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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by Spider-man: damn SC, you mean you don't want ME on your beta testing team??!?Especially after all those carefully worded posts about my stepwise troubleshooting efforts? I'm crushed. /me snaps a new web cartridge into his webshooter... hehe, keep doing the research. Who knows what might happen in the end.
  2. quote: Originally posted by Duncan Idaho: Elenkis, I'm being lax: I should have stated that pretty much any other Direct3D using game or app will not work either after BCM has been run the second time on my machine, (or the first time for the machine belonging to my friend upstairs). This includes DXDiag. I get the very same error that BCM gives from any program that attempts to use Direct3D. Idaho GCV-Futeki Yep. Thats the #1 symptom of a driver trashing the DirectX buffers. The culprit? video and/or system drivers. In fact, try this. Boot to Safe Mode and remove ALL the video drivers and monitors in there. Then reboot. Once prompted, install the latest video drivers, monitors etc. then DirectX 8. If you are lucky, it will be cleared. You can also use the system tools and have it check all your system drivers, replacing any version that has been trashed, deleted etc. You will need the CDROM for your OS in order to do this. I think under win9x, that tool is in the accessories section somewhere. [ 01-22-2002: Message edited by: Supreme Cmdr ]
  3. quote: Originally posted by Spider-man: Hot damn, Elenkis, nice post. I'll try the OS reinstall after trying fresh bios and driver installs (if they don't work). Currently running the 3Dmark2001 torture-thon, no problems yet. I would really hate to go to windows XP at this point, but if it works it's worth it. Improved system stability would really be nice, even if games don't run as fast... Yep, those are kind of posts which help. In fact, Elenkis, please send me email ([email protected]). Since you have beta testing experience, I'd like you to join the Beta testing team. Note to some of you n00bs who are new here; this is how I select most of my core testers. From right here in the community after careful observation of their participation, assistance etc. Anyway, Spider-Man, I think you should first try re-installing the OS on top of itself (no need to go for broke with a format/install yet). Then re-install all your drivers etc. In fact, you should go into Safe Mode, REMOVE as many drivers as you possibly can. Then when prompted to reboot, do so from floppy (I assume that you have a startup disk. If not, create one) or your win98 CDROM and then re-install. Once its all installed, go and install all drivers, DirectX etc. Then do the same for BCM (uninstall, reinstall, patch). [ 01-21-2002: Message edited by: Supreme Cmdr ]
  4. quote: Originally posted by Duncan Idaho: This is the same error I've always had, (same error for the guy upstairs), and deleting that file didn't alter it. Can't wait to get it set back up the way I like it. I HAVE noticed one (unrelated) thing: I run my desktop at 1024x768x32bit. If I run BCM with my desktop at that resolution, 1280x1024 does not show up in BCM as a usable resolution, but I get a horde of strange (1280x768, 1280x920 etc) resolutions. Thats a standard system crash and doesn't tell me anything. I'm still of the opinion that it is system driver related. Thats how the screen res enumeration works. If you have your desktop at a lower setting, the game doesn't offer anything higher. This is a safeguard against choosing an invalid screen res. In fact, if you are having problems in fullscreen mode, you can run BCM in a window mode that takes up the fullscreen. If and when it crashes, you will be able to see the error log window. If it is a BCM error, you will see a BCM message. If it is a system error, you will get the fatal system info from the OS (which you posted above). EACH time BCM generates an internal fault, it WILL display it because it KNOWS where it came from. Anyway, try this. I am going to assume that you wish to run in 1024x768x32 bit mode. set your desktop to 1024x768x32 bit mode run BCM with the /w2 param Doing the above will run BCM in a 1024x768 window but since it is the same res as the desktop, it will fill up the screen rather than just a portion of it. [ 01-21-2002: Message edited by: Supreme Cmdr ]
  5. quote: Originally posted by Spider-man: Oh yeah, thank you for the nice explanation of corrupted save-games. I understand what you mean and you're right, #4 is probably the answer in my case. Not a problem. Obviously you are having issues and we have to figure out whats causing them.
  6. Reviews should be taken with a grain of salt. And what gamer's should bear in mind, is no different from how you should think when you read a movie review. Basically, reviews are based on the reviewer's opinions. You have to decide whether to take the plunge for yourself. Or not.
  7. quote: Originally posted by Duncan Idaho: It seems niether of these problems are particularly common, it would be interesting to figure out what exactly causes this issue. A third friend of mine has purchased the game, he's running XP, but has a very similar machine to mine. I'm curious to hear how he makes out with the game. Idaho GCV-Futeki Yeah, we should try and pinpoint this. If its a system setting etc, then it needs to be included in the FAQ once discovered. And that issue about rebooting after running BCM is definitely a system (most likely video) problem. I ran into that awhile back and it was due to video drivers. You may want to look into that and even re-installing DirectX 8.1 and your video drivers again. Keep at it and let me know how it goes. btw, have you tried deleting the bcmconfig.ini file and using the default (you can turn off the music if you like) setting for awhile to see what happens? Also, what level of acceleration is your video card set to? Have you tried reducing it by one notch (from the default setting of full acceleration) to see if that makes a difference? [ 01-21-2002: Message edited by: Supreme Cmdr ]
  8. quote: Originally posted by Dredd: Damn AI, how can you move a ship based weapon into a shuttle...... LMAO!!! I guess you missed that entire thread in which we were discussing the antics of intruders? Search for it. I think its got 'intruder' in the subject. Intruders will steal anything they can get their hands on. If you think that them stealing a ship based weapon is anything, wait'll they nab a reactor and try to shoehorn it into a shuttle. We've had hilarious posts in the Beta forum and mailing list where we were talking about how hilarious it would be to round a corner and see four intruders lugging a reactor down to the launch bay. Sure, I could prevent it, but for the comical benefit of the whole affair, I left that in. In fact, they also used to kidnap your crew, until I suppressed that one. [ 01-21-2002: Message edited by: Supreme Cmdr ]
  9. quote: Originally posted by Grayfox: farenheit 451 rings a bell lol LOL!!! I was just thinking the same thing.
  10. quote: Originally posted by Oban: FYIFor those of you with an Asus motherboard and a GF video card, Asus just relesed a 23.12 driver for the nvidia GF cards. Cheers Oban 1. Please edit your post and add a direct link to it. 2. Please reword your post so that it actually MAKES SENSE. e.g. What does the Asus motherboard have to do with the GF3 board? Your post seems to indicate a BIOS update. If it isn't, why mention the Asus 'motherboard'? Did Asus release their own 23.12 drivers due to their own mobo? Is this driver for the Asus branded GF3 boards? etc etc [ 01-21-2002: Message edited by: Supreme Cmdr ]
  11. quote: Originally posted by Vanethian: Easy! Throw away the VIA Motherboard Uhm, don't say that please.
  12. quote: Originally posted by rockinit: I have upgrade my system with Asus 8200 Deluxe Geforce 3 Ti 200(AGP)(22.80 drivers), Windows XP, and VIA 4in1437[a] drivers and updated my sytem profile.The game still crashes to the desk top 10min into the game. Is there anything else I can do to get the game not to crash? Edit the shortcut and add /w1 /d5 parameters. Now delete ALL the files in the SAVE folder and start a new ROAM scenario. When it crashes, you may or may not have a window pop-up. If you do, see if you can write down what it says or do a screen cap of it. Then, from the folder where BCM is installed, look for all the files with the .LOG extension and send them to me at [email protected] with an explanation of what the problem is, who you are etc. I am going to assume that prior to trying the above, that you have uninstalled/re-installed/patched BCM to the latest version (using the FULL 1.0.04 patch) and starting from a new BCM environment. The other two of you in this thread may want to do the same thing. The game runs in fullscreen by default and a video issue may/maynot prevent the diagnostics window from being displayed. Which is why you are asked to run the game in a window. And the /d5 parameter is the highest debug level which outputs a lot of critical data (and makes the game run horrendously slow!) which may/maynot help me identify what is going on and why it crashed. The downside is that with /d5, the game will be slow but you have to keep playing it until it crashes or terminates with a fault error. In fact, once you start, you should try to run at the default resolution (640x480) in order to speed up processing. Running at a high res while trying to isolate a problem is going to kill performance with all the debug info logging that is going on. [ 01-21-2002: Message edited by: Supreme Cmdr ]
  13. quote: Originally posted by Spider-man: I do have a saved game that will crash every time somewhere between 5sec-90sec of being restored (sometimes CTD, sometimes a hard lockup requiring reboot). If this sounds like something that SC or someone else wants to look at, I'll pack it up and send it. Again, I'd like to know if it is corrupted, if it works for you, or if there is some other problem. Yeah, I'd like to take a look at it. Saved game corruption can manifest itself in any number of ways HDD failure e.g. lost clusters etc System failure e.g. bad clusters (from #1) being written while the file is saved Incompatible saved games e.g. using 1.0.03 saved games with 1.0.04. This usually happens if you applied a patch incorrectly or didn't delete all the files in the SAVE game folder when applying a patch which specifically indicates that the file format has changed. Resuming or restoring a game which then fails, does NOT necessarily mean it is the saved game. Once the file is loaded, the screen then switches to the configured graphics mode, all the graphics engine requirements (buffers, res etc) are all loaded. Now, if the graphics card settings (either in display properties, BIOS, DirectX etc) are suspect, it will fail to init and will exit or give a hard lockup. This is one way in which a saved game can be suspected of crashing the system, when in fact it is NOT necessarily at fault. From what I've read so far, you definitely have a system problem and I don't know how you're going to fix it. Everything I know about is in the FAQ and I have nothing else to add. As such, you're going to have to research this one on your own I'm afraid and find the common denominator (audio, video, chipset, BIOS, DirectX etc) starting with the reduction of the hardware acceleration on the video card. More often than not, Quack-heads (read: Quake) download a plethora of video and system optimization tools (e.g. NVmax) just because it is available - then totally screw up their system (overclocking the card, messing with the BIOS settings, pissing about with display property settings) beyond repair. Of course, as long as Quake or Unreal works, they don't frigging care. Then you get into that age-old, braindead and stupid notion : "...well all my other games work". The fact is, EVERYONE thinks that because they know what a commandline looks like, that it makes them cool enough to go pissing about in their system. And most don't even know how to change a car tire or even check its oil level. Yet, without qualification, they continue to piss about with their systems and then come crying to us [developers] when it all goes wrong. And THAT is EXACTLY what I have NO interest in. NONE whatsoever. I don't care if someone has a $5K, top-of-the-line machine and is the bees wax. If you go pissing about with it, I do NOT want to know about it. PERIOD. In your case, I would suggest that you QUIT pissing about with your machine, reset the BIOS to its defaults (for now), re-install its latest BIOS, DirectX and ALL your drivers. Then download a system intensive program such as 3DMark2001 and SiS Sandra and stress test your machine - BEFORE - you even consider re-installing and patching BCM. [ 01-21-2002: Message edited by: Supreme Cmdr ]
  14. quote: Originally posted by Duncan Idaho: As for sending a save game, I will do that as asked, though I will likely wait to see what XP does for me. Well, if you upgrade and then you no longer have the problem, that just defeats the purpose doesn't it? BEFORE you do upgrade, try to reproduce the problem and get a suspect saved game profile in my hands. Then remain on a holding pattern until you get feedback from me. If it is something suspect on your system, you upgrading to winXP will just mask it. I'd like to isolate it (assuming it exists) and find out what the problem is (either in BCM or in your system) before going further. Thanks for your co-operation. [ 01-20-2002: Message edited by: Supreme Cmdr ]
  15. quote: Originally posted by Spider-man: SC, I noted in my message that my system info had changed. I supplied that information in the content of my post. I will now update my profile. It's going to be hard for me to get help here if you attack me directly. (by the way, there are THREE items missing from my old system profile {mouse/joystick drivers, etc). This is not "half"). [ 01-20-2002: Message edited by: Spider-man ] If posting your specs in a forum thread were important, the need for a System Profile would not exist. If giving you directions and pointing out HOW things are run around here is considered an attack, you might want to think twice before posting. And please don't make something out of nothing. I wasn't attacking you in any shape or form and I am quite puzzled that you would regard my post as such. Oh well. [ 01-20-2002: Message edited by: Supreme Cmdr ]
  16. I thought it was absolute rubbish. The B5 franchise is dead [ 01-20-2002: Message edited by: Supreme Cmdr ]
  17. quote: Originally posted by Fractux: Of yeah, BTW, just wondering SC if we'll ever get to use those landing skids, and/or what their original intent to have was if they are not planned on being used? As they kind of look like giant skiis... maybe down BC downhilling? (oh no... here we go again...) Those earlier models (all the 3 BCs and the IC MK2 had those landing skis) were based on my original technology. I moved on to cushioned air stabilizers, which made the skis obsolete.
  18. I can't be bothered with those folks any more. We've had a lot of emails going back and forth. Here are the latest From/To Martin (reviews editor) >Hi Derek, > >I've just got back from a bout of Influenza, so aplogies for the delayed >reply to your emails. Sorry to hear that >To be honest, I'm quite shocked at your reaction to >the review, stating that you've been ambushed and that the review was not >a review but an attack. Sure, I understand that you're annoyed at the >score. BCM is your baby and obviously it's never nice to hear criticism of >something you've invested so much time into. However, as reviews editor I >decided that the best person to give the game to was Paul Presley, a >fourteen year veteran of PC games journalism - one of the most respected >games journos in the UK (and not a "git" as you call him in your email), >and one of the most dedicated gamers I have ever met in my life. Paul >invested a hell of a lot of time in the game, so that he could be sure of >getting his review right. Both he and I knew that a game with such a huge >scope for gameplay deserved a huge amount of attention and time. It >received both. Paul ran the game on six different Hi-spec machines in the >office, experiencing varying degrees of problems and bugs on each. We >reviewed from the boxed copy of course, and the fact that the game would >hardly run until we patched it several times with the multitude of patches >which came out after its release should surely speak for itself. I'm glad >that your game is selling well, and I've taken on board all of your >comments. It's just a shame you couldn't do so graciously with ours. Well, thanks for even responding. While I believe what you're telling me, I, like so many others (even most of the industry reviewers who have reviewed the game) are just puzzled by the sentiments in the review and indeed the message therein. The score is not really that important because everyone knows that it is mostly difficult to score games - especially the BC games. Frankly, while YOU may have a plausible and reasonable explanation, I'm NOT for one minute, buying any it. To wit: "If you can get past the bugs you soon seen that while the potential for a mammoth game is there, the actual implementation - not to put too fine a point on it - sucks." Then, he posts a Windows BSOD with a caption. How come you guys don't do the same for other games? Case in point, I was playing RTCW this weekend and had the SAME problem (as do MANY others). This can happen for a variety of reasons - and not just in BCM. To make things worse, he says "This is how 90 per cent of your Battlecruiser sessions will end. Guaranteed. Even with the patches." Not only is that pure and utter bollocks, I'm quite shocked that YOU of all people, would let that in the magazine - legal implications notwithstanding. Paul goes and spends an ENTIRE paragraph on my design decisions. Fourteen year vet or not, isn't the NORMAL reviewing process supposed to be about what the game IS and not what the reviewer wants it TO BE? Some examples: There are 25+ castes and 13 alien nations in the game. The primary role in the game - and *all* BC games - has been as a Terran Military Commander (GALCOM). In BCM, a campaign for the main GALCOM opposition (The Insurgents) was also included. It says that right there on p8 paragraph 4 of the manual. The design never called for a campaign for ALL the race+caste combinations (e.g. how do you create a campaign for a Trader caste?). While in ROAM (non-campaign) you can use any of the race/caste combos. The history of the game world (in the appendix) is clear and those familiar with it (or have read it), know what to do. Trading is very lucrative. And ALL these have been around since the BC idea was conceived back in the early nineties. As such, they are part of my world - AS ORIGINALLY CREATED. In multiplayer, there are significant benefits to being a trader and not part of a conflict. How? Because you can get into areas where other castes can't and e.g. be able to sell arms to both sides of a particular conflict. And as for being a defenseless trader. Thats just more rubbish. You can choose armed or unarmed transports. PLUS, you get an escort when you launch from a station. PLUS, traders are NOT attacked or engaged as often as, say, military castes. Why? because they are flagged as harmless. Traders, Scientists etc only have to avoid raiders in the space ways. If you read the game manual + appendix data and use the tactics provided, you will NEVER be boarded. And even if you DO get boarded, you are more than equipped to deal with it and also prevent stealing of your crafts. And the reason you CANNOT board other ships or stations, is because I was NEVER designed to do that. That feature has NEVER been in ANY BC game. Period. In fact, it is such a complex venture (if you think my AI is just about rolling of a dice, then neither one of you knows *anything* about my games) that its not as simple as beaming troops to a ship. You HAVE to handle it accordingly - then you have to figure out HOW to know what the hell is going on at the target - a way to extract your team - what to do once they've beamed over etc. This feature has been requested since the first BC title, but I never once considered doing it (perhaps in XP1 addon) because it is quite complex. The fps mode was designed specifically for enemy base incursion. Why is that wasted? And yes, you CAN order your marines as a team IF you know how to do it. (I didn't know that there was anything confusing about point-and-click). And they will stand around (or take cover) if they do not detect enemy, are out of ammo or do not have the proper weapon to engage. Thats why you use Tactical/Crew and ensure that whoever you are beaming down to a hostile base, is equiped to do so. In fact, there are several posts about tactics used by gamers to do JUST THAT. I could go on and on and on and pick apart EVERY aspect of that attack piece (no, its not a review in the very least) with plausible AND factual data, but I'm not going to waste my time because this is all after-the-fact now. I am only responding because you were kind enough to take time out to reply to my original post. I mean, here is another example of what I'm talking about.... "Hence Battlecruiser comes off looking ill-thought-through, amateurishly coded and riddled with holes." Ill-thought-through?!? Amateurishly coded (!)?!? Isn't that libelous? ESPECIALLY for a magazine of PCZ's calibre? C'mon Martin, was Paul playing a DIFFERENT game from the rest of the world - and indeed industry veterans (Andy Mahood (PCG), Denny Atkin (CGM), Jeff Lackey* (CGW) et al)? WHY was I not contacted** if Paul was having config problems (which is EXACTLY what it sounds like)? WHY was this NOT mentioned in Richie's emails (which I sent to you) to me? In fact, it wasn't even mentioned. Period. Several other reviews have popped up since the PC Zone one and neither of them even remotely echo ANYTHING in that review. Martin, as I mentioned before, I am more shocked than pissed at the review. Even X:BTF was and IS riddled with bugs. And even IWar2 had bugs at release. I just went back and read BOTH of those reviews in PCX back issues. NONE of them even talk about those and the general prose of those reviews is a lot more positive than the BCM one. The point? These games are all different and are geared toward different gamers, but this review is borderline attrocious. And as I've mentioned before, seems to be nothing more than an attack piece - a sort of payback for that whole PCGPCZ skirmish over the BCM demo exclusives back in 2001. That sort of accusation means that somebody at the top (Richie?) had to be involved.For one thing, Richie clearly told me that there were TWO of them working on the review. In the end Paul's name was tagged to the review. This leads me to believe that if there was anything nefarious going on, that would be the reason for Richie to excuse himself from it - seeing that it was him and I going through that whole demo skirmish and him doing a ludicrous review such as this, would just stick out like a sore thumb. And is it by pure coincidence that PCZ gave the game the most scathing review and lowest score to date? Think about that for a minute. Lets put it this way. I have a LOT of friends and contacts in the industry and media (you probably already know this) and a lot of people are talking about this PCZ farce. This is a VERY small industry and one in which alliances shift all the time, people move around etc. Whatever went on here, will come out. And as such, I'll be the first to know about it. Guaranteed. It is all just a matter of time. And if its one thing I have, it is both time and patience (tenacity doesn't even factor in here, because with me, it is a given). I won't soon forget. Anyway, I asked you to look into this, knowing that there wasn't much that you could do about it anyway. Nevertheless, thanks for taking the time to respond; and I hope you feel better. cheers *===================== ANONYMOUS POSTER: Well, Battlecruiser Millennium has been out for a while now, and my friend at EB says it's selling pretty well at his store. So what's the score, reviewers? All those years drooling at the prospect of this latest Derek Smart venture to pick apart, but I haven't seen a word. Has anyone here played it? JEFF LACKEY: I just turned in a review for CGW. Forgetting Derek Smart and all of the history, I thought BCM was an interesting game. Definitely not for everyone. What it offers is a very high learning curve, an enormous number of options, and at heart a huge universe in which to role play. There's no "story", and not much interaction in terms of news from around the universe, etc. I.e., there's no game driven story at all. However, if you're the kind who can role play in your mind, creating a story as you wander the universe in a completely free-form mode, doing everything from fighting to trading to smuggling, etc. you might really like it. I didn't see any of the instability issues I've seen some people complain about (ran it on three very different machines) and while the learning curve is steep, if you study the manual and the online appendix, pretty much everything you need is there. Frankly, I think the graphics do the job just fine. If you're looking for a flashy game with lots of fancy graphics, this probably isn't the game for you anyway. And there is a lot of stuff going on. I just ran into a huge battle going on around an orbiting station, with space marines zapping each other, fighters going after each other, a couple of battlecruisers throwing missiles left and right, etc. And on the periphery are mercenary traders, sitting and watching and waiting, and then running in and grabbing cargo pods (the space debris, basically) from destroyed ships, and then ducking back out to the periphery. I jumped in with my carrier and launched a couple of fighters to help protect the station, they got a couple of kills, and now I've got intruders that have invaded my ship. I forgot to shut down the power to my launch control (doh!) and at least one of them has escaped and stolen one of my shuttles. Arghh! After the battle was over, there was a disabled cruiser - I'm going to try to have one of my marines get into a shuttle and tow it to a station for some extra cash, and the added prestige. Then I need to go back to another star system and recover a mining drone that I left on a moon to see if it loaded up with any rare minerals. That's the typical type of action in the game. Again, there is no game generated story - no radio broadcast from a commanding officer saying "Lackey! Quick! Head to system so and so, we've got a major insurgent uprising, and you need to put it down!" (at least not in the free-form roam mode, which is the core of the program.) There's no story in which two of your fighter pilots are having an affair, or one of your engineers is jealous of your job, etc. There's no news reports that something odd is going on in a certain system. Etc. But - there is a very large universe with a lot of "stuff" going on, and if you are the type who is willing to create the role playing in your mind, the game can be a lot of fun. I'm still playing it after turning in the review. I was very surprised, frankly - I expected a much poorer game. ===================== **===================== JOSE AYALA (GAMING GROOVE): I've known Derek Smart for the last three years now, and while he might be one of the most outspoken characters in the gaming industry today, he does something that not many developers are willing to do these days, and that's to listen to their fans. Like Someguy said, Derek tighyly controls the 3000AD messageboards because a.) they are there only for owners of the game, (you need to send in your CD Key and then wait for the mods or Derek himself to approve your account), that seek technical support or to be part of the BC community and b.) it is his stomping grounds. Personally, I like the fact that he keeps a tight control on the forums. After all, I'm sure most of you don't like to read through constant flames about Derek or the BC games. There are plenty of boards out there already that specialize in just that. If you want to try, post something about Derek on the Voodoo Extreme forums and you'll see what I mean... : ) When I go to the 3000AD forums, I just want to interact with other gamers and share battle stories and experiences. What's so wrong in showing respect towards other people? The 3000AD crew won't allow any flames towards other members or the 3000AD team. And again, what's so wrong with that? Even if Derek is outspoken, he is one of the most professional and respectful persons out there, when the person deserves to be treated respectfully. As for the BC franchise, no one is arguing the fact that the first game was released prematurely. This topic has already had enough coverage to last a lifetime. But the truth of the matter is that BC3K v 2.09 and BCM do deliver the goods. Both games give players a totally free-form universe where they can do whatever they want to do, something that hasn't really been delivered on the PC since Elite. Freelancer promised a similar universe, but Digital Anvil is mum on the subject, so is Microsoft. The game does contain detailed stories for all the races on the game, as well as a nice conflict between GALCOM and the Gammulans, which is most apparent when people play through the Advanced Campaign Module. Still, even in Roam mode, players can follow this storyline depending on the race and caste chosen. Yes, it does ask of gamers to roleplay in their minds, like some posters have stated here, but with so many possibilities already offered by the free-form universe, this is quite easy to get into. The 3000AD team has stated on coutless occasions that the BC games are niche titles...not everyone will be able to get into the game. And personally, that's fine with me. After waiting so long for other companies to deliver similar experiences, (who can forget X: Beyond The Frontier, Freelancer, etc), the BC series does deliver the goods. I won't kid anyone though, you will need to dedicate at least two to three days in order to learn the control system and nuances of controlling your ship, personnel, fleet, etc. But the truth is that the manual and the online docs cover everything you need. Considering some complex sims are shipping with only electronic docs, (like MS Flight Simulator 2002), and the complexity of the game itself, this was a wise decision. I guess my point is that most people have read the extensive coverage given to the release of the first game that they won't give BCM the shot it deserves. The truth of the matter is that 3000AD always stood by their product; they fixed it, released it for free, re-released as a bargain product with Interplay, all of which lead to the release of BCM. And just like they did with BC3K, 3000AD has already provided excellent support for the game. (Most people tend to think Derek does all the work at 3000AD, but the truth is that he has an international team of programmers that also deserve a large part of the credit). My point is that people should give the game a chance. The experience is amazing, and with the support shown to this day and in the past, it should only get better from this point on. If you didn't like it in the past, you should try it again now. Even if you don't like Derek, the fact remains that BCM is an excellent simulation. ===================== From Dave (editor) I know that you're in correspondance with Martin, my reviews editor, over this, but there are certain points in your e-mail which I must respond to. "And as I've mentioned before, seems to be nothing more than an attack piece - a sort of payback for that whole PCGPCZ skirmish over the BCM demo exclusives back in 2001." PC Zone has never and will never compromise our integrity over an exclusive demo or review going elsewhere. And to be honest the BCM demo was never a high priority for us - in terms of the demo it was unlikely to add much to our sales figures. "And is it by pure coincidence that PCZ gave the game the most scathing review and lowest score to date? Think about that for a minute." I refer you back to the statement above. We are a professional magazine and never have a hidden agenda. Remarks like this prove are highly inflammatory and unprofessional, especially given your earlier remarks about libel. "Lets put it this way. I have a LOT of friends and contacts in the industry and media (you probably already know this) and a lot of people are talking about this PCZ farce. This is a VERY small industry and one in which alliances shift all the time, people move around etc. Whatever went on here, will come out. And as such, I'll be the first to know about it. Guaranteed. It is all just a matter of time. And if its one thing I have, it is both time and patience (tenacity doesn't even factor in here, because with me, it is a given)." You don't need patience. The truth is already out - we reviewed the game as it arrived out of the box. If we're given early code then we go back to developers with issue. If we review a box copy then we expect it to work out of the box, especially on six different machines in the office. We have never had a problem with any other game like this. If it's of any interest we're starting a new reviews update section in the magazine, purely to look at buggy products that are considerably improved by patches. When we're happy that the patch-go-round has finished with BCM we will take another look and review it as we see fit. This is the same for any game. To round off, we're always happy to talk over reviews and explain ourselves. We're open, as I hope you are, to constructive criticism. Cheers, Dave Woods To Dave Hi Dave, I think we've all spent enough time on this already and there's nothing more for me to add. My opinions remain unchanged and I stand by them as originally written. I'll take what you said into account and leave it at that. If you guys wish to revisit the game (e.g. once XP1 is released this Summer), fair enough. Your call. Quite frankly, at this point, I really don't care what you guys do or don't do. Its your mag. Its my game. At the end of the day, we all do whats in the best interests of our respective properties. As I said before: I won't soon forget. Period. cheers ps: I have a few PCZ reader letters bound for PCZ which were also sent to me. You might want to read them. [ 01-20-2002: Message edited by: Supreme Cmdr ]
  19. quote: Originally posted by Fendi: Wasn't Aramike also a reviewer in the past before becoming a 3000ad moderator? No
  20. quote: Originally posted by Spider-man: good suggestions. I'm not running anything but Explorer and systray and I let win98 manage my virtual memory. I did adjust the bios settings one at a time, but I'll go back to a default state and a clean install. I'll post the results in the next 48 hours or so. I never touched the "Best Image Quality setting" Here's hoping. I find it rather odd that you spent so much time and effort on such a time consuming and INCONCLUSIVE venture - YET - you don't even know HALF the information required for your hardware system as indicated in your system profile. [ 01-20-2002: Message edited by: Supreme Cmdr ]
  21. quote: Originally posted by Duncan Idaho: I know what you're saying, SC, hard to fix what you can't reproduce. But, it's hard to 'reproduce' a seemingly truly random event. (If there IS a pattern to this corrupted save problem, I haven't seen it yet). But the fact it's not only happening to me might be at least a pointer to a valid problem. Nope, its not. I'm a developer not a magician. Unless I can reproduce it, I can't fix it. Period. End of story. Thats the way it is and always has been. As I said before, I (like most) get NO such problems. Besides, you shouldn't be running such a powerful machine on an inferious OS anyway. Get winXP. If you can reproduce it with a BRAND NEW game profile, then send in the saved game and I will take a look at it. If you send me a saved game that is NOT from a BRAND NEW game and created with the CURRENT version of the game, you'll regret it. You HAVE been warned. And WHY on Earth are you running the standard win98 default mouse driver instead of the MS Intellimouse software that is designed for that optical mouse?!?!? [ 01-20-2002: Message edited by: Supreme Cmdr ]
  22. what the?!? LMAO!!! Anyway, in the future, can you please link to such large files instead of embedding the image in the post? Thanks [ 01-19-2002: Message edited by: Supreme Cmdr ]
  23. quote: Originally posted by Duncan Idaho: I have one truly annoying problem with BCM: I've seen others mention it. I have a problem with perhaps 1 in 5 (or so) saved games being somehow 'corrupt' so that it is unloadable, (i.e. hard crash after loading, and the save will do the exact same thing every time you try to load it...and mind you, I mean 'hard crash', not CTD, you must power down to get out). It's become annoying of late, because it often costs me hours of work to lose a save like that. Having read through the forums, I've seen others mention corrupted saves, any idea what's causing it, and any ways to stop it, or at least make it less likely? I'm dying out here, and losing 5k exp or so per time I lose a save. Thanks in advance for any ideas, or input. Idaho GCV-Futeki Not a clue. Works fine here. I have a saved game one machine that I've been using since the last patch. In fact, even though my dev version is completely different, that particular machine is configured to always contain the current public release version. Unless you have solid proof and reproducible steps, there's not a darn thing that I can do. And the other posts you mention, you might want to read the entire threads as most were related to using incompatible saved games across versions.
  24. quote: Originally posted by Papi: Welcome Vanethian, more reviewers dropping in,.... hmmm, is that good or bad? hehe, he actually reviewed it, then contacted me about doing the music track for XP1 (thats how much he liked the game). So, I figured, why not? In fact, he has already done two music tracks in the past two weeks. Man, they are *incredible*. I just finished listening to the second one he sent yesterday. He is going to be doing a whole CD worth of music tracks for XP1. Even the GameSpy reviewer (Craig) also a writer, is also going to be authoring the BCM strat guide I mentioned in my latest GNN brief. He did all the manuals etc for Railroad Tycoon II etc. [ 01-19-2002: Message edited by: Supreme Cmdr ]
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