warned of it's risk, then so be it. I'd say. You do have a point. But since the officer is also obligated to protect it against any incoming fire, allowing it to remain would be a waste of Police resources in its defense. I could add a clause that disclaims the officer of liability if the vessel chooses to remain despite the obvious danger, though. [edit] I wish this forum had a preview option. [ 09-29-2001: Message edited by: Spuzzum ]
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Leo, allow me to state the "blurb" for this forum: quote:None of the BC legacy products are supported any longer. This means that what you've got is what you've got.
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Okay. Back on topic. Here are two things I've come up with so far: quote: Under the circumstance that an officer detects illegal cargo aboard any vessel delegated under one of Cargo Manifest categories, the officer may pursue the following steps, beginning with INTERCEPTION and following the appropriate steps: INTERCEPTION: The officer must make a direct path towards the vessel if not otherwise occupied. Any attempt to flee by the vessel should be interpreted as hostile action, and the steps under PACIFICATION should be followed. If the vessel does not flee, the officer will proceed to establish COMMUNICATIONS with the vessel. COMMUNICATIONS: The officer must attempt to raise communications with the vessel. This process must be repeated twice if not established, for a total of three failed attempts. If all attempts are unsuccessful, or the vessel attempts to flee, the steps under PACIFICATION are followed. Otherwise, the steps under NEGOTIATION are followed. Sample 1st Warning: "This is the Police vessel UCV-Razorback to the UCV-Generic. Illegal cargo has been detected aboard your vessel. Please respond." Sample 2nd Warning: "Repeat, this is the UCV-Razorback to the UCV-Generic. Illegal cargo has been detected aboard your vessel. Failure to respond shall be interpreted as hostile." Sample 3rd Warning: "This is the UCV-Razorback to the UCV-Generic. This is your final warning. Respond immediately or you will be interpreted as hostile and warrant the use of force." PACIFICATION: If a vessel refuses to cooperate with an officer, steps must be followed to pacify the vessel. If the vessel submits during any of the steps, the process under NEGOTIATION is then performed. At all times during the PACIFICATION process, the officer should instruct the vessel to stand down and continue to do so after every failed attempt of pacification. If at any time the vessel fires upon the officer or otherwise attempts to cause physical harm to the officer's vessel, LETHAL FORCE is authorised and the steps therein should be followed. Otherwise, the steps under this category are performed. First, the officer raises shields and arms all weapons. If the vessel does not stand down, the officer instructs the vessel to disarm its weapons and reset its target to none. If this fails, the officer then fires warning shots across the vessel's bow. If this too fails, the officer then fires directly at the vessel until at least one shot hits. This process continues, with each volley of shots multiplied by two from the previous volley (first one hit and a warning, then two and a warning, then four and a warning, then eight and a warning, and finally sixteen and a warning). If the vessel still does not stand down, it is then treated as a hostile entity and requires LETHAL FORCE. NEGOTIATION: The officer now instructs the vessel to jettison all illegal cargo. Failure to comply warrants PACIFICATION. Compliance will cease all hostile actions by the officer, who will then proceed to interact with the vessel as the officer would normally interact with any member of its caste. LETHAL FORCE: If the vessel goes so far as to warrant lethal force, the vessel is interpreted as a completely hostile unit and is to be destroyed, or disabled if possible, and immediately towed to the nearest GALCOM station for immediate confiscation of goods if still intact. Any cargo dropped by the destroyed vessel becomes property of the officer unless dropped in an attempt to distract the officer, in which case the officer has discretion whether to break off pursuit and gather the goods or continue to assault the vessel. If a vessel drops all illegal cargo while being engaged by the officer, the officer will cease all hostile actions and request a fine of 100000 Galcreds; failure to pay will result in complete destruction/disabling. quote:CATEGORY: --------- Tradesperson-Protectorate OBLIGATIONS: ------------ 1.) Protection while under attack by hostile forces. 2.) Escort if contracted for appropriate fee. 3.) Use cargo manifest scan on one trader ship in five for illegal cargo. 4.) Escort from the scene of an engagement if ship becomes involved. 5.) Detain for thieving cargo pods from their rightful owners. OVERVIEW: --------- Traders, as a harmless caste, will tend to require protection from officers against Raiders and Criminals. At an officer's discretion, the officer may escort the Trader vessel free of charge if the vessel and officer are within hostile territory. Under the event that a Trader vessel falls under attack, the officer is obligated to protect the vessel from impending threats; any enemy vessel engaging the Trader is to be immediately destroyed. In the event that a pitched engagement is ensuing, an officer must instruct the Trader to depart from the system immediately, escorting it as necessary. If the Trader vessel refuses to respond, the officer is obligated to remove the vessel by force by using a tractor beam or even weapon fire. Under no circumstances will a trader vessel ever be attacked until destroyed during this process. Routine cargo manifest scans are performed as normal, though one Trader ship of every five is scanned, rather than one ship out of every six.
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Anyhoo, idea-wise, I'm partial to the name "Coron Wolfe" for some reason. I'll make the changes sometime later, though. Busy.
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Incidentally, a whale was killed in that particular event. *raises an eyebrow as a Greenpeace delegation walks by*
