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MaHuJa

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Everything posted by MaHuJa

  1. quote:Originally posted by Supreme Cmdr: uhm, no, that was not the point. Where'd you get that impression from? I thought, since the episodes didn't overlap, that you would make the demo one piece of software expanded by each episode. That would have several advantages, first of all the smaller download filesizes. (I'll diff the directories, shall we see how many files have been downloaded twice?) In fact, I cannot see anything that should give the current mode of distribution a disadvantage over that way. Perhaps except for being a tiny bit simpler to set up. (If you're in a hurry) Had I had say, a cablemodem, I wouldn't have been complaining as much... But I don't. Besides, if the demo is one piece of software, you can have that copy installed, and still play all of the missions, etc. (With the "newest" kernel) From the filesizes it seems like something is removed from e1 to e2. Unless it is just far better packaging... In summary, I would have done it this way, because that is the best/smartest solution as far as I can see. Therefore I thought you would do it as well. Oh, and I wasn't the only one to believe it would be this way...
  2. >Originally posted by crivens: Hmmmmm, the HUD graphics flash sparodically (is that a word? it came to mind). Sporadically.
  3. Scotty, We call it a feature of windows. Called "random error message syndrome". Appears for no reason, exactly once, never seen again, and of course noone else you talk to have ever experienced it. You did try to start it twice in the beginning, didn't you? In your case the reason could have been exhausted swap space though.
  4. quote:Originally posted by Supreme Commander: PLEASE don't tell me you tried to install E2 over E1, because that just won't work. E2 does not require E1 at all. Uh? I thought this was some of the point. I mean, Install ep1. Then, install ep2. At which point the files that had been changed between episodes would be updated. The rest of the files, (that were common for both episodes) would come from ep1. Besides, that would let me have the first missions with the new kernel. (which, as far as I have gathered, aren't included in ep2. Note that at the time of writing I'm still waiting for the download.) You see, I'm on a modem. Alternates (of any notable better speed) aren't available here yet. How many hours would you have saved me? How much on the telephone bill? (ugh!)
  5. quote:Originally posted by Cmdr Nova: >MaHuJa, Um, if it's still crashing, well, check again for "release" drivers, not "beta" drivers. I got the latest recommended (release, I hope) drivers directly from the manufacturers. Didn't solve a dam*##%%!& >www.cnet.com has a checker for drivers, and any other program updates for windows. Go to cnet.com and look for Catch Up. edit, find , "catch up". result: "Finished searching document." nope. And right now I cannot be bothered to look through their whole site. >(update): Hey, since you've got IE and WinMe, then you should get online, open IE, and go to tools->Windows Update to open windows update for some download fixes. Look for a microsoft virtual machine and download all the critical updates. All I get is a blank page. I hope the problem disappears as e2 gets installed, but I'm not so sure it will. BCM isn't the only game that CTDs - but it is the only game where there is a single thing common to all the crashes.
  6. I have one other thing about my problem. I only crash to desktop when the last part of the explosion (the removal of the object?) begins. Had it not been for this problem I would have been sitting a lot more with the demo.
  7. While bored, waiting for ep2, I've been looking around in the files. Today I looked at soundfx/officers/re.zip Many sounds are much like "this is" - what would make it play that in the game? Some keypress while having something targeted?
  8. Another workaround is that you turn off the intro video in the ini file. (I'm assuming a lot of things here, since you never told what circumstances. I assume at once when you start it?)
  9. On another note, I usually think of interceptors (I'm talking bc* now) as a bit too costly for sending into battle... perhaps I'll send them out as a last resort sometime... It might be different when I don't have the farthest clue on how to spend some gigacredits though. Only real reason for me wanting a carrier would be the research bay, and the cloaking system.
  10. quote:Originally posted by aramike: Here's my take: you all are right, the stations do seem a tad too weak. However, if realism is your goal, interceptors are a tad too strong. A single, well placed missile should take one out - at least send it out of control. Uuhhh... I usually consider interceptors (and fighters) rather weak - not just in bc*, mind. Unless you can flood a target with them, they're often toast. (With pilot meat in them, at that.) That applies to bc3k, bcm, homeworld:cataclysm, and every other game I've played not having fighters as your main craft.
  11. I'll try upgrading my graphics card drivers, (I'm gonna replace the thing anyway) and then try ep2. If neither fixes it, I'll report back. I don't think it's a "known problem".
  12. quote:Originally posted by $iLk: I tend to have freeze-ups when exiting and returning to the game (as well as an ugly mix of colors jumbled together) I think this depends on how the game can handle that pause and perhaps more importantly, how your graphics card handles it. I have an ati rage pro lt (or whatever) which is a shitty slow 3d-acc, but it handles alt-tab as good as anything. (Oh, and it usually shows me your shadows through the hill between us Esp. lovable in games like battlezone 2. ) BC3k - alttabbing works great. BCM (the demo) - seems like the game quits when put in the background, so here it's the game that breaks alttabbing. Oh well, I can live with that. I think
  13. quote:Originally posted by Supreme Cmdr: Use the /d1 flag and you'll be fine. Then again, you already knew this, right? Yeah. And If you read what I wrote once more (I'm aware it's a lot!) you might find I dropped without /d and with /d1 and with /d2 and with /d3 and with /d4 - It happens anyway...
  14. quote:Originally posted by Spuzzum: Still waiting for that danged fleet registration! I never got mine but as far as I understood, indies didn't need "fleet boss approval" or whatever.... I registered there for about a month ago, and I haven't heard more. I don't think you'll find me in the "fleet database" either, I wasn't there last time I looked. But, I still use it in the sig, and I've given up waiting for something that's obviously not going to happen anyway
  15. I'll be putting in my first appearance tomorrow I think. It'll be an introduction to my character, and hopefully I won't mess him up too badly I'm waiting to find out about what the conflict between falx and outlaw is Falx heard the ship name, may have remembered the face (it wasn't only his hate for gams, was it?) and certainly doesn't want to meet him.
  16. If I do the second IA mission, I can blast orion 1 out of space, and at least sometimes orion 2 (don't know 'bout always), but when orion 3 goes, I'm at a blank desktop again. Almost looks like there is specific items that cannot be allowed to blow up, if I'm to stay in the game.
  17. quote:Originally posted by Commander Zeke Stone: I awoke from my conscious state Yeah, right quote: "Life is a dream, and we must all wake sometime" - Aiel saying (Wheel Of Time books)
  18. quote: Read the artifacts section of the manual appendix Which only follows the original bc3k manual. Granted, it is available for download. quote: Read the history section of the manual Which doesn't mention r.a.n.d.o.m. at all. Perhaps it will mention it in the BCM manual, but that is one thing we do not have. (Or have you posted it where I could not see?) And, thanks for not adding it to gco. It would be unbearable.
  19. I thought this might make a nice thread. I'm gonna do the first question. How do you deploy cargo pods from your bc? So far the only method I've found is to load the stuff into a shuttle, go into it, launch it, and deploy it manually. As you can understand it's a big waste of time when there is probably a better way.
  20. Found those files in the bc3k downloads section. Ah... let's see...
  21. One of the bc3k appendices are supposed to tell more about the different castes, but it doesn't follow the demo. Anywhere I can get it (and possibly the others?) Oh, and I wonder how it would be if we could be of the "HAC" caste I've actually seen them in the BCM demo.
  22. quote:Originally posted by Herro YuY: I would like to play the Gammulan Admiral Well, you certainly have a name for it Seriously, if you want to play him, I'd say you are free to. I haven't really posted anything worthwhile yet, but I plan to. Just look at how it's done, and try to do the same. (Just don't think I said "Just copy and paste") Two assasins independently trying to kill the same man, uh alien, can be interesting too. Just like on the soaps on tv.
  23. Well, I've reserved a position which I intend to fill in my first entry. Cannot think of a better spot to shift the scene a bit. However, do you guys have any ideas for how I'm supposed to continue in this story? I was obviously heading back from those areas you are heading to, why would I suddenly change that? Perhaps I docked at some station to find that a request had been sent for me in that area. Always needing money, us indies, I headed in that very direction. Though with gam(/mil) sentiment vs. terrans, I don't think it was exactly there I was heading. I don't know how to tie that up to the story the way it seems to be going. I'd like to hear any ideas you might have.
  24. [placeholder] This looks like a dang good place to "interrupt" the story with another scene. Just like many writers who write for a living write their books. I'll be coming up with something soon!
  25. Yeah sorry, I didn't realize it had gone onto a second page yet... Here goes: Intel P3 450 MHz 128 Mb RAM ati rage pro lt ensonic-based soundblaster soundcard Windows M.E. DirectX 8 I cannot think of anything else that might have relevance.
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