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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. Wouldn't it be cheaper to order it from Europe? e.g. from the UK?
  2. You don't need a waypoint, unless you want to end up at a specific location. Read the VCF
  3. quote: Originally posted by Kartoffel: To me, it looks like the reason the AI has so little trouble acheiving orbit, while everyone here has, is because the AI isnt affected by the altitude cap, while player controlled craft are. Rubbish. Flight dynamics has nothing to do with AI. ALL crafts have a max altitude ceiling (RTFA) and thats the altitude at which the craft will enter the planet and thats the altitude it will try to attain in order to leave. So, if the craft has a max ceiling of 15K feet, thats the altitude which it would enter the planet at and its going to struggle to get to 20K feet in order to egress. It is VERY simple to do, but most of you just don't know HOW to do it. I guess when I talk about pitch angle, speed, damage modeling etc, most of you just think I write that stuff for kicks.
  4. The vehicle controls have not changed and you never could use the mouse to drive vehicles.
  5. quote: Originally posted by Crush: nah think they just figured out that allowing people to bad mouth SC wasnt going to help them at all Apparently
  6. I changed it for gameplay reasons. You might think it was fine before, but its not up to you.
  7. Weird. Oh well, its an RC release - use at your own risk, but mine worked fine when I tried it.
  8. quote: Originally posted by Aphelion7: While lowering the egress altitude would work... i think something else is wrong with this because the AI (when I'm towed, or as others report even the autopilot which I haven't been able to get to fly me out either) can seem to do it fine... and in previous BC games i've had no problem flying past 25k altitude... There's NOTHING wrong with it. Go earn your wings.
  9. quote: Originally posted by CedricB: Sounded like they were talking about the MI ROAM mode... initially I'd have to agree with the reviewer about that one. No he wasn't What? You too don't know how to use your squads to hop to a hostile base?
  10. Wrong. RC3 saved games are compliant with RC1. And u don't have RC2 because it was never released to the public.
  11. heh, well, I for one would like to see it working on Windows Server 2003, so consider yourself the official guinea pig. In the RC4 patch (maybe out tomorrow), the console server graphics glitch is fixed and I will not protect the executable. This way there is better flexibility for starting remote servers.
  12. quote: Originally posted by LostInSpace: I also finally got a working UC demo and have been trying it out since and not one problem yet. Give it time
  13. ...and here is the open letter. Rather interesting
  14. quote: Originally posted by FishGills: UCSDEBUG.LOG isn't showing up anywhere on me hard drive. It won't, if the game itself doesn't actually start
  15. My head hurts. OK, I will look at it closely tonite and so help me God if you guys send me off on a wild goose chase. I'll make sure to cut all the speeds by a factor of 10 in the next patch.
  16. In the same folder as the executable [ 02-17-2004, 04:35 PM: Message edited by: Supreme Cmdr ]
  17. hehe, I have reduced the egress altitude from 20K to 15K feet. Hopefully you guys will get the hang of it, or I'll have to reduce it to 10 feet.
  18. Agree here
  19. W and S keys are now meant to operate like A/B. If you press 9 and NEVER touch the W key, the craft should ramp up to its max speed and *stay* there. If it doesn't, its a bug. If you use thrust 5, the craft will ramp up to half its speed and stay there. If you now press and hold the W key, the craft will then go up to its max speed (as it should), and if you let go, it will gradually drop back to the original speed set by the 5 key. So, unless you have thrust factor 9 (the craft's max speed) set, using the W key acts like a pseudo-afterburner. Gee, can anything be THIS hard to explain?
  20. quote: Originally posted by Spindoktor: quote: OK, give me one reason Here's mine. We no longer will need to hear that Earth looks like one big blue marble. LOL!!! Yep - and thats why I did it actually
  21. quote: Originally posted by Grizzle: So far so good. I actually like the stations being farther from the planets...for many reasons. OK, give me one reason
  22. After extensive research into this problem, this post appears to be incorrect wrt this issue cropping up in the patches. I installed several GF4 Ti boards on three test machines and have the same problem related to clouds. Even with the release build. So, as I suspected, this has nothing to do with the graphics engine - nor the shader - because right out of the box, the retail version has the same problem as the recent patches. I have now contacted nVidia to figure out what the problem is, because this seems to happen only on GF4 boards, as the FX boards remain unaffected. Until then, if you have this problem (the clouds are Black etc), go to OPTIONS and turn off the cloud plane. And its not just the clouds, even the sky blending does not work correctly on nVidia boards. It looks just fine on ATI boards. ATI Radeon 9800PRO nVidia FX5900 ULTRA nVidia GF4 Ti4600 [ 03-15-2004, 10:43 AM: Message edited by: Supreme Cmdr ]
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