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Roberto

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Everything posted by Roberto

  1. I wonder if this is in anyway related to why shuttles dont halt when they reach a waypoint which is set to HALT (maybe)
  2. I also have another question, which I was tempted to put in the tech support, but I figured I would ask here first just incase this isnt really a design issue. If your marines are transported to a planet, and they have more than one weapon, should they swap weapons when one of them has run out of ammo?? (fires rocket launcher untill empty, then just sits there although he has a ZS10 rifle too!)
  3. Ive a question for you guys who have been playing the beta longer than any of the rest of us. Now Im not new to BC (got all 3 versions here at home right back from the start) but I am stuck on a problem with BCM. Could some one PLEASE give me a tip on how to deploy marines on the planet with a shuttle (using TACOPS) with out killing them all!! And yes, Ive read the manual about it, but for some reason, they always die (height deployment problem???). Ive tried diffrent combos of waypoints to see if that works, even spent time looking at the height of the terain to see if the height at the way point incase thatw as the problem. Any ideas?? Ive got to be missing something simple here. Been over the manual again and again (pages 30-33), but still cant figure this one out. Also tried selecting diffrent types of marines after looking at the VCF.
  4. Well, I know its been mentioned that you CAN'T repair an artifact, so that proberly why you cant reassign the engineers back to it.
  5. SC, you mentioned the ZOOM TO function, which actualy didnt work for me in this perticular case, which was why I was having the problem in locating people on the ground. I even tried adding the marine to the priority list, and zooming to it, but the screen never moved from my existing view (looking at the whole planet) Regarding your questions... You asked if I had read the VCF. Yes I have, but none of the comments in there relate to the problem I am having. I know there is a delay when you are re-arming, and I waited for the message to tell me when it was finished, but I never got it, even after going for a coffee, and came back 15 mins later, it was still stuck in a loop. All actions were froze untill I pressed the left mouse button, then it allowed me to look up and down only, but no other movment was allowed, nor was any keyboard shortcuts allowed. To answer question 2.. Yes, I have the 'latest' patch. But this problem was happening in both the beta patch, and the current patch, which I installed again right before I posted my first message regarding this problem, just in case the patch fixed it, which it didnt. Re-arming works fine unless you have used mode 3 of the ZS10 rifle. I tried firing a few shots in mode 1, and it resupplied fine. So I started a new game, and fired off in mode 3 (frag grenade) and tried to re-supply, which caused the game to appear to be stuck in a loop. I hope I am making some sense with this description, and I am hoping that I have not missed anything in the VCF which may be related to this problem. I can produce this problem again and again quite easy. [ 11-25-2001: Message edited by: Roberto ]
  6. If life support is down, then maybe your guys wont go anywhere near it because of the lack of air on that deck. Maybe? Makes sense when you think about it. Although I could be wrong.
  7. Yes, you are both right in what you mentioned about both being able to zoom to the surface, and look around untill you see them far far in the distance. And yes, to the comment about retreving drones. But regarding the extraction of marines, now that Ive yet to get working. I may just be doing something wrong. but it would still be nice if there was a easier way to find those units, if you just want to zoom to them. I do have one other problem, which IS a genuine problem too as Ive been trying to figure out if I was doing something wrong or not, and that is this... If you start a mission up as a training mission, and choose EF Marine so you start off on the surface in a tank. Exit the tank, fire off 2 grenades with the ZS10, then run to the nearest supply point, and just re-supply your weapons, and you will see that it gets stuck in a loop, every time!! Only seems to do this for grenades for some reason. I find that I cant move, no matter how long I leave it running, and I also have a repeated clicking noise in the background, which I think is the noise that is supposed to play when you reload your gun. Exact steps are... 1.. start training mission as EF Marine (not a pilot) 2.. Eject from your Asset(tank) straight away. 3.. fire off 2 rounds of grenades (mode 3) with the ZS10 rifle, then run to the supply point, and resuply your self with weapons. If you just do this, you will find yourself suck! Hope you guys can see this too because i have to exit the program some how to recover (Alt + Q doesnt work at this point!) and it would be nice to be able to work around this some how.
  8. Ive been trying all night to reproduce this, and finaly found a way to show you the problem. Actualy, there is a few problems with marines/AE/drones/shuttles not showing up on tacops, but so far, I can only reproduce one of them in a way that other people can confirm this. If I start a new training mission as commander, and straight away I assign a marine to a shuttle, then set up a waypoint on the planet your orbiting outside a mission zone (this is the main part!!). Now, after you have launched that shuttle to deploy the drone, and allow it to return, you will find that you cant find that drone anywhere on the planet via tacops!! since its not in a mission zone. By the way, I didnt leave tacops open when I launched the shuttle. I switched my view to the bridge, then after the shuttle returned, I looked back at tacops, and didnt see it. Now doing this for a drone isnt so bad as you can still extract it, displite not being able to find it, but you cant locate marines to extract if you place them outside a misson zone. Try it and you will see what I mean. If you want to see the same effect with marines, simply transport them to the surface, outside a mission zone, then once they arrive, hit F1 to go back to the bridge, then go back to tacops, and you wont see them on the planet anywhere. Well, not unless you get lucky and manage to click 'exactly' where you 'think' you dropped them. [ 11-24-2001: Message edited by: Supreme Cmdr ]
  9. Yup your right. I still would have expected some message telling me that the campain isnt available, instead of dropping me back to the desktop. But yes, that was my fault for not taking more time over the manual. Sorry guys.
  10. I havent seen anyone else mention this yet, but this is what I do, and what happens as the effect. Started game from scratch (from the desktop with no other programs running in the background). Selected new game, then after typing in my name, I selected Mobile Infantry Marine as my career, and Campain as assignment. After this, I go through the Statistics screen, select Log Off from right hand menu, then when the image apear of the base, I select LOG OUT, to start the game. This is where the game ends, and gives me the error message: Failed to open ACM Senario % n mmi_BCC000.MIS Any ideas anyone? If you need any more info to reproduce this, just ask. Everything else works fine as a Mobile Infantry Marine (ROAM,Instant Action...) Its just the campain that causes the problem. [ 11-22-2001: Message edited by: Supreme Cmdr ]
  11. Hey thats great news SC about not loosing my saved game. Now I can concentrate on staying alive!!
  12. My only reason for wanting the patch is because you mentioned that you will loose your previous saved games when you install it, and I didnt want to get too deep in to the game, and loose where I was SC.
  13. Hey thanks for the link! I was trying to find it on the windows update page, and CNET. I didnt even think about looking there for it (duuuhhh..)
  14. Ive just been looking for the download for DirectX8.1 since you mentioned it here, but I cant find it. Where can i obtain the latest version? Or does it come with BCM as a optional installation?
  15. Since we are all sat biting our nails waiting for BCM to hit the shelves, I would release the demo, so people can play that in the mean time. Hey! its gona make a lot of people sit up and think.. "I gota buy this!!" when they try it out.
  16. Does anyone know if it works with the AMD processor. I saw some where that the specs for XP only stated Intel processors as a requirement. But Ive seen this comment before in the past and had no problems with AMD. By the way, Im running 1200Mh Thunderbird AMD
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