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Everything posted by Raziel
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Jack Thompons gets hot and steamy over The Sims 2
Raziel replied to Supreme Cmdr's topic in PC Gaming & Technology
Wasn't this already posted in the other thread? -
ESRB gets hot and steamy over GTA San Andreas
Raziel replied to Raziel's topic in PC Gaming & Technology
Looks like Sc was right http://www.gamespot.com/news/2005/07/22/news_6129609.html -
ESRB gets hot and steamy over GTA San Andreas
Raziel replied to Raziel's topic in PC Gaming & Technology
Hm from what I read in the modding community. Rockstar is lying. The mini-game can be unlocked with just by manipulating 2 bytes in the main.scm. http://www.deezire.net/modules.php?name=Fo...ghlight=#122136 -
quote: ESRB investigating San Andreas sex minigames Ratings board embarks on "thorough and objective investigation" of claims that Rockstar bestseller had explicit content hidden in code. Today, one of the most popular recent game-industry rumors showed signs of turning into a very real scandal. Prompted by a verbal lashing from California assemblyman Leland Yee (D-San Francisco), the Entertainment Software Rating Board (ESRB) today said it was launching an investigation into whether Rockstar Games' bestseller Grand Theft Auto: San Andreas contained sexually explicit minigames hidden in its code. ESRB president Patricia Vance said her organization has "opened an investigation into the circumstances surrounding the 'Hot Coffee' modification." "Hot Coffee" refers to the mod which, when installed on a PC with San Andreas on it, unlocks several minigames which prompts players to have the game's hero in X-rated acts. The ESRB's investigation will examine whether or not the mod unlocks pre-existing code, as appears to be the case, or is actually a purely third-party creation. Its ultimate purpose will be to determine if Take-Two violated ESRB regulations requiring "full disclosure of pertinent content." "The integrity of the ESRB rating system is founded on the trust of consumers who increasingly depend on it to provide complete and accurate information about what's in a game. If after a thorough and objective investigation of all the relevant facts surrounding this modification, we determine a violation of our rules has occurred, we will take appropriate action," Vance said in a statement released this morning. GameSpot will update this developing story as events unfold. A combination of obnoxious rabble rousing and a high profile game. It's not like i is the first game to have hidden/unlockable adult material. I can think of three right off the top of my head. SiN, Giants: Citizen Kabuto, and Ring of Power. [ 07-14-2005, 06:34 PM: Message edited by: Supreme Cmdr ]
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http://www.sciencedaily.com/releases/2005/...50615060245.htm quote: These images - the first true, three-dimensional, holographic movies - are the brainchild of Dr. Harold "Skip" Garner, professor of biochemistry and internal medicine at UT Southwestern. While such movies will not be coming soon to a theater near you, they have earned Dr. Garner and his "holographic television" a spot on Popular Science magazine's list of the top five "great ideas for the future," featured in the June 2005 issue. "I thought it was great that we made this list," Dr. Garner said. "It's good company to be in." Also on the Popular Science list are a bionic eye, technology for a "smart" home, a tourist's spacesuit and the ultimate roller coaster. "An important next step is to take our proof of principle technology that we have now and move it into a commercial entity," said Dr. Garner. "We think the two initial markets will be in medical visualization and military applications, such as heads-up displays for helmets and military aircraft and coordinating battlefield information." In the long term, Dr. Garner said, entertainment uses could include 3-D multiplayer games, theme park or advertising displays, and "Holo TV." He and his colleagues have worked with students in Southern Methodist University's Cox School of Business to develop a tentative business plan that explores the possible commercialization of the technology, focusing on medical applications. "I predict that by the year 2020, that being the year of 'perfect vision,' we will have Holo TV in our homes," said Dr. Michael Huebschman, a postdoctoral researcher in Dr. Garner's lab and one of the developers of the technology. Dr. Garner's holographic video system is based on complex optics principles, sophisticated computer programs, and a small computer chip covered with about a million tiny mirrors. He and his research team - Dr. Huebschman and computer programmer Bala Munjuluri - have published details of their system in several publications, including in the journal Optics Express in 2003. Dr. Garner's Web site contains technical details and sample holographic movies, at http://innovation.swmed.edu/research/instr...inst_dev3d.html. The heart of the holographic system is the digital light processing micro-mirror chip, made by Texas Instruments and currently used in television, video and movie projectors. Those devices incorporate a computer that processes an incoming digital signal by rapidly - several thousand times a second - changing the angle of each micro-mirror to reflect light from a regular light bulb. The resulting image is a two-dimensional video projected onto a screen. One of Dr. Garner's innovations was to replace regular light with laser light. Such light is coherent, meaning it is made up of light of all one wavelength, with all light waves traveling "in phase" with one another. Light from a white light bulb comprises many different wavelengths that are out of phase. Dr. Garner's system also requires a different kind of digital signal than those feeding into today's projection TV sets. His signal is a sequence of two-dimensional interference patterns, called interferograms, which can be generated either from scratch or from data gathered from 3-D imaging applications, such as sonograms, CAT scans, magnetic resonance imaging, radar, sonar or computer-aided drafting. "This technology is potentially powerful for medical applications," Dr. Garner said. "We could easily take data from existing 3-D imaging technologies and feed that into our computer algorithms to generate two-dimensional interferograms." On a computer screen, interferograms look like tiny random black dots similar to an off-the-air TV channel's "snow." But the patterns, when fed into the digital light processing micro-mirror chip, cause the tiny mirrors to change in a way that, when laser light is reflected off them, projects a 3-D moving image that appears suspended in air, in a special material called agarose gel, or on a stack of liquid crystal plates similar to computer screens. "Holographic visualization of organs, for example, would improve diagnosis of ailments such as a swollen, damaged or malformed heart," Dr. Garner said. Other possible medical applications include visualization aids for training surgeons, measuring teeth and bone development, and viewing the possible results of plastic surgery before it's actually done. Dr. Garner's laboratory focuses on building new platform technologies and new techniques that are then applied collaboratively with a variety of experts on campus in many different fields, including aiding studies of cancer, heart disease, infectious diseases and dermatology. The holographic display research was supported by the State of Texas Advanced Research Program, the M.R. & Evelyn Hudson Foundation and the Philip O'Bryan Montgomery Jr. EndowmentSweetness!
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quote: A bus station is where the bus stops. A train station is where the train stops. On your desks, you have a computer work stations. Hmm.... quote: A sixteen-year-old boy drove into the driveway with a new Porsche. His parents gave him the once over. "Where did you get that car?!" He calmly replied, "I bought it." "With what? We know what a Porsche costs." "With my allowance," said the boy, "this one only cost me twenty bucks." "Twenty dollars? Who would sell you a car like that for twenty dollars?" "That lady up the street," said the boy. "I don't know her name, but she saw me ride by on my bike and she asked me if I wanted to buy a Porsche for twenty dollars." "Something's wrong here. I'm going to go right up there and see about this!" said his father. But when the dad got there, he found the lady calmly planting petunias in her front yard! "Did you sell a car to my son?" "Yes, I did," she replied. "For how much?" "Twenty dollars." "You did? Really? Why?" "Well," she said, "this morning I got a phone call from my husband. I thought he was away on a business trip, but last night I learned from a friend that he ran off to Hawaii with his secretary and didn't intend to come back. He told me that he was stranded, needed money right away and I should sell his new Porsche and send him the money. So I did!" Haha
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Starship Troopers: Possible 2005 Sleeper hit
Raziel replied to Raziel's topic in PC Gaming & Technology
Hm. I didn't see one -
Starship Troopers In-Game Movies This looks really impressive. despite the fact that the movie was a horrible translation of Heinlein's book. The movie still managed to be exciting and thrilling, with the big bug battles. If the game can sucessfully recrate those large fights, I think it will be very sucessful. If it's even half as decent as ST: Terran Ascendancy, then it's got my dollars .
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House of the Dead.....for real o.o...sorta Haha Real or Fake thats a pretty clever idea
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Natural Methane is odorless. It's the sulfurs and decomposing organics that give off the funky smell.
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Tips, Tricks and Constructive Observations
Raziel replied to Raziel's topic in Battlecruiser 3000AD (Legacy)
Thanks, I hope it helps And thanks to whicher mod moved the post over here -
Hi Everyone! (I intended orignally to put this in the, BC Legacy forum...but for some reason I keep getting an access denied message whenever I try to post a new topic. Wierd, but anyhoo ) I recently downloaded the BCM freeware...actually got it about an hour or so after SC released it, and have been having a ball. As I have been playing, I have picked up on a few things that may help fellow newcomers, might even surprise some veterans (one can fantasize ) and some constructive observations(if they are old hat, and done to death. IÔÇÖm sorry ). Tips: 1. This is stated over and over and over again on these boardsÔǪbut IÔÇÖll say it again to save the veteranÔÇÖs lungs. RTFF! (Read the Freakin Manual.). Yes it is among the longest game manualsÔǪever. But it is absolutely vital and covers pretty much everything. 2. Read the appendix and/or print it part of it out, especially the section on missiles. ( Default install is C:Program Files3000ADBattlecruiser Millennium FREEWAREdocsappendix ) 3. Reread the Manual. 4. Be prepared for some downtimes. Sometimes you will have to layover, for repairs (which can take a while if you got torn up) Tricks: 1. After you have fiddled and become accustomed to the controls you will probably want to strike out on your own...but you will quickly run into money troubles. (especially if you are cutting your teeth on the ACM) There are several easy ways to make money and relatively quickly, which is needed during the pressures of the ACM.(Note while these can be done at any time, the easiest time to do it is during your first two missions in the ACM. All you have to do is accept the mission and then go on your merry way. The Diplomats wont come to any life-threatening harm) Assuming you are Ter/Mil you start out in GALCOM HQ, while in the station interface, unload all of your mines from the weapon pods and them sell them. Also sell ┬¢ to ┬¥ of your Iridium.(At this point in the game, the credits are more valuable to you then cloaking.) and half your Nutripacks. (you have plenty to spare and your crew consumes it relatively slowly. With your new found credits, bring your reserves of Radine up to 1000-1300 (depending on whch ship you are using), then spend the remainder of your cash upon Armor Repair Units. Access the Navitron and set a course for Majoris Majora and crack upon a book and wait for the AP to take you there.(Will take about 10-20 minutes, ship depending. Also befor eyou leave the Sol system, be sure to put the GALCOM supply station on your Priority list. IÔÇÖll tell you why later.) Once you arrive in the Majoris system, have your AP set a course for the Planet Majora. Watch the pretty planetfall cutscence and then land your CC (Shift+E). Turn off the power to your engines and shields. Fill one of your shuttles with the APUÔÇÖs your purchased at Galcom and then send your AE to that shuttle. Acess the TacopÔÇÖs screen and then set up waypoints around the CC, commanding your shuttles to deploy mining drones. (If your lost alreadyÔǪyou should read the manual again == ) Launch the shuttles and the perspective will switch to that of your shuttle. Let the AP do its thing, it will automatically deploy the drone for you and then stat back to the CC. Override the AP and take your shuttle into orbit. Once in orbit, give the AP an order to Fly To the Majora Supply Station(while your at it, add the supply Station to your Priority list. You want to always try to target a StarbaseÔÇÖs suppy sation when traveling, because the AP will bring your out of hyperspace about 5 km from the base. Which dramaticaly cuts your travel time.). Once you arrive at the supply station switch your targets to the Starbase and dock with it (Alt +D) Sell the APUÔÇÖs and drool at all the wubly cwedits . Leave the station and tell the AP to fly to the GALCOM supply station. Congrats! You just completed your first trade run ! But it gets better ( and a lot faster). You should be able now to purchase SDM weapons, these are among the best items for making profit via trading. They take up little space and go for inflated prices at Majora (+40 base inflation. Teh w00t!) Stock up on what you can, buy some minerals to soak up left over credits and head back to Majora. Depending on your luck and ship/shuttle types. You should be able to make this run 3-5 times before the end of ACM mission 2. If your luck is solid you should have about 7-20 million credits, plus another 2-4 million coming to you from your now fully loaded mining drones. Congratulations! 2. On the subject of mining drones, planet depending, it can take anywhere between 1-3.5 hours for your drones to fill up with ore. So I find itÔÇÖs always nice to land on a planet and deploy the drones before I go to bed or head out for a night on the town. Couple mill of easy credits for doing nothing at all. Huzzah! 3. Back to the subject of money, a good way to rack up a few thousands of credits and precious XP is to salvage disabled ships. Simply send a shuttle or command your CC to tow the disabled craft to a nearby Starbase. A real simple point and click affairÔǪ.That being said, dragging banged up, useless floating junkpiles is the mark of a lowly scavenger and consequently you get less reward from it. Instead take the ships in whole and unblemished. Your fast moving, innocent looking shuttles can zoom in and clamp on to enemy ships well before the hostiles deems the shuttle a threat. The perfect tatic for raider player and or if laying siege to a sector. 4. Beware the staticÔǪ. If in your adventures, you should see the display friz with staticÔǪ Either warm up your defense systems and launch fighters or preferably get the hell out of the area. Static means there is cloaked ship nearby and unlike Star Trek, BCM ships can fire while cloaked and it is damn hard to locate, track and counter fire a cloaked vessel moving at 1000km. 5. Be innovative, try crazy things. This is a very open ended game and it pays to be differentÔǪAt the very least you can say that you have surfed upon 767 meter long invisible surfboard, all the while strafing an enemy airbase. Constructive Observations (Since I canÔÇÖt play UC, I donÔÇÖt know if these are old hat or not.) Overpowered Elements 1. Shuttles: With the exception of Starbases, I have not seen anything quite as powerful as shuttles in my play time. They move so quickly both normally/hyperspacing, their jump engines recharge fast which allows them to keep pace with everything but the swiftest fighters. Additionally enemy AI constantly ignores shuttles inso long as there is fighting target within about 1000km or if it is already locked onto a particular goal(whether it be escorting, or attacking another ship) Even in the occasions in which enemies concentrate on the approaching shuttle, it is moving so swiftly that fighter lasers and PTA fire miss more often then not. Add to the fact that any ship can be tractored regardless of current status, makes them quite formidable. You can disrupt or halt fleets with just 4 shuttles and no other support. O.o Granted as a raider, I love a good sneak and grabÔǪbut thatÔÇÖs practically too easy. 2. Cloaking: In the time that I have played, I have found the way cloaking works in BCM a tad cheap in respect of player versus AI. When an AI uses a cloak, a player has pretty good chance of responding, whether it is to run or trying to counter and track the cloaked ship. When the tables are turned however, the AI is helpless. It just feels wrong that I can capture entire Starbases with one ship and suffer nothing but lose few credits in Iridium and Rad Control Packs. General Thoughts 1. Missiles: In space and versus ground targets missiles work very well. But when things turn, Air to Air or Surface to Air, they start to lackÔǪseverely. 7 out of ten missiles will miss their targets completely, two will come close and one will hit. : To be honest after watching missile performance during ground assaults for while, I stopped loading my fighters with ATA missiles and just relied on fighter guns and CC PTA fire to down enemy fighters during base incursions. It just doesnÔÇÖt seem right that missiles (both from enemies and from allies) are so ineffective during planet based attacks. 2. EFM Missles: This may be due to the clipping(or rather the intentional absence of) with objects on planet surfaces. In the time I have been playing, I have not been able to get my EF marines to successfully hit, let alone destroy a base structure. They fire ok but the missiles approach and fly through the targeted structure. The rounds then proceed to detonate either at a predetermined point or slam into the ground. Harming nothing except for an unlucky groundhog or two. 2. Tooltips: I think it would be like manna from heaven, if there were more tooltips, Specifically in Weapons/Misc/Spare Parts lists of TradCom. I know that all the necessary data is in the appendix, but it would make stocking less of a headache if I could find out all the prevalent data on the various missiles and system upgrades, simply by hovering the mouse for a moment or right clicking. Obligatory Hopelessly Dreaming Wishlist! 1. It would really cool, if in the series you could swap Cargo space for more fighter/shuttle bays or vice versa. 2. It would also be sweeeeeeeeeeeeeet if you could upgrade your main gun and/or the PTA turrets. 3. Torpedos? Or Missles with some standoff range to damage Starbases or large ships? Whew...that was a lot of typing. I want to save my hands to play one more round of BCm before bed, so I will bring this post to a close. I hope my tips help someone, and I hope my constructive observations are freshÔǪ. or at the very least have only been discussed a couple of times. In either case, Long Live BC/UC! -Kyra Elorian Commander UCV-Price of Freedom
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Just something, I got in my Email the other day. Hilarious and so true at times quote: Gamers' Bill of Rights by peterb Every so often, I forget that many PC games are bug-riddled sacks of garbage. When this happens, I go out and buy a couple, until I remember why I was driven to transfer most of my gaming to dedicated consoles. This is sad, since PC games do have a rich and storied history, and address a market that is not adequately served by consoles (that market being "people willing to spend way too much money on games.") Many of you style yourselves "game developers" and write computer programs that you call "games." From this point forward, all games that you develop must conform to the following requirements. Those who produce games that do not meet these criteria will be punished. 1. Every modern operating system is capable of running more than one program at a time. Every modern windowing system provides a command key sequence to switch which program is in the foreground (e.g. Alt-Tab in Windows). Every game should honour that key sequence and be well-behaved in its presence. Violation of this rule shall result in this key sequence being permanently disabled on the developer's personal machine. 2. If your game changes the resolution of my monitor when I start the game, it should restore the original resolution when I exit the game, or when I alt-tab to another application while playing. 3. The use of scantily clad women in advertising, splash screens, or actual games, while unfortunate and somewhat immature, is still permitted. The use of women wearing "armor" that leaves them nearly naked, however, is now forbidden. Developers and artists must choose between lingerie and plate mail. You may not have both. Developers incapable of understanding the difference between armor and lingerie will have a steel plate welded to their groin. 4. If your game enforces minimum hardware requirements, those requirements should be enforced at the very beginning of the installation phase (at which time the installation should give the user the opportunity to abort the install), not at runtime. Violation of this clause shall result in lashing; one lash for every 100 megabytes of data your game installs. 5. All cut scenes and movies should be interruptible with the "esc" key. No exceptions. Ever. Peter Molyneux (Black and White), this means you. Violation of this clause shall result in the developer being tied to a chair and forced to watch the movie "Bad Lieutenant" from start to finish. 6. All games should provide some facility to pause the game at any point. Multiplayer games are exempted from this rule. Violation of this clause shall result in the confiscation of the developer's Tivo. 7. Wherever possible, games should accommodate the colorblind and the hearing impaired. Where not possible, note this on the box, in the installation notes, or on your web site. Open question: what other common disabilities can be reasonably accommodated by most games? (For example, clearly text adventures can be designed to work well with reading software for the visually impaired). Violation of this clause shall require the developer to feel ashamed of him or herself. 8. No game should require the game disk to be in the drive in order to play, unless the user chooses to not do a full install. No other exceptions. Violation of this clause shall require the developer who wrote the CD-checking code to personally field every telephone support call from purchasers of their game who have lost or damaged their game disk, in perpetuity. "My publisher made me do it" is not an adequate excuse for violating this clause. 9. If the platform you are using supports a standard method of uninstalling programs, your game should use that method. Violation of this clause shall result in RealPlayer being installed on the developer's machine. 10. Your game should synchronize to real time or a target frame rate, not number of CPU ticks. I know it sounds unbelievable, but this still happens. CPU speed, unlike the intelligence of game developers, doubles approximately every 18 months. If five years from now I try to run a game on my 250 GHz six-CPU gaming monstrosity and it is unplayable because the enemies are running around at 25 times their intended speed, the developer shall be placed in the stockade in the village square and forced to wear a dunce cap, while the Chipmunks Christmas song plays in the background, slowed down to normal speed. By following these simple guidelines and respecting the PC Gamer's Bill of Rights, you can help make the word a better place. Thank you all in advance for your cooperation. If you feel I've left any rights out, please feel free to contribute them in the comments section, below.
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SW, and Star trek add new ships(or at least variations of the old stand bys) with each new incarnation. Like the Enterprise Soveriegn, or the Delta Flyer. Anyhoo, it would kinda of nifty if there was a new Super Carrier or possibly an expansion onto existing ships. It would be some wicked fun, if the fighter cpacity was doubled. Ah well one can dream. I love this game.
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Getting off of this dang rock.
Raziel replied to suzakugaiden's topic in Battlecruiser 3000AD (Legacy)
Another good tip is to claim bounties upon ships, you get money and xp. Simply launch a shuttle and instruct it to tow a nearby enemy. Once it has grabbled onto the target instruct it to Deliver to a nearby Starbase(It also helps if you keep a base on your Priority list) To be honest I have mixed feelings about this though. As a raider, it's enormous amounts of fun snatching away large capital ships in the midst of large battles. On the other hand (at least in BCM. I don't know about UC) shuttles are practically the powerful craft in the game o.o I've wrecked fleets without firing a shot....hm ohwell Galcom has come to fear UCV Price of Freedom Argggh! me Mateys!
