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Everything posted by Supreme Cmdr
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This started on sci-fi a few weeks ago and it great. I like the two movies for their silly goofy rubbish, but the series takes the cake in this department. Its very good for light watching (you know, when you don't want anything serious) and the odd comedic value. Its well done actually and is true to the series. Best of all, everyone's favorite heavily armed paranoid anti-social para-military goofball, is still intact and as funny as ever. In fact, they've had Chris Lloyd in two episodes already and he's in a third one showing today.
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quote: Originally posted by Tac: LMAO!!! "Don't make me hurt you Tac." When I read that I heard Brain's voice in my head. hehe, yep. I luv Pinky and the Brain. Hilarious stuff.
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quote: Originally posted by Grayfox: theres rules??? heh, thats what I said
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This is easy. If you're going to use a mouse, unplug your joystick. Anyway, I will look into it and see what I can do. If anything.
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When you go to Tactical/Loadout and select the FC tab, then the craft, you will see a message indicating that it is destroyed. And if you have a replacement asset (e.g. FIGHTER ASSET) in your cargo bay, you will have the option to replace it. Looks like when I moved this from Logistix/Crafts to Tactical/Loadout, I never updated the manual. I have now added an entry into the menual revision file. [ 04-18-2003, 09:18 AM: Message edited by: Supreme Cmdr ]
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quote: Originally posted by Grayfox: and no station hugging... may you be eternally blessed SC. one thing i hate is people who hang around and hide inside something that cant be destroyed. rearm and refuel i can understand perfectly, but dont troll around the damn thing. Exactly
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an unusual problem for a game made in 2001... (BCM v1.08)
Supreme Cmdr replied to ouch's topic in Battlecruiser Series
The time runs at a constant rate and has nothing to do with the processor speed of the machine. And no, there is no need for a frame rate limiter. If its such a problem, then run it at 6xAA with 4xAF or something. Topic MOVED -
quote: Originally posted by $iLk: The last sentence says that Weekley World News will be covering it... that mean it's a joke? Its no joke actually. Except for the time travelling part.
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quote: Originally posted by Epsilon 5: the only effective way to kill fighters is to joust them, 7 to 9km apart at most. nuff' said. Rubbish
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quote: Originally posted by Epsilon 5: you get a warning at least when the station is under attack? Nope
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quote: Originally posted by Tyrn: quote:Originally posted by Supreme Cmdr: This will only happen in multiplayer. And if it happens, you'll die. I have to remember that we're dealing with MP here. Yeah, I did that to prevent people from hugging a station and never re-launching. In fact, in a future update, I'm probably going to have the station force launch station huggers who have docked from more than a certain period of time. John Doe: ...nyeh, nyeh, I ain't launching until you high EP count bastards leave the region. I've been here for twenty mins already and I ain't leaving. Station NPC: ....thats what you think. /sound of eject button being pressed
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quote: Originally posted by Fermin: Hey that was a cheap shot! hehe, I know
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Whacky crook or.....? FWIW, I believe him ...then again [ 04-18-2003, 12:41 PM: Message edited by: Supreme Cmdr ]
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quote: Originally posted by Tac: www.dell.com , go to home and home office. Don't make me hurt you Tac. I know where the website is, but I thought you had a direct link. quote: Originally posted by Tac: For florida, where we pay $#@$ sales tax since DELL has presence in the state, the system comes up to about $1450 or so.. before the rebate. Folks in other states may pay zero sales tax. Tell me about it, a few days ago I ordered a new Inspiron 8500 laptop (for work) and the frigging tax was like $165!!! But Dell, decided I'd had enough pain and suffering, and so knocked off something like $45 off the shipping, bringing the shipping cost to something like $5.50.
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quote: Originally posted by Kalshion: Ok SC im confused here.. gee, color me shocked. Though I was expecting Fermin to be a close second, for portraying wanton confusion even in the blinding light of clarity. (Dear Lord, forgive me for making up this sh*t as I go along). quote: which CD key? the one from the board*We registered with awhile BEFORE BCMG was released*? or the one from the CD sleeve *Cause don't forget alot of us who are registered here are using our old BCM CD key, BCMG has a new CD key*Pop quiz Does BCM have multi player? Is this thread about BCM? Does the issue two posts up - and to which I replied - have anything to do with BCM? If your answer to any of the above is a resounding no,
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quote: Originally posted by Cc: Just trying to help out here: I discovered totally by accident that if there is a saved game in the save game folder the JoinMP app will not work. In windows ME you will get a exit to desktop. Moving the saved game out of the saved game folder fixes the problem. Its designed to do that, by bypassing single player saves when going into an mp game. But thats not entirely the issue. It will exit because (a) the shortcut is incorrectly configured ( it can't contact the master server - and thus won't prompt for your CDKEY
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quote: Originally posted by Phacule: Thank you for the update. im a datacenter op myself so I know how it goes. your doing a great job. Just to let you know Im not a big gamer but this if the best i have ever seen. Thanks again Thanks for understanding (as the typical BC gamer usually would). This is the scariest venture of my entire career and I swear if I keep waking up at night in a cold sweat, the missus is going to banish me to the living room or my study. No seriously, its that bad. I have never been this scared or nervous about any one thing at any point in my career. Especially since the feedback and outcome of this mp, will have lasting impressions on the upcoming BCG. I have visions of 1996 all over again and thats what making this worse for me. And this is only because its the first time I've done multiplayer and back in 1996 was the first time I was to ever release a commercial game. Only difference being that I had no control over it back that (we have Take Two to thank for that).
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quote: Originally posted by mudpuppy: Can anybody give me any pointers on how to dogfight in this game? The TTL and TLD are your friends. See page 27 Use the Match Designate Target Speed command. See section 7.1 page 134 As Mano said, use missiles to soften and confuse the target first. They'll be busy figuring that out, while you're closing in with guns. Try not to launch missiles unless you have a valid lock. You should only launch missiles unguided (without a lock) if you are in a head on pass situation and he's not likely to break away in time. I usually do this only when I can literally see the pilot's eyeballs, then I launch and employ evasive (to prevent collision) by either afterburning and rolling in the opposite direction. quote: I spent about a half-hour trying to down a single fighter last night, and when he finally popped I had no energy (or eyesight) left to take on his buddy. I just said screw it and let him kill me. Remember, all pilots are not created equal. They may be created with various AI levels (the higher they are created with, the more trouble you're in)and the longer you piss around with them, the more time you give them to learn. Once that happens, you'll be in a lengthy engagement (as you have discovered) until you're bored - make a mistake - and get killed. By the same token, they're not invincible and are also likely to make mistakes. Just like you. The trick is do give them a lot of data to process e.g. launch a missile (whether its likely to hit or not) fire a continous burst of laser (with your laser set to low strength so that it recharges fasgter). frequently employ evasive manoevers (this way they keep trying to track you. Just doing the above three (there are many, many more things you can do e.g. waiting until he's close, then coming to a stop and letting him overshoot, then yaw quickly and feed his rear a missile) will keep a fighter pilot pretty busy and their SA matrix overloaded. The downside is that the faster your machine, the more AI instructions they can process. So, you'd really need to be flooding a high AI opponent a lot of information in order to rattle him/her. quote: Also, how come when I use the afterburner to try to get in close, as soon as my finger comes off the button the bogie zips away again? If he can fly so darned fast, why does he only do it when I close with him? Grr.Thats not whats happening. If you stop the A/B, then you effectively increase the distance between you and him if he's moving at constant velocity. Also, if you keep firing and he detects laser shots, missiles etc, those have higher priority where SA is concerned, so, he'll keep extending in order to avoid them. quote: Originally posted by mudpuppy: [QB] I launched my whole load of missiles at him (which was another reason I let the second guy go) and none of them hit. I figure he must have been jamming them, since none of them even tried to curve in his direction. I mainly just kept launching them when I was close, hoping I'd get a lucky hit. Never did. You don't have to figure out if he's jamming or not. You can tell : His ship TTD will be flashing His ship info displayed in the CVD will have the EMD indicator lit. And a missile will fly straight ahead (unguided) if It is launched without a lock (unguided) It is jammed. But if it has not self-destructed by the time the EMD jammer stops, it will start to guide. quote: What gets me about that is if he's really able to move like that, why didn't he just zip away from me instead of remaining 1.5 clicks away? He could have easily done it. I felt like there was some funny business going on there, but Derek says the AI doesn't cheat, so either it's legit or it's some kind of bug. Anyway, I'm frustrated There are many, many variables which involve the decision that a pilot can make. They may not seem logical (some won't be, depending on the AI level of the pilot) to you, but thats what mistakes are made of, illogical decisions. Trust me, they don't cheat - or you'd never, ever win an engagement. [ 04-17-2003, 02:02 PM: Message edited by: Supreme Cmdr ]
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quote: Originally posted by $iLk: Updated my shortcut for the JoinMP and ServerMP stuff, but when I start it from the shortcut, the splash screen comes up, it looks like it's about to open up from the window, and then it dissappears... Don't know if that's supposed to happen or not before we get the patch. Its quitting for a reason. Take a wild guess why that is. quote: Originally posted by Phacule: Is there an outside guess as to when the multiplayer servers will be available. Any day now. We moved the auth/master server to its own dedicated server (it used to be hosted on game server #1) due to it chewing up bandwidth. Also, if its on a game server and that server goes down, then it affects all the game servers. So, yesterday I asked XGamer to build another dedicated server just for that. The data center tells me that it should be done today. Then its more load balancing and stress testing, before the flipping of the switch. At which point, they'd either hold up or croak (the servers can restart themselves if that happens) - at which point, you guys will be flipping me the bird. I remember the 1996 BC3K fiasco and so I'm not taking ANY chances with the mp launch. I'd rather it go off flawlessly and deal with any/all holes that are to come, than have it less robust and have to deal with stuff that I should've seen coming.
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EXP Problem in BCMG(mainly stations)
Supreme Cmdr replied to Kalshion's topic in Battlecruiser Series
Tyrn has opened a problem report on this and we're looking into it. -
More n00b questions - Tacscan targets & troop deployment
Supreme Cmdr replied to jnewl's topic in Universal Combat Series
quote: Originally posted by mudpuppy: Woo woo! I'm famous! Sorta. (Geez. I love that dancing banana. How sad is that?) haha, I liked it at the site I saw it. So I, uhm, kinda borrowed it? -
quote: Originally posted by mudpuppy: [QB]Also, what happens if a station is destroyed while I'm docked there? The obvious thing? If so, is there any way for me to monitor what's going on outside so I can avoid this? This will only happen in multiplayer. And if it happens, you'll die. In single player there safeguards against this, in that if this happens, the instruction is held until you actually launch. Then the station is destroyed. You will only take damage if you are within proximity of flying fragments and such. quote: (Oh, btw. I don't want to start a new thread for this, but are the meters for the PTA and Main Gun supposed to change to reflect the level they're set at? Right now they don't. They always read 100%.What Tyrn said. Also see section 4.2 and of course 6.2 of the manual.
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More n00b questions - Tacscan targets & troop deployment
Supreme Cmdr replied to jnewl's topic in Universal Combat Series
...oh no, I can just guess where this is going...especially with Sebbish in this thread. hey, mudpuppy, consider yourself an inductee hall of famer. Look here.
