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RT

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Everything posted by RT

  1. Commodore Malori, reporting for duty.
  2. The game sure doesn't look stupid, and too few games take the no drag in space approach. A fps going this way is even more interesting.
  3. http://groups.google.com/group/alt.fan.eli...7ff74a2bd85f7a#
  4. I've played it a bit some months ago when they released it. Very nice overhaul.
  5. Though Naumachia could be fine, I'd like if they'd hire some talented artist, at the moment they're relying on extruded boxes to make up for detailing on their ships. Also, the bright, colorfoul nebulaes everywhere...It's getting old.
  6. RT

    Birthdays

    Happy birthday Sho!
  7. RT

    Birthdays

    Happy birthday Eclipse!
  8. If you didn't read about it in the steam forum already, please check this thread. Of course you can join even though you don't own the steam version. In that case, the GameLobby executable is in your Program files\3000AD\All aspect warfare\ folder.
  9. RT

    V

    We had the original show here in France too, that was one of my favorite watches. I hope I'll find a way to watch ABC from here.
  10. I am greatly honored by the trust the Head of the Insurgent fleet has put in me and will be worthy of their confidence. I will carry out my duties to the best of my capabilities and make sure the task that was bestowed upon me shall be fulfilled with the most efficiency for the Good of the Insurgent fleet. Now to the serious stuff!
  11. Commander Hector Malori, still on duty.
  12. You don't play games such as Iwar, freespace, X-wing or GCES without a joystick...
  13. LMFAO!! I never thought about this one!
  14. Any news on it?
  15. Count me in.
  16. The AAW campaign is focused mainly on ground combat, though occasionaly you may have to pilot an aircraft. AoA is purely aerial combat, with the ground combat part cut off. The campaigns for both games ARENT similar at all. If you're only interested in aerial combat, buy AoA, but you wont be able to play with AAW players who have a more 'complete' game. Also, neither AAW nor AoA feature ANY space combat. It's all planetary ops. For purchasing, you may want to check the game's website: http://www.3000ad.com/aaw/purchase/
  17. http://positech.co.uk/gratuitousspacebattles/index.html So I've been following the development of that game for some months now, and was delighted yesterday when I noticed it went closed beta, with access granted for people pre-ordering the game. Instantly, I conveniently forgot my bank account was in the red already, and purchased it. No hassle, I ordered it from BMT, paying via paypal. Clicked, got an email with a link right away. It is developed by single-man-company Positech games. The game is quite simple, you design some space ships using various hull types and modules to defeat an AI fleet. You have access to fighter, frigate and cruiser hulls (around 4 of each type for each race, which all grant various bonuses), which you fit with modules and weapons ranging from plasma canons, beam lasers (any space game which has those has to be awesome!), good ol' blasters, various missiles, ECMs, armor, shields, engines, power generators, crew quarters... Then you decide where your spaceships start the fight, give them their order and their priority targets. When you're confident enough with your battle plan, it's time to click the 'fight' button. From then, don't expect any micro-management during the battle: your own fleet is under AI control, just like the ennemy, all you can do is watch your heavy cruisers slowly get into position, flanked by your frail frigates while the fighters rush towards their ennemy counterparts on a 2d battlefield. Then all hell breaks loose, and all those well thought-out space ships get to use their powerfull weaponery, and hopefully grant you victory. Now don't worry, though you don't have any control over the outcome of the battle once it has begun, you're not going to get bored anytime soon: the battles are epic, the space crafts are beautifull, and most of the FX (2d sprites!) are jaw dropping. You can use time compression if needed, or freeze the game to see what's hapening (things can get a bit confusing when a dozen cruisers and their escort frigates start exchanging amabilities). Once one of the fleet has been destroyed, or it is crystal clear it can't win anymore, you are taken to the debrief screen, with various stats about your ships and their performances in this battle. You earn some credits, unlock some modules, and you're ready for another battle! There are around 10 pre-made battles which, once you've beaten them all, unlock additional races (you're limited to one at the beginning), depending on your difficulty setting. Once you've beaten all the missions (or before that if you feel brave enough), you can of course try to beat other players' fleets. So, I've been playing it for a few hours now (that is, from 6pm yesterday to now without sleep) and really feel like I didn't waste those 15Ç (18 thanks to VAT). It is worth noting that the game is still beta (as I said earlier, you can access the beta by pre-ordering the game), but it's an already well ironed-out beta, and there's some real support on the forum. It also seems very easy to mod (the main difficulty atm being the lack of documentation and dedicated modding tools) thanks to each ship, module and scenario being a simple .txt file. Oh, and there's no DRM. I really recommend that anyone even remotely interested checks it at http://positech.co.uk/gratuitousspacebattles/index.html.
  18. Last time I checked, the Engstrom (which was introduced with UCCE 2.0) wasn't in the appendix. From what I remember, the appendix files have been left untouched for a while, and the Engstrom isn't in there.
  19. Unless you know better than I do, UCCE doesn't crash
  20. RT

    Ai

    Eheh, the wingmen sometimes react funnily, but since they share have the same AI as your foes, who cares?
  21. I guess you're talking about dying without any obvious threat around? Can you tell at what time that happens? I had that one problem too, and notified SC about it. It always happened at the same exact time (give or take one second). It seems you got killed before that, but the game didn't tell you at that moment. The latest patch fixed the delay between it putting a dead tag on you and you actually dying, so I must ask what version you're using.
  22. This is going to be awesome. I hope they find it while I'm still fresh and all in my 20s!
  23. Unluckily the developement of KB has been terminated a few weeks ago. The focus is now on GALCOM online, the 2010 MMO, which will feature most of what most of us were expecting from KB.
  24. RT

    Birthdays

    Happy one Denny!
  25. Welcome back Shingen! (wait, I've got a dÚjÓ-vu feeling...)
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