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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. Did you read anywhere that a 1.0.08 compliant version of Playmod was released?
  2. Why not wait for the mp Beta patch and then do a LAN party instead?
  3. quote: Originally posted by Dredd: What are we allowed to say about E&B on here? Anything you bloody well like; you're not on my NDA ...of course, you can always send a private message if you want. [ 07-11-2002, 05:42 PM: Message edited by: Supreme Cmdr ]
  4. quote: Originally posted by LordDavid: Your discription is closer to truth than you realize! arghhhhh!!! busted
  5. quote: Originally posted by Sebbit: Well this game does have the best AI ever made (as rated on the Sebbit AI Rating Scale ). There's still some more tweaking to do wrt to a phenomenon I fondly call target fixation. Once a marine gets a primary target, he'll focus on it until something really bad happens. So, you could get into a situation where, are lower AI levels, he is oblivious to hostile file and will essentially pull a Rambo...and possibly die in the process. If you ever wonder why sometimes you can mow them down with only a few of them ducking out of sight, now you know why. The personnel AI in BCG is far, far more advanced than the one in BCM actually. [ 07-11-2002, 04:22 PM: Message edited by: Supreme Cmdr ]
  6. quote: Originally posted by Sebbit: Not to be the one to nag, but... any screenies? heh, I haven't even designed it yet; let alone code it.
  7. OK, thats it, BCG is going to debut at $60 http://money.cnn.com/2002/07/10/commentary...aming/index.htm
  8. I hope you like dying a lot, since you're going to be playing for a long, long time in order to get the money to buy an regular OTS, let alone a RANDOM device.
  9. quote: Originally posted by Epsilon 5:
  10. quote: Originally posted by Sebbit: I don't know, I like gibbing as much as anyone, but I don't think lots of blood and gore should be in a sci-fi game like BCTC. Don't you think 1,000 years from now, weapons will be much, err, cleaner? Don't worry, stuff like that will never appear in any of my games. Ever.
  11. Talk about milking the cow's tits dry.
  12. .....and you can get rid of the patch by reading the FAQ.
  13. quote: Originally posted by DREADA: Ahh man, bet your just gonna love sitting there laffing yourself silly watching a 'fleet cock-up' situation unfold. LMAO!!! Yep, that sounds pretty much like it. Besides, I'd probably be giving tactical tips to either side of battle in order to prolong the carnage cuz am crazy like that. LOL!! can you imagine damaging a cruiser down to the point where you think its about to go boom....but instead it instantaneouly auto-repairs? hehe, you'll know who did that. Man, this is gonna be fun.
  14. quote: Originally posted by Roberto: Are you considering going back to the 'cockpit' view from the previous version? It helped for the atmosphere, giving you a 'sense' of being inside the ship. No. I've already said that I'm not going back to bitmap cockpits because its far too much work for far little benefit. Count the number of crafts in the game and you'll begin to see the picture.
  15. quote: Originally posted by b1bob: Epsilon 5 nailed the problem. I'll defer to his data. Thanks OK, am on it. It could be related to one of the entries in the known issues section of the VCF, but I will know once I investigate further.
  16. quote: Originally posted by Sebbit: Cool. The HUD, if anything, would be what I want changed. In screen shots, the HUD was the same, so that is why I assumed it stayed the same. Yeah, its too cartoony for my taste. But mind you, now everyone is using icons. See Freelancer, E&B etc. Must be a trend or something. I must say that after playing the excellent IG3 demo, I am dying to go back to that nice, clean interface which I had back in the early days of BC. What do you guys think? i.e. a ship HUD interface nice, clean and similar to Tacops. The fp HUD will resemble modern day shooters i.e. the only icons will be the weapon displayed on the bottom of the screen. Other items would be similarly grouped there, leaving the main stream nice and clean.
  17. You can get the scoop here And I agree with the poster who said that pitting these two against each other, won't work. They should have it so that they are up against a formidable foe. Anyway, there is still time to jolt some sense into the powers that be.
  18. hehe, I have no intentions of changing my online alias and/or rank. When I login to a server, I want to drive fear into the hearts of many. Anyway, I won't be logging in to play. I will only be observing, following some hapless fool around to see the kind of trouble he can get into, observing battles....and watching one of the fleet cmdrs swearing at a newbie who refuses to follow orders. ...I can just see it now. Some newbie perched behind an asteroid chewing his nails, while everyone else is being toasted by some Stormcarrier that just warped in. And of course, it so happens that this particular n00b is the only one who has enough missiles to make a difference. But all he wants to do is go to mine on the planet below.
  19. quote: Originally posted by Dredd: Just wondering, but how many of you have successfully carried out a trade blockade against a station? If so, how long did it take? I have, back when I was testing it after I implemented it. Didn't take long because I simply cheated and gave myself a fleet. Then shot everything and everything that jumped in. Took a few hours actually (I had it running on another machine). Then I tried it the easy way (as a second test), by simply disabling the ability for ships to enter the region. Then I just let it run. I swear I could hear the screams from the station. [ 07-10-2002, 10:24 AM: Message edited by: Supreme Cmdr ]
  20. Thats odd. If the shuttle has no damage, then its definitely a bug. But, it works fine here. What moon were doing this on? Earth's moon? Give me a co-ordinate to where you are placing the waypoint. Better yet, go a screen shot from Tacops right after you place the waypoint. Then, after the deployment, send me another shot indicating the shuttle's position. Stick the pics in a ZIP archive and send to [email protected]
  21. quote: Originally posted by T-WOPR: 6 Run the cloak generator, leave with any intelligent officers in a shuttle, let the generator run until everyone on board is dead, and return. LMAO!!! Now thats the worse act of cruelty I've ever envisioned!!! It ranks right up there with transporting someone to a planet, bring him back and if he is infected, send him (at intervals) to different parts of the ship, support crafts etc. Before long, everyone on board will be glowing Green. Hell, you can even simulate a power outtage by shutting down the nuclear reactor, tieing Resnig to a tether and have him lead the way around the dark ship.
  22. quote: Originally posted by Commander Elio Jason: ummmm...... are we there yet(referring to BCM mp)? What do you think?
  23. woohoo!! The pre-orders page is up!! Gonna go pre-order later today. I have high hopes for this one - if its anything like Privateer. But I swear if they botch this....
  24. Pathetic really. I watched the Connie Chung interview with the photographer last night. Of course, CNN has been pimping this one all day. I feel worse with each broadcast. But, hey, thats the system for you. And the sad thing is, none of the officers have been taken off duty pending an investigation.
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