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Everything posted by Supreme Cmdr
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OK, I agree. Thats totally messed up. I'm calling your mom and having her yank your credit card!!! Anyway, thanks for all your support my friend. Indeed. Thanks. Don't worry, once the dust settles from these two diversions called AAW/AOA, its full swing to KnightBlade - and thats going to be blast. Did you read my latest dev blog at http://www.allaspectwarfare.com yet?
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LOL!! Well, they are offering 20% any of the bundles starting today. Did you already order it before today? If so, let me know and I'll arrange the 20% refund or something.
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With the games imminent launch looming, I wanted to point out some very critical info especially to newcomers of our games. Challenge every single thing. Our games are not "cut and dry" like other games in terms of gameplay mechanics. i.e. there are multiple ways to achieve goals. Use your head. These are military games. Absolutely NO hand holding whatsoever. This is by design and because it forces you to come to grips with a different style of gameplay and to experience the game the way it was meant to be played. Our campaign scenarios are "non blocking". What this means is that even if you fail a mission in the campaign - though it will have consequences later on - you can still continue as the next mission will be generated. Also, don't expect things to go as planned. They never do, due to the dynamic nature of the game and the AI. These are not levels with open and shut scenarios. Everything is open ended. e.g. if the base is under attack, there is usually nothing you can do about the outcome. Nothing at all. All you can do is EXACTLY what you orders say. e.g. if Alpha comes under attack and you think that you're involvement is going to make any bit of difference outside of your orders, you're in for one helluva shock. The games are 100% military in nature. So expect the standard "go here, blow stuff up" variety. HOWEVER, some have elements of puzzle solving this time around. e.g. in one mission you have to free a bunch of clone GALCOM soldiers from a Gammulan prison. The minute you and your team set foot on that base, you're all going to get engaged. If the prison gets destroyed before you save them - they all die. If you get to the target point that triggers the prison locks and they are freed, you now have additional team members that you can command and who provide hints as to wtf happened on the planet and why they were left behind etc. Of course after freeing them, you all have to make it out of there. Another example ***SPOILER ALERT*** is one of the later scenarios where you have to obtain Gammulan codes from a super cruiser parked at a base. Of course you can't get on-board the cruiser, but your orders ask you to obtain the codes. Thats one puzzle I can't wait to see how people solve. Its a doozy. If you can't solve that scenario, you should give up because somewhere on the planet, the R.A.N.D.O.M weapon is going to detonate and end the game. *** Most, if not all, missions require planning and thought. Run and gun is going to get you killed. Quickly. e.g. some missions require you to go solo. But the game does not tell you that. So if you take a team of ten into a base where you're only there to sneak around - they're going to blow stuff up and cause a right ruckus. And its going to be one confusing mess (as you've already seen just how quickly a base can be reduced to a smouldering wreck). So you have to give them all the halt order and go do your thing. Then come back to them. If they are in a friendly base, they'll be there when you get back. They are intelligent enough to heal, rearm etc but sometimes you have to prod them if you notice that they're not firing due to being out of ammo. Just tell that person to go to a supply station. He'll go, get stuff and come right back. Friendly fire is a fact of war. While your guys are highly trained, if you step in their line of when the firing starts, you're going to get shot. And no, our games DO NOT CHEAT. They all require precise line of fire before firing. In fact, this is one disadvantage that they have because while they're thinking about it, they can be shot by someone who is quicker at coming up with a firing solution. They also tend to heal themselves in the middle of a fight. This is normal as there is no cover system for them. I am planning on having this implemented in a later update so they don't do that out in the open, but rather seek cover, heal, re-engage. If you leave your team behind - and without orders - they're try to survive and in most cases die trying. Do NOT leave them in a hostile base because with or without your orders, their AI programming is one of self-preservation. They'll reduce the base to rubble if they can. Or, as I said, die trying. So don't get into a fighter and leave them behind - in a hostile base or a friendly base under attack. If you can, pile them all into an assault gunship (e.g. the Shadow seats many) and go. If you can't, transport those that you can, give the others a halt command - then go back and get them. They cannot use vehicles on their own, though they can and will follow you in any vehicle you enter. A future update will give them the ability to use vehicles, man guns etc on their own or with your direct orders. You absolutely - positively - cannot survive ANY engagement on your own. At least not without using cheat codes. So even though your team are faceless grunts and there is no meaningful dialog or backstory that attaches you to them - since its not that game - you need to take care of them. You absolutely - positively - cannot complete the game's story mode campaign on your own. At all. This is not a "you vs the world" kinda game. Then again none of our games have been that. The game has a robust and dynamic save system. You can save pretty much anywhere and at any time. Trust me, you're going to be using this a lot. The game ships with several sandbox scenarios which you can use for general play, exploring the game world etc. They are full games all by themselves and my guess is that once you've beat the story mode campaign and all the instant action scenarios, you'll be spending quite a bit of time in the sandbox instead of multiplayer. In my career, I have found that the best way to learn is to just jump in. The best tutorial is the one you come up with. Though the demo allows you to use any vehicle, I did that so that folks can experience them. The story mode and multiplayer enforce class and Experience Points based asset use. e.g. while you can play the story mode campaign as any of the four characters, you WILL get stuck at some point if you don't do well enough. e.g. only Steve (the pilot) can fly assault gunships by default. So if you are playing as any other character (all marines) who need 25K points to pilot one, you're never getting into one of those. Imagine trying to ex-filtrate a base with a team of ten - and you cannot pilot a Shadow gunship and no shuttles (which every class can fly) are available. Of course, if you have enough EPs, you can just build your craft if the one you want is not available. Your gameplay experience will shape the future of the series via patches, tweaks etc - as I mentioned in my previous post. So, outside of wanting the game to be like Halo, COD4 or whatever, if you notice anything that really gripes you, just hit the suggestion box.
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What do you mean bare minimum? I would like to know which options you set that caused the crash on that 64-Bit OS. So if you can play with each one and tell me when you find out, that would help. Did you try deleting the game_config.ini file and then running the game using the defaults (you can just turn off the music if you want)?
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Are you running Vista 64-Bit? Either way, yes, you need SP2 and all the update. You also need the latest DirectX update.
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We have updated the demo to 1.00.21. Check the mirrors for download links.
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All Aspect Warfare Public Demo
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
We have updated the demo to 1.00.21. Check the mirrors for download links. -
Of course!!
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This game now has a dedicated forum on Steam.
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We are now live on Steam!! You can now pre-order both of our new games Package Page: http://store.steampowered.com/sub/1940/ News Post: http://store.steampowered.com/news/2704/ (This'll also be on Facebook soon too!) IM: http://store.steampowered.com/message/19291645922173435/
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Just tell them to escort you. Then jump out of the planet.
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Did you give them the escort order and then leave? They should follow you as long as their craft can breach the planet's gravity.
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Universal Combat Collectors Edition V2.0 Now On Sale
Supreme Cmdr replied to Supreme Cmdr's topic in News
There are no 3D cockpits in UCCE v2.0 and there won't be any. Sorry, just too much work and hassles to integrate it. Wait for KnightBlade. -
The demo is being released to the public tomorrow. But if you are following us on Twitter, then you already have it. I will post mirrors as they go up throughout the day/week. If you have any problems, check our KnowledgeBase.
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To those not yet following us on Twitter : you only have yourself to blame.
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Yet another fine example (by Brad Wardell, Press of Stardock) of why we like our forums the way they are.
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All Aspect Warfare Public Demo
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
Why are you downloading the public demo? And did you read my post in Area51 regarding the servers? The demo is being refreshed on Monday. The dedicated servers have already been updated for that version. Since anyone can host a game, you don't need dedicated servers in order to play. -
There's usually a spike when there is a new game, patch or whatever. Since there are no new space combat games coming out from us in the short term - and given that everything that needs to be said about the pre-existing games has been said, I guess there's not much to chat about really.
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If you are using fluxfields, uhm, thats how they work.
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Yah, quite a bit of work went into GCES-SE. It didn't sell as expected, which is why we just moved on to something else. One day I may get around to adding the other fighters which have their own 3D cockpits. Those were planned for a DLC release but the sales just didn't justify the extra work involved with implementing and testing them.
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External Planet Cloud Map (moves To Fast)
Supreme Cmdr replied to Badman's topic in Galactic Command - Echo Squad
There is no way to change them. They are either on or off. And they can move fast depending on the speed of the machine. -
Capturing and destroying are two different things. If you capture a station, it remains captured. If destroyed and rebuilt, it will revert to the original alliance.
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All Aspect Warfare Public Demo
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
Yep, it is a perfect college machine; just like a good laptop. Again, try running the game with the defaults, turn off music, set audio to software mixing (by setting HW channels to 0) and see how it goes. But there is no way in hell you're going to be able to run the game with anything like AA, high end rendering features etc on that rig. Set everything to low, then tweak up from there. But I wouldn't go beyond 1280x720 or 1280x768 if I were you.
