Tyrn
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Everything posted by Tyrn
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quote:Originally posted by Rm: Me thinks that's because Microsoft are working with Intel (well known), and have written their software primarily for use on Intel-based systems, I don't think it's a deliberate incompatibility (but then on the other hand, we ARE talking about Microsoft...) Indeed, there is a reason it's called "WINTEL" and not WAMD/WINAMD/Some other variation. And as I currently live in a WINTEL world, I stick with the combination that works.
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quote:Originally posted by Emmett.hendrick: I have to disagree with SOBACK on this one the AMD processors are every bit as good as the Intel counterpart and as mentioned earlier by Gallion you can save money by buying a system with one in it. Whereas I have to wholeheartedly agree with SOBACK. I have only had to deal with program vs CPU problems twice over 500 user years (100 machines/users X 5 years). Both instances were caused by AMD processors. The processors themselves were fine (complete rebuild of the first machine sticking with AMD showed no hardware failure) but the software (Windows9X based) in question either would not run or would run and return faulty data. Replaced both systems with PIIs and viola! the problems vanished. Needless to say, I won't touch AMD with a ten foot pole. [ 04-26-2001: Message edited by: Tyrn ]
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quote:Originally posted by Akmatov: Tried changing the Properties to set screen as Maximixed. No change. Tried Window at default and at 50 lines. This changed the appearance of the boot up text as the program loaded, but not the 'game screen', still the same 60% area in the center of the monitor. Odd. The game needs to be run full screen, not in a window (we are talking about BC3K and not the BCM demo right?)
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quote:Originally posted by Supreme Cmdr: ...which is why one should upgrade/repair their systems in the nude. Its the only way to be sure. Far too funny...I can just see the look on my GM's face now. "How else do you expect me to avoid static when you carpet my blasted work shop?!" - You see we carpet everything in the admin building...don't ask. [ 04-21-2001: Message edited by: Tyrn ]
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Also, with the new ATX boards and power supplies, there is often a power switch on the power supply itselfand there is often a led on the motherboard itself which will remain lit as long the power supply is "on". If the led is lit, DO NOT under any circumstances do anything before you, at the very least, turn off the power supply.
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quote:Originally posted by Supreme Cmdr: uhm...not much, since you're the only person I know of with the ability to lerk. Between that and the "If you shop smart. . . ." (pun most likely not intended there) you're becoming a regular comedian. You'd better knock some heads together or people will think you've gone soft on us.
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quote:Originally posted by aramike: Fun read: http://www.game-revolution.com/articles/rants/rants.htm Right on the money but too narrow in scope. If I tell people I'm a programmer or network admin or hardware tech or any variation on that theme (yes, all those are my titles plus a handful of others) then their eyes glaze over. Now if I add that I work for the largest sewage plant East of Chicago (and I do) they immediately go on point and start asking questions. Questions about sewage treatment that is. . . . [ 04-19-2001: Message edited by: Tyrn ]
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quote:Originally posted by Enderlin: Yeah I am a lurker.. <RP> Lurker decloaking of the starboard bow, Sir! </RP> Amazing, registered in Jul '99 and two of your four posts are at the top of this thread! You are a lurker extraordinaire!
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quote:Originally posted by Tac: [QBIf you take it to the GW store they WILL format your HD. Dont ever trust them with your hard drive data. It is standard procedure to format/reinstall if they cant fix the system in 10 minutes.[/QB] I've always suspected as much, 'tis the #1 reason I build all the work and my personal machines.
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quote:Originally posted by Gallion: I give a 95% probability that HDD data is still intact. Since this be a Gateway and under warrenty, take it back to the farm fer repairs. After reading your, Steve, post about exactly what it does on power up (or rather doesn't do ) I agree completely with Gallion and my first post. HD crashes are often accompanied by weird spinning cycles (the HD sounds like it's the engine of a car reving up and down) or odd/entertaining noises - well, entertaining if they aren't coming from your HD . I had one drive that sounded just like a gong as it kicked out its last.
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quote:Originally posted by Steve Schacher: Yesterday my PC stopped working. My wife was on it at the time. She says that while she was working in Excel the screen suddenly went black. The light on the monitor started blinking, so this leads me to believe that it stopped receiving a signal from the computer. Actually just had this happen to our chief of operations this morning. Wiping his screen and poof...all is dead. Anyway, what exactly does your machine do when you turn it on? No power = power supply or motherboard is dead Powers on but nothing else = motherboard or CPU is dead Powers on and then endlessly beeps one long beep = bad/no memory* Powers on and then you get one long and three short beeps = bad/no video card* All of the above lend hope that your data is still intact although whatever caused your hardware failure could also have easily eaten your HD as well. Other post errors would display an error message (keyboard/Floppy/Hard disk failures/etc.) and so it's likely not one of these (obviously) * these are Award BIOS beep codes but are generally followed by other BIOS manufacturers as well.In short, as has been said, your Motherboard is very likely toasted but your data is likely recoverable. [ 04-18-2001: Message edited by: Tyrn ]
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quote:Originally posted by Charles Lindsey: My weirdest thought has always been about the ratio of posters to lurkers. Outside of those regulars who post how many more are out there looking for answers or whatever? Just a weird thought. Yes, THEY ARE WATCHING YOU!!
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quote:Originally posted by Sunanta: For cloning, I beg to differ, Gallion. When you lose an officer, any AI points they gained during their time onboard are lost, as though they are restored from some sort of initial mental template. If this has since been changed in BCM, well, then I stand corrected. But if memory serves, the AI attributes are reset upon death. Besides, DNA doesn't contain memory. That memory is probably recorded by some huge, expensive device that won't fit on your average (and even not-so-average) military starship. Therefore, such recording might only occur right before the officers first board your ship. You have the old recording, but not the ability to make new ones (If this has since changed, well, then I guess 10 years has certainly had its effect on the size of components). Actually, as far as BC3K and Pilots go, Gallion is correct. There is no loss in status (AI, DF, etc). This was changed because of the numerous complaints regarding how hard it is to train pilots up to a decent AI level. As to officers, I am unsure as I have never had need to clone one although it has been very tempting to accidentally need to clone Resnig, but we shall not decend into that pit of insaity! As to BCM, I haven't had the demo running long enough to guage the effects of cloning and the NDA blocks my posting any results of my beta testing work. In short, with BCM I really couldn't say. [ 04-16-2001: Message edited by: Tyrn ]
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I don't mind intruders too much but then I use the following intruder basics: Shut down launch control Deploy all marines to search duty and evac unarmed crew from shuttles With only ten marines, I rotate them into the medibay if they drop below 90 LF, with 10-20 medibay below 80 LF. Very important treat your marines in the medibay, don't just let them sit there. You'll cycle them back into battle much quicker this way. Finally, dock with a station if you're having too much trouble and need assistance from station security.[ 04-13-2001: Message edited by: Tyrn ]
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quote:Originally posted by skydiver: Ok i'm sorry i think i have got it now you have got create a short cut from scratch and the /d1 option is placed outside the quotes "demo command line" /d1 is this correct?. Correct Cadet, you can also use 8.3 file name format sans the command line quotes: c:progra~1somedi~1Demo.exe /d1 instead of "c:program filessomedirectoryDemo.exe" /d1
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quote:Originally posted by skydiver: Please what is this "/d1" command and where do you put it. You need to look at the properties for the Demo short-cut and add "/d1" (minus the "") to the command-line. If you are unsure how to do this, contact me directly. ICQ 85470286 [email protected]
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quote:Originally posted by Ace: There all at 100% Is that their AI level or their FF or LF level. If AI level, did you get there via a cheat, if so then you must be aware that using cheats can have undesirable side effects.
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quote:Originally posted by Ace: Howdy. I'm pretty new to BC3K and I've pretty much figured out everything I need to know about the game, except for the artifacts. I can't get the Celestial Orb to work. Any thoughts? There are two documents that you need to read: Artifacts (Appendix C) which says this about the CO: quote:3. CELESTIAL ORB Use: This artifact has very powerful healing properties. It cures the injuries and ailments of anyone who is exposed to it. It increases the life factor (LF) of personnel on the ship and their fatigue factor (FF) will never increase. Required to operate: Nothing. As long as it is on the ship, it just works. This makes you believe that it will work no matter what, but you have forgotten to review data in the main manual under Personnel Ops. There will will discover key information regarding your crew like this on Jo Lanix: quote:121 Research Engineer Jo Lanix The Research Engineer, RE, has the following tasks which she performs automatically during the normal operation of the ship. The primary task is for her to be able to analyze alien artifacts brought on-board the ship. If she cannot analyze these artifacts, they cannot be used. snip When an artifact is first brought on-board, you will not be able to use it if the Research Engineer is not on-station or is unable to analyze it. Each time an artifact is brought on-board, it takes a random time between 30 and 60 minutes for the Research Engineer to analyze it based on her AI level. When this analysis is complete, the item becomes available for use and must be installed if applicable. The higher the Research Engineer's AI, the shorter the time taken to complete the analysis. This time also depends on the fatigue and life factors. The required AI factor for the analysis of all artifacts is listed below. If the Research Engineer does not have this AI level, she will not be able to analyze the artifact and you will be unable to use it. Upgrade artifacts such as TACYON ANAGRAM SHIELD and the KARANIAN MARK IV REACTOR are only available as upgrades in LOGISTIX after they have been analyzed. The installed flag for all others is set only when they have been analyzed. This means that the HYPERSION SUBSPACE DEVICE, for instance, cannot be used until analyzed even though it's on the ship. Monitoring of dangerous mineral levels on ship 25 Hyperion SubSpace Device 75 Tacyon Anagram Shield 65 Trans-Matrix Cloaking Device 75 Karanian Mark IV Reactor 65 R.A.N.D.O.M weapon 100 R.A.N.D.O.M decoder 100 Enhanced Nav Module 50 Celestial Orb 50 Just Another Cyborg, J.A.C 85 Phased Array IOD 85 Auto-repair of JAC if damaged (artifact) 100 In short, if Jo cannot correctly analyze the artifact, it will not work properly if at all.
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quote:Originally posted by Epsilon 5: Commercial? Why not. You the advantage of being about to ride aarmed transport, something that traders can't. Of course, no main guns = no battle Not true, not true.... Armed transports are not to be underestimated. Commander <Censored> of the <Censored> could take on any capital ship in a Jenstar. When fighters were thrown into the mix, it became a bit more dicey but Cmdr. <Censored> still pulled his crew through in one piece. Of course, only a fool would take on a Station without a cloaking device. [ 04-11-2001: Message edited by: Tyrn ]
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quote:Originally posted by aramike: HTML HR manually added for clairtyThe nested quoting (which I've left in just for the fun of it) is nice. I have to agree with aramike, information overload on the main page. PS...OK, now that I've seen it (and I'm still leaving it in just to show what happens) I don't like the nested quoting as it doesn't really nest the quotes, just makes one think that when you reply with quotes and then creates a really ugly hard to read post. [ 04-10-2001: Message edited by: Tyrn ]
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quote:Originally posted by Supreme Cmdr: It depends on the AI of the NPC in control of the ship. But they do cloak/decloak at will. My point was that the only absolute cause of a ship decloaking is lack of Iridium, player or NPC. Depending upon the agenda/needs of the cloaked individuals, they may stay cloaked longer than is safe. My opinion is that NPCs generally remain cloaked longer than I would under the same circumstances and that I attribute that to my caring more for the welfare of my crew . As with all things related to the AI of BCM, YMMV. After all it has a mind of its own! ------------------ Commander Tyrn Marcel GCV Falcon, Wraith HQ (Lyrius) Wing Leader - Wraith Fleet/S.O.G. Hard, Fast, Furious... FIRST! Official BCM Beta Tester Team-5 Co-Leader [This message has been edited by Tyrn (edited 04-06-2001).]
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quote:Originally posted by skydiver: Why is it that cloaked ships can stay cloaked, it seems indefinitely. Any ship (with a cloaking device of course) can remain cloaked until the Iridium runs dry. With enough Iridium, a ship can remain cloaked for days. Most cloaked NPC ships remain that way regardless of the deleterious effect upon their crew. ------------------ Commander Tyrn Marcel GCV Falcon, Wraith HQ (Lyrius) Wing Leader - Wraith Fleet/S.O.G. Hard, Fast, Furious... FIRST! Official BCM Beta Tester Team-5 Co-Leader
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quote:Originally posted by Supreme Cmdr: I paid the $249 to upgrade to UBB6 (which is a complete re-write), but they advised upgrading to the last 5.x version first. So I did. Later tomorrow I will upgrade to 6.0x. One thing I noticed is that we have lost CWM smilies, even though I copied the code over. I can't reach the CWM webpage either, because they seem to have moved. Anyone have their new location? http://www.smilecwm.com/ but there appears to be a large caveat with that: The simlies are now being hosted across multiple servers. In short, smilie A, B and C might be on server XYZ while smilie R, S and T might be on server ZYX. ------------------ Commander Tyrn Marcel GCV Falcon, Wraith HQ (Lyrius) Wing Leader - Wraith Fleet/S.O.G. Hard, Fast, Furious... FIRST! Official BCM Beta Tester Team-5 Co-Leader
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quote:Originally posted by Supreme Cmdr: In fact, if someone sent me a 3DS Max file of a Star Trek or Star Wars ship, I can get it into BCM in under 5 mins flat. Of course, it will take longer for the property owners to threaten to sue us. Indeed, I imagine that in under five minutes we'd find GALCOM HQ being visited by the U.S.S. Subpoena and the SSD Cease-and-Desist. ------------------ Commander Tyrn Marcel GCV Falcon, Wraith HQ (Lyrius) Wing Leader - Wraith Fleet/S.O.G. Hard, Fast, Furious... FIRST! Official BCM Beta Tester Team-5 Co-Leader
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quote:Originally posted by Soback: If he meant Star Fleet Command 2 then BC:M is way better, SFC2 is a static game, you just do your missions and advance through the game that way, wheres the fun>? 99% of games out are like that. BC* has basically ruined my ability to stomach set scenario games, when the game comes to an end I just sit there thinking "This is it?! Wish I could go explore/trade/whatever like I can in BC*." ------------------ Commander Tyrn Marcel GCV Falcon, Wraith HQ (Lyrius) Wing Leader - Wraith Fleet/S.O.G. Hard, Fast, Furious... FIRST! Official BCM Beta Tester Team-5 Co-Leader
