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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. Wow!! The old gal is still going strong aye?
  2. quote: Originally posted by Tyrn: Thought it was a feature so I've never reported it. I had disabled it for military careers because they're not allowed to trade in illegal items. Which is why you can't trade in illegal items at Wraith, even though it allows illegal items. I will probably re-enable it. If military castes are allowed to trade in illegal items, then they would have have access to illegal items menu - BUT - stations that do NOT allow illegal items, will (a) have this menu item disabled ( military stations will remove them from your inventory (and fine you) if you dock there with them. This means that GALCOMHQ will have this menu disabled (it currently is) but Wraith should have it enabled (since that station allows illegal item trading) - but is currently disabled. quote: Originally posted by Spaceghost: Also I am not the only one that this is happening to, is this a game feature that has not been covered in the manual or subsequent updates? This is another anomaly like the disappearing debris fields! There are no debris fields in the BCM or BCM Gold. If you are talking about the asteroid fields around Jupiter, they will do that based on range. Its called distance popping and thats the reason they were removed from the game until I can figure out a different method of handling them.
  3. quote: Originally posted by Epsilon 5: I don't see how you cannot understand it. Maybe I should just go take that video recording program and show you what I mean No, save the recording. You're just being foolishly argumentative again. The mouse is a control scheme that, like the keyboard, emulates the joystick, which, *gasp* uses the flight dynamics. As such, the turn rate of the mouse is still dependent on the dynamics of the craft - just like the keyboard - just like the joystick. Just because other games have no such concept, doesn't mean squat - other than, well, I'm doing it the way it suits MY GAME and how it should work in MY GAME. Get it? Now siddown please.
  4. Whoa!! Where do I sign up? Lemme go fetch my credit card.
  5. LMAO!!! Make sure you scroll the page
  6. quote: Originally posted by Remo Williams: SC is there anyway to adjust the amount of characters allowed in your sig on the board? I have increased it to 450 chars
  7. quote: Originally posted by Papi: Trading illegal items as terran/military don't work in any of the stations, no matter if the illegal items are allowed or not in the station. I've been under impression that it works as designed. wot? If the station allows illegal items, you should be able to trade in them. Please give a scenario and I will check it out. It could be a bug. For e.g. Sygan allows the trading of illegal items. Try there.
  8. I find it embarassing that you folks actually play this game, but can't comprehend a simple paragraph. Go back and read the FIRST paragraph in the cockpit section above. WHAT does it say? WHAT is unclear about it?
  9. quote: Originally posted by Kalshion: Hehe oops sorry after a resent little arguement I got into in one of the corps I've had little interest to return to the boards The arguement was over a little misunderstanding about a post I made.. the corp thought it was a Racist post but when Wolfpack looked at it they agree'd that it WAS NOT a racist post but it didn't matter the corp I was in asked me to take a few months off and to not return.. thats fine by me =) besides another corp invited to join them, they warned me about this corp but I didn't listen.. My just deserts So SC.. is this BETA BETA or am I only in the open beta??? sorry confused here I have NO idea what ANY of that meant or what it has to do with Shadowbane Beta. And as for the Beta, who are u asking? Why don't you go and ask them?
  10. quote: Originally posted by Sebbish: Is this going to be sold while supplies last, or will Gamestop always get new special bonus editions? That is a special SKU for GameStop. So as long as they keep selling units, thats the version they will have. And if they run out, that is the SKU that Dreamcatcher will manufacture for them.
  11. Well thats odd, the game just went Gold. I guess you hadn't heard then?
  12. quote: Originally posted by Commander Jamont: pretty cool while this be a free download after some time? No quote: Originally posted by Sebbish: So will we only get these missions if we order online, right? If we buy a copy at a Gamestop store, will they be included? The GameStop edition is sold at all GameStop retail outlets and via their online site.
  13. The latest version of the game is 1.08.33 You can't trade in illegal items at bases that don't allow them. Its in the manual.
  14. quote: Originally posted by Sebbish: From SC's post I assumed both modes will be included (selection or flight mode). I have no idea what he's talking about, which is why I didn't respond. I added a new control scheme - what that has to do with flight dynamics is unknown to me.
  15. You can find it here
  16. quote: Originally posted by $iLk: I think he's referring to systemized regions, i.e. planets and a star in the center of them SC. I don't get it. If you're talking about just sticking a 3D model of a star in the center of a region (like you would place a planet in it), I don't see the value in doing it. And it adds nothing to the game. So you can fly to a star. Then what? Maybe I'm missing something? quote: PC Gamer's new issue also has BCG listed among the games they are looking forward to this year.I haven't seen it yet. Didn't you see the BCG thread about this already? [ 03-06-2003, 01:02 PM: Message edited by: Supreme Cmdr ]
  17. I was going to create a new forum for BCM Gold, but after thinking about it, I decided not to. BCM Gold is just an advanced version of BCM, with the most critical features being new content and multiplayer. This way, it caters to both sides of the fence (single and multi players). You can go to the products page to see the list of BCM Gold features, updated this morning. Anyway, one of the new additions to BCM Gold is the implementation of mouse flight controls, ported over from BCG. No, it won't be in BCM so don't ask. The implementation is more advanced than, say, Freelancer, because like our first person mouse control implementation, it fully supports three dimensional axis of movement. In fact, I don't even have a joystick on my primary dev machine (never did, since I don't play games on it) because I use the keyboard for flight controls. Now I use the mouse and I don't think I'm ever going to look back. No, seriously - its that good. Here is basically how it works CONFIG You can Choose MOUSE as the flight control method. This completely disables the joystick control method! invert the mouse Y axis which determines if moving the mouse forward/backward pitches up/down or does the reverse inverts the mouse X axis which determines if moving the mouse left/right does a roll or yaw (default) COCKPIT The mouse flight/vehicle control works like mouse look in the first person mode; in that you just turn the ship in the direction that you want to fly in. Move the mouse FORWARD to pitch up and BACKWARD to pitch down and moving LEFT yaws left, moving RIGHT yaws right etc ALT - is used to toggle the mouse mode between 'selection' (default) and 'flight' mode. This is only from the cockpit. In Tacops, this key has no effect because the mouse is always in 'selection' mode. If the mouse is not the current flight control method in CONFIG, pressing ALT has no effect. SHIFT - holding down this key (left or right shift) while moving the mouse left/right, does a roll instead of a yaw, if the current X axis is set to yaw. It does a yaw if the X axis is set to roll i.e. vice versa Also in mouse flight mode - LEFT mouse button fires guns RIGHT mouse button fires missiles MIDDLE mouse button selects closest attacker if none, selects closest enemy target MOUSE WHEEL UP/DOWN (if available) cycles missiles
  18. quote: Originally posted by Scrivener: True 3D stars are at the top of my wishlist for BCG/BCO wot? Please explain that because I don't understand what you mean.
  19. Which station did you go to that didn't have this drop-down menu? What race/caste/career are you playing? As Wolferz said, you can eject them or if you are playing Terran/Military, you can just dock at GALCOMHQ where they will be confiscated. And you'll be issued a violation
  20. Its the very first item described in the bcm_manual_rev.htm file included in the DOCS folder of last patch.
  21. I have released the latest patch to the testers. Baring any unforeseen gotchas, I will be releasing it by the weekend. Check the VCF to see whats new in this upcoming 1.08.36 release.
  22. quote: Originally posted by Epsilon 5: quote:Originally posted by KreKol: There is another mention of Battlecruiser in the magazine. In the Mad Dog McCree review (page 116), Matthew Peckham writes "I'd rather play the unpatched version of Battlecruiser 3000AD with my eyes stapled open for 24 hours straight then waste an 11th minute on this game." He gave Mad Dog McCree a 4% rating. He's talking about the Take 2 release, and that kind of comparison makes sense hehe, yep, it sure does
  23. I must be somewhere on the net. Do a search on google and you'll probably find it. In BCM Gold and BCG, I am no longer using that codec for the AVI files EDIT: I did some digging around and came across this Microsoft KB article # 327979. Try it. If that does not work, try downloading and installing the legacy 5.11 Indeo Codec. You do this at your own risk!! [ 03-04-2003, 11:51 AM: Message edited by: Supreme Cmdr ]
  24. quote: Originally posted by Cmdr. WeeGee: Check it out in April's issue p. 44. ...of what magazine, PC Gamer? heh, they gave BC3K 2.0 and BCM good scores. Check the reviews page of the website. I haven't received my PCG issue yet. So, what does it say? What is the spread like? etc etc [ 03-03-2003, 06:52 PM: Message edited by: Supreme Cmdr ]
  25. quote: Originally posted by StarRider: 1. Add-Ons developed by the user community that become popular(sim to HL/CS) could be professionally tuned, packaged, and sold by 3000ad giving written credit to the original author of the MOD. Thats never going to happen. Ever quote: SC, I was really refering to something like Morrowind, where we would have access to the tool to modify worlds, systems, etc, single-player-only. Of couse, there is no support for MODs, but it would certainly add to the longevity of your upcoming titles. I'm not referring to cheats, just missions, like those scavenger missions i wrote about someplace here.Those features can't be done with mods. Significant changes have to be done to the game engine and kernel.
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