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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. Anyone remember this blast from the past? http://www.granhaug.no/mikael/pics/Battlecruiser.jpg
  2. This outta be fun. Statement from the SC coming up soon.
  3. AILOG is my own internal language which I developed and is based on my PH.D. thesis. It is not available in public, hence the reason my thesis is suppressed (not listed). AI is very complex - so yes, I'd suggest you follow the links I have provided to some good AI resources.
  4. 37 on 4.4.00 (check the start date of BC3K) Gallion! LOL!
  5. heh, had something come thru tech support the other day. This guy kept sending us email, with the same issue about not being able to fly the ship. about a week later and over 5 emails, we discovered that he hadn't turned off the auto-pilot. The funny part of is that, he said the AI in the game was touted so much, that he actually thought that the AI wouldn't relinquish flight control to the Flight Officer, because he had a low AI rating. I was laughing so hard, I think I hurt my spleen.
  6. quote: Thanks for taking the test. You are person number 6631 to take it. Your type is: SAE. 3% of respondents so far fall into that type. The numbers below represent percentage of how many times you selected a given suite when given the chance. Since there are 15 questions for each suite out of 30 total, the number will add up to 200%. 50% thus means average for each suite, and 100% is the maximum score. Your answers were split as follows: Socializer 60% Achiever 53% Explorer 46% Killer 40% People of type SAE play the following MUDs. Click on the name to see the MudConnectory entry, and on the profile to see detailed statistics from the database: A Reflection of the Wheel (22% of 9 are SAE) Asritya (15% of 20 are SAE) Rivers of MUD (14% of 35 are SAE) Hidden Worlds (12% of 25 are SAE) Burning Lands: Amtmud (12% of 25 are SAE) Following known mud.people most closely match your profile (number describes relative difference): Damion Schubert - Lead Designer of Ultima Online 2 and Meridian 59 (6) Russ Taylor - Creator of the ROM code base (8) Henry McDaniel - Creator of the "Encylopedia of MUDs" project and HUB MUD codebase (14) George Reese - Creator of Nightmare / Dead Souls LP mudlibs (14) Michael Elizabeth Chastain - Original MERC coder; now maintains gdb at Redhat (20) Derek Snider - Creator of SMAUG, implementor of Realms of Despair (20) [This message has been edited by Supreme Cmdr (edited 04-06-2000).]
  7. Yeah, I love that show!
  8. Tac, am still waiting for your .HTML version.
  9. For one thing, the BC3K titles are too huge to port to any console. If there ever is a console variation of a BC3K game, it will be based on XC, dumbed down and geared toward the moron market* (your words, not mine). *moron market - the millions of people who buy console games, resulting in billion dollar revenues. [This message has been edited by Supreme Cmdr (edited 04-05-2000).]
  10. Thanks tribe!! Anyway, am taking the day off tomorrow. How should I spend it - besides changing diapers? (not mine, yer git, the baby's! )
  11. Congratulations!! We'll make a commander out of you yet.
  12. Have a good cry?
  13. Di, if you can build it and run it, why do you need someone to send it to you? Didn't you read the .txt file in the archive?
  14. I own all the domains, so yes, they will stay the same. In fact, www.galcom.net is already online and pointing here. That will be the main multiplayer hub. My birthday is tomorrow. Where do you think that game start date for BC3K came from. Anyway, you guys want to have a birthday bash, start a new thread. [This message has been edited by Supreme Cmdr (edited 04-03-2000).]
  15. Probably not. It is unsupported.
  16. OK, we're going to start migrating the site in the next few days. So, if you can't get in, or things seem weird, don't panic.
  17. perfect score for both respondents You guys are making my work too easy.
  18. ...some chic named, Melissa, whose ex-boyfriend gave me a clobbering (from behind) when he caught me at the local theatre (in London), with her. Apparently he couldn't take no for an answer. *******, he should try that now! I got even - I dated his sister shortly after Melissa and her family moved to Watford.
  19. Gummy went fishing and all he caught was this stuffed herring. www.firstworld.net/~andergum/JA-fish1.jpg
  20. You should not have to modify the script in order to get Fleet C&C. That line you uncommented, will disable Fleet C&C if GALCOM HQ is ever destroyed. The line that gives you Fleet C&C is the one that actually creates Karl on your ship.
  21. The only problem is with the layout. I wanted them all to follow some sort of convention for readability. Only Tac's one is clear. IIRC, the Insurgent one has blurry images etc and not a very good layout either.
  22. Netrek?? looks good however. btw, some of you have a penchant for creating topics with the most cryptic descriptions. Please try to be more creative.
  23. No problem, we've got a few more days to go. This month, I'm going to promote all Fleet Leaders who are not testers, to tester status because only the beta testers will have access to the upcoming beta before I release it as an open beta. This way, we can iron out all the kinks and prevent a diluge of bug and performance reports. In fact, thats why I have not released a version to testers yet, they're just as bad, when it comes breaking stuff and keeping me up, nights.
  24. Thanks Mark. You just restricted his ability to post - I banned him outright and deleted his records. And yes, this is a private board, and with IP logging as well as the intro warning, anybody coming back to the site under a new alias, is invading a private board and leaves him/herself open to legal action for which their ISP is liable. I've had ISPs yank at least 4 accounts from some disruptors, so, I know what works.
  25. Looks cool! Can't wait for it to come out!
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