-
Posts
16,954 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Supreme Cmdr
-
Auto killed in action in window mode
Supreme Cmdr replied to Randy Wade's topic in Universal Combat Series
This is not a tech support issue. And the game is not supported in Window mode. And you should know by now that if you die in a profile, the game won't resume. Why? Well, er, you're dead? *moved* -
*snip* quote: Originally posted by Nicholas Dogris, Ph.D.: It reminds me of the time when you posted a statement about implementing Glide into the game. You were adament that would NEVER happen. Months later Glide was in the game because graphics became important and you had to keep up with the what the rest of the computer industry was doing. This time it is no different. Today you say NEVER. Next month you might say "MAYBE" and then you'll finally say "OK." Wrong. That was not the issue. The issue was we did not have the technology to do it. And 3Dfx had not made a DOS Glide dev kit available. Back in those days, BC3K was still a DOS game and so Glide could not be implemented without me scraping the game and porting the whole thing to Windows and DirectX 3. Once - due to popular demand - 3Dfx developed a DOS based Glide API and made it available, I went ahead and implemented it since I didn't have to port the game to Windows. BC3K and BC3K 2.0 are both MSDOS based games. BCM was the first native Windows title in the BC series. quote: So money is not an issue? You don't want to make more? You are happy with your profits? It seems that I was mistaken if this is the case. However, I have a hard time with the notion that you are happy with your current profits. Maybe I'm wrong but I doubt it.Yes, you are wrong and you MISSED the point. The point is simple. Publishers are notorious for not paying their bills. Even when they are shipping and selling a game in droves. When an indie - like me (or Brad over at Stardock) - spends their own money and 2+ years of work, give it to a publisher in the hopes of getting paid - and that doesn't happen; it presents serious problem. During that time, you HAVE to take steps to stay in business until either the publishers pay (e.g. our publish is CONSISTENTLY late in their payments and EVERY SINGLE royalty statement has been incorrect and subjected to countless revisions by accounting. Brad, in almost a year, hasn't been paid a SINGLE dime on the game he gave to SF. And him and I are not alone either. The issue is in finding a publisher that actually PAYS their bills; eventually. And its a crap shoot. As long as the publishers pay their goddamn bills, I am perfectly happy with the proceeds for my games; otherwise, I won't be doing them. How much losses can ANY company sustain over a 13+ year period and five games, without folding? Most companies fold in their first year and most (if not all) indies companies are either gone or bought out by larger publishers. If (assuming you are a practitioner) you didn't get paid by the insurance companies and didn't have a way to keep afloat until they do (or if you don't have emergency plans), you would be out of business. quote: I like games Derek. THATS WHY I COME HERE!!! I don't like the atmosphere that you create at times. So I'm saying something about it. If I'm not allowed to voice my opinion then ban me from the board. Otherwise relax and listen to some opinions even if you don't like them.Please read my post again. The excerpt you are responding to, has NOTHING to do with you. I was speaking in general terms to those who have NO business coming here if they don't like the game or the atmosphere. So, the you was not directed at you; and I thought that would have been obvious given the previous statements in the same paragraph. Finally, you are missing the point. I don't WANT to make MY games accessible to every Tom, Dick and shithead. My games are developed for those who SHARE the idea of how these games are and should be. For me, if you can play my games and enjoy them, then you are - well to put it mildly - a more evolved gamer I think. Its the same rite of passage that prevents ardent fp gamers from ever buying a flight sim. There IS a reason why the game industry develops games for a DEMOGRAPHIC and a further reason why games are targeted a specific genres. And even THEN the games fail because you rarely get what you put in if you stray too far from what made a [previous] game work. I am not prepared to compromise ANYTHING for someone's idea of how things should be, in much the same way I can't come to you and tell you how to run your business in order to attract more clients. The reason? I don't give a shit. What works for you, works for you and your clients. I do what works for me and those who consistently BUY my games. MY games will remain as they are. I'm not going to simplify, dummify or stupify them because they aren't designed and developed for stupid and simple minded dummies. There are MANY games like that those sorts of people can go buy and play. quote: People are intimidated by you Derek. Thats their problem, not mine. I'm not responsible for their feelings. This is MY site and I can run it as I see fit. Its really that simple. I think this concludes this off-topic tangent. [ 08-28-2004, 08:30 AM: Message edited by: Supreme Cmdr ]
-
quote: On a recent campaign trip through Wisconsin Senator John Kerry visited the City of Green Bay. He met with the elders of the Oneida (Indian) Nation. He said he had a plan to improve the income of every Native American by $40,000.00 a year. Details of the plan were not presented despite frequent requests to do so. Senator Kerry also informed the elders that, during his senate career, he voted yes 9,537 times for every Native American issue introduced. Senator Kerry was adopted as a member of the Oneida Nation and given the name Walking Eagle. After the senator left, one of the elders was> asked the significance of the name Walking Eagle. His response---" Bird so full of shit it can't fly"
-
Getting attached and the reason most people don't
Supreme Cmdr replied to Wyrdsmith's topic in Universal Combat Series
quote: Originally posted by Admiral Tigerclaw: So SC, can you tell me why the AI have this annoying habbit of going silent for an hour straight, only to pop up and attack when I'm: No. Thats how the AI reacts; it does what it needs to when it needs to, if/when it can. I have no control over it; neither does the game actually. What his has to do with the price of rice in China or this thread, eludes me. Please don't hijack this thread or you will regret it. -
Order winXP SP2 CD for free
-
quote: Originally posted by Mordax Blyrr: I have found the same problem during MP play and confirmed this in SP also with any given planetary base. Cities do show correctly, though. I have emailed the info as requested by SC to [email protected] The solution Omega gives doesn't help me as I have always installed the patches from within the game folder. The mp world is completely different from the sp world. If this was a confirmed problem, it would have been picked up by the Beta team and an incident report opened in Area 51. The email address you quoted above, does not exist. If you actually POST which regions you are experience the problem in - and then at least ONE other person can verify it, then its a problem worth investigating. If not, no incident report would be opened and I won't see the need to investigate it. Never in the history of the BC games, has a problem with Tacops observing a planetary scene arose. Go take a look at the VCF for all games. And considering the heavy use of Tacops, if this was in fact a problem, it would have been reported LONG before now. I assert that the problem is on YOUR end and since you have not provided sufficient information that would warrant an investigation, this is a waste of time. Uninstall the game and start from scratch. And if you can reproduce it reliably, then post an ACCURATE bug report here. Do NOT send anything to the dev email address unless you are asked to do so. Thats why we have this forum.
-
Will we ever recover from the 1960s?
Supreme Cmdr replied to jamotto's topic in Politics, Religion & Legal etc
*moved* -
quote: Originally posted by Captain Reed: Well Scrivener, I can understand why the people at Atari would consider your post offensive especially since you were saying so many bad things about the games they produce....oh and also the fact that you called them all money grubbing whores. Just a suggestion to you, don't make any comments like that here or you won't even get 15 warning points. You will probably just be banned since I found by observation that Derek Smart doesn't seem to tolerate comments such as that you made about the atari game developers. Indeed. Scriv, you've been bad. Now go to your room.
-
Getting attached and the reason most people don't
Supreme Cmdr replied to Wyrdsmith's topic in Universal Combat Series
quote: Originally posted by Wyrdsmith: Staying alive is a whole other shopping spree. hehe, yep quote: Originally posted by Mascot: I so love the vision of the game. But I am having a hard time finding "my" game in it. Well, declare yourself an expert and call it a day. And unless and until you have actually played a single Commander career up to his retirement and you have amassed a fleet, got even conceivable medal there is etc, you haven't played nor experienced the game as I envisioned it. Capturing stations and making money is *not* what the game is about; that why the IA and ACM scenarios have clear goals in that they have a begin and end phase (though with the ACM you can continue into ROAM without having to start an actual ROAM scenario). If the goal was about making money, capturing stations and being done with it, then you've probably already got back your $19.99 I think. As I write this, I can bet anything that you haven't even made enough EPs, medals, achieved sufficient goals etc, to call deem yourself worthy of command. Just because when the klaxxon goes off, you merrily continue reading your book, doesn't mean anything other than the NPCs that happened to show up at the time, are incompetent. Even I - who designed the game from the ground up - can't even proclaim that I've seen it all, so I find it hard to find my game. And I know this game like the back of my hand. I've had thirteen years to study it. In fact, it is along these lines that I have completely revising the career backend so that in the upcoming MMO, you're going to be playing for the better part of 3-4 months to even get ANYWHERE near command of a cap ship. Doing that in a single player game is just a waste of time (for a game like this) because of the use of save/reload which is usually abused to no end. -
Universal Combat - First Impressions
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
quote: Originally posted by y2kewel: I expected to be trained for a couple of missions and then be on my way to fame and glory as I single-handedly rid the galaxy of nasty little undesirables. LMAO!!! -
quote: Originally posted by Raptir: Running on a P4 1.4ghz, GeforceFX 5200, 512mb of ram, integrated soundcard. Please login to your profile and complete as much information as possible. Don't tell me you don't know what kind of mouse you have. Here's a tip, flip it over
-
Well, if the joystick throttle is zeroed, you won't be able to move forward. Even without a joystick, when the craft slows down to its low speed, it will automatically switch to VTOL mode. In order to switch back to FTOL, you have to apply enough thrust to exceed the low threshold at which VTOL kicks in. Well, if your joystick controls your thrust and you have it at a low setting, your velocity won't increase and the craft won't move. The joystick throttle works just fine, please read the manual and its PDF addendum on how to use it correctly.
-
quote: Originally posted by Nicholas Dogris, Ph.D.: Well I guess I'm going to get a serious lashing for this, but I have to say that the CGW review hits on a central game play issue. The fact is that the game is not easy and as a result most people will not like it or will miss the point. I have felt, and continue to believe, that UC would have sold way more copies had it more of the BOOM factor, instead of micromanagement. I have been watching these forums for months and nobody is saying this out loud. Instead we have a bunch of "yes men" telling Derek how great the game is and that people are missing the point. Is the game FUN? People buy space sims to blow things up and then trade and then blow things up again. The Hollywood factor is sorely missing from this installment. I used to love it when I could be transported from fighter to fighter in BC3K. The FUN was there and the BOOM factor was there. My guess is that Derek wants his game to sell and that he wants to make back the money that he has poured into it. This is not going to happen if you keep designing a game for a small niche market. However, you won't make the masses happy and as a result you won't make money. It's that simple. You - like most - are MISSING the goddamn point. I PAY FOR and DEVELOP the games that I want to play. The games I envision - and which thousands are buying and playing, have micromanagement in it because that IS an integral part of the design and premise. Thats NEVER going to change. If I wanted to develop a run of the mill game that everyone (which is stupid in itself to even think that), I'd have done it MANY years ago. MANY space sims that have come and gone and FAILED, continue to prove this point. Making a game easy, taking out micromanagement and developing a game that SOMEONE ELSE wants to play, is NOT the key to selling games. I develop games for a NICHE audience and I have absolutely NO intentions of deviating from that. I make money from it; I make a tidy profit, so I keep doing it. Every now and then, if I see places where things could be make simpler and easier without detracting from the core of the game design, I do it. And the VCF of my games, prove just that. Just because my games don't sell millions of units doesn't mean SQUAT. A company like Activision can put out a mass market space sim and see if FLOP. Interplay, Particle Systems etc all all made space sims that FLOPPED - and NONE of those games had any micromanagement. X2, with all its North American ads, high reviews (for graphics mostly), has been out since LAST YEAR and has barely sold as many units as UC has in six months. Sure, the price might have something to do with it, but even at the current 2 to 1 ratio, that just kills that pricing argument right there. Even BCM/BCM Gold, sold more units than ALL of those space sims - including both X titles. ...and your point was what? NOTHING pisses me off more than some clueless person - on the OUTSIDE - telling me what kind of game I should be developing; when in fact there are thousands and thousands of people BUYING those games, playing and liking them for WHAT they are. Thats just presumptious and egotistical. I don't CARE about one thousand people who like 25% aspects of my game. I care about one hundred people who like 90% of my game. My games do NOT pretend to be something else. Even with Dreamcatcher's failed attempt at shoehorning BCG into the action genre - complete with the requisite price drop - all they ended up doing was bringing out more gamers from the woodwork, who would otherwise NOT have had the opportunity to TRY SOMETHING NEW. Now they've seen whats possible, it is HIGHLY unlikely that they will ever settle for less in any game of its type and genre. So, what does that do? It means I get to sell those people the next game, because, guess what, THEY are the ones who keep me in business and one of the reasons I keep doing this. The day I, for example, automate crew management in ANY of the BC games, is the day I declare to the BC fans that I've started going down the road of ruining the franchise. And I can do it in FIVE - yes, I said FIVE - lines of code. Or even by simply starting off all the crew with 100 AI. No more crew management. Three instructions later and you NEVER have to babysit ANY repairs or unit replacements, as long as you have a CE on board. Yeah, its in there - and thats how the AI is able to automate various aspects WITHOUT totally taking control. I CHOOSE NOT TO DO IT. Its MY choice. Its THE GAMES I want to develop. This is the problem and thats why flight sims are all but dead. You can't just up and change something because some tit decides thats whats best. How is HE to know that? There thousands and thousands of games FAILING at retail and with massive budgets no less; someone must have thought they would have succeeded. And what ANY of this has to do with a board that is primarily for PEOPLE WHO LIKE THE GAMES is beyond me. I've said it before, when I sell someone a game, I don't sell them a key to my house or the right to come here. Don't f*cking come here if you don't like the atmosphere. THIS board is NOT a part of the game, nor is it an extension. I don't develop games so that I would make friends (though I have made a few along the way) or organize cookouts. I develop games because it is FUN and getting my money back from publishers is usually half the fun. If someone shares my idea of fun, so be it. If they don't, it makes no goddamn difference to me. It is not my goal to inject my ideas or values into someone else and thats why people have different likes and dislikes. You - as a practicing (?) psychologist - should know that I am someone with a hardline resolve. quote: Originally posted by TSCavalier: I agree with you that there appear to be a lot of "yes men" on this board. However, understand that this IS his board and the people who remain here are positive or at least minimally neutral toward him. Would you let thugs trash your house? No. Exactly. And I didn't ask ANYONE to come here. Hell, if I took the board off-line, just THINK what would happen. In fact, I should probably try that one day. Take the entire board offline for a whole month - just to prove a point. I didn't ask anyone to be a "yes" man; all I ask is that people don't flood my board with rubbish and that all members be treated with respect. If someone doesn't like my game or the board atmosphere, NOT coming here is the very best way to let me know that. I don't want to hear about what the game should be, isn't or whatnot. What I listen to is how to improve the game based on what it is and does; not a radical change to what I envision. Being a LEADER is primarily about having the power and authority to make decisions (good, bad or ugly) and the guts to deal with the consequences thereafter. When I make decisions, I stick with them - and obviously a thousand bad reviews of my games because some reviewer doesn't get it, don't mean squat in the general scheme of things. [ 08-26-2004, 08:20 AM: Message edited by: Supreme Cmdr ]
-
Universal Combat Tutorial Discussions
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
quote: Originally posted by Wyrdsmith: Despite all of your humourous dialog about how often I was going to die, -I didn't. If you were'nt cheating, then you deserve a medal. -
Getting attached and the reason most people don't
Supreme Cmdr replied to Wyrdsmith's topic in Universal Combat Series
Interesting thread. -
Application Compatibility Testing and Mitigation Guide for Windows XP Service Pack 2
-
The Future of Our Genre
-
Some early AIC news Can't WAIT for this!! If you haven't read any of the four comic books yet, run, don't walk and go get all four of them.
-
GeForce FX and Half-Life 2: DirectX 8 only?
-
LMAO!! Looks like something fun has finally happened in SWG.
-
quote: Originally posted by Kenworthy: ....the problem is that the AI seems to forget to flip the switch and instead decides to do a slow controlled spiral decent/ascent to their waypoint when the angle violates the limit. Rubbish. Read the manual. Read the tutorial. Follow the procedures for setting waypoints, and you won't have any problems.
-
Its not a rumor, I wrote it here, though I still have them up for now. And you've had 14 posts, please fix your sig. *topic moved*
-
The Black Hole - mp server is up!
Supreme Cmdr replied to Stargazer's topic in General Multiplayer Discussions
When you put up a server, you should probably make the name match something recognizable. e.g. "[stargazer] The Black Hole" would have made Mordax probably recognize it as being yours. *topic moved* PLEASE post threads in the relevant forums!!!! How many of your threads/posts have to be deleted/moved before you realize this? -
quote: Originally posted by Alec_Trev: Can someone help me? I can not work out how icapture stations or what the TOW command does. They are both in the manual and in the tutorial included in the manual.
-
Sounds like you guys had fun.
