Epsilon 5
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Everything posted by Epsilon 5
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Perfect! You just passed step one of your training
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quote:Then WHY are you posting about it?Hmm well.. ok.. er.. quote:And the problem is WHAT? Since BC3K, models that can be rebuilt will be removed during the detonation and replaced with their rebuild form. Get a faster computer and/or video card+drivers and you won't see the transition switch.How long is supposed to last this transition? My game runs at ~40fps stable, and the time between the dissapearance and the reappearance is about 5-6 seconds... this ain't about computer speed... I'll explain a bit more. 1)I destroy the building/station, I see muptiple explosions animation all around it. 2)Disappears, I see "sparks" expanding for about 5 seconds (althought we don't see them in the sceenies, took the screenies at the end of the expansion) 3)The sparks disappear, then the building/station reappears. I don't suffer form any slowdown in the whole thing. Again. WHAT is the problem EXACTLY? Certain types of buildings will re-appear in their rebuild state after being destroyed. Once they are repaired (the time varies), they will again be replaced with their original form. In fact, your three screen shots show this transition. It has been this way since BC3K back in 1996; so, I fail to see what you're talking about. And btw, since that tank is not transparent (like it should be), you have driver problems. quote:And the problem is WHAT? What makes you think it was trying to get TO the station? Its not. And the space dynamics work differently which is why an SFM has to compensate more often.Then whats is it doing?? Its maintaining a break distance from the station and compensating frequently. No different from any entity that is flying around. quote:Are you running in debug mode or using Playmod? I bet you are. If you are, as I'm 99% certain that you are, you are in so much trouble, I can't even begin to tell you. I'm going to get check it out right now and if this is the case, I'm going to revoke your posting rights.1) I don't know how to run in debug mode. 2) No, I am NOT running playmod. I would never report bugs encountered using playmod, expect when you ask for playmod bugs (like the save you requested) Then tell me why it is that I fire up SNG (I even tried one of the IA scenarios), hit the 9 key until my grenades run out and no more. If you're reporting a bug, you're going to have to a LOT better than you have. Besides, normally when a Beta tester sees a report in here, the first thing they do is try to reproduce it (Gordon does this frequently) and then posts in the secure forum if they can. So far, nobody has verified it. Not that I expect them to, with the information you provided. quote:And the problem is WHAT?I just checked that one (jetpack), and the thing is that I don't have any effect of vertical inertia when I run out of fuel, as opposed to when I release the button with fuel left. Vertical what? Are you kidding me? quote:Good for you.Won't you help me on that one? Help you with what? Why don't you help me by (a) providing material worthy of my time ( quit wasting my time with issues that are either imaginary or otherwise due to you lack of understanding. Unlike you, stations don't just launch SDMs just because YOU think they should. quote:See aboveIt was working in the demo... And it still works. If you took the time to read the manual+appendix or the Beta VCF (then compare which kernel was used in both of the demos), you will immediately see the rules for radar acquisition by ground targets (v2.1.05). If you are not acquired, you are outside their parameters. And the demo uses completely different units; ALL units have different radar acquisition parameters. quote:RubbishI'll make screenshots. Edit : Here they are : althought the timing wasn't good enough to actually see my fighter shooting, you can see the hit animations. Early warning radar 1 Early warning radar 2 "Building" [EDIT : Inserted links to screenies, and edited odditied] You are firing guns (ineffective) against structures. Go read the Beta VCF under the entry for 2.3.06 (FIRST entry). And before you respond, remember that NO game will tell you HOW an engine works or what its doing. It is up to YOU the player to figure it out. Even in fp games, you find out on your own which weapon is effective against what. In flight sims, you know the capabilities of your own radar and not that of the enemy you are flying against (e.g. in an F16 sim, you won't know how the radar of the opposing Mig29 works or how the SAM is tracking you). I make all this info available for information purposes and I passed along some of this info to Gallion for inclusion in the appendix. [ 02-04-2002, 08:11: Message edited by: Supreme Cmdr ]
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Unable to repair Interceptor
Epsilon 5 replied to DuncanBurbey's topic in Battlecruiser 3000AD (Legacy)
quote:Originally posted by Supreme Cmdr: quote:Originally posted by Firball: [QB However I have solved this one myself, I have applied the 1.0.0.5 patch and voila the problem's gone away. [/QB] ROTFLMAO! -
Almost. Your name should be in bold, the shipname and launch base in italics, on the same line, separated by a comma, and centris in parenthesis, without any formatting and in caps. then the "Orion fleet academy" should be in italics. Have a nice day Oh and the motto looks better in italics
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Will do.
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ALright, I read the FAQ, the VCF, searched for it... and I have found a few bugs. I have 1.0.0.5 final. My profile info is up to date. I was about to post about the ships fightning inside planets, but I saw a VCF thing about it. I even had screenshots about it Removed useless links Then WHY are you posting about it? Anyway. I still have the problems about buildings and stations that disappear momentarily when they are destroyed. ALL buildings and stations do that, ALL the time. I have screenshots to show it, althought I don't have "before" shots : I have "exploding" and "after" screenshots, but I tried not to move between both. Blowing station Destroyed station Blowing starbase Destroyed starbase And the problem is WHAT? Since BC3K, models that can be rebuilt will be removed during the detonation and replaced with their rebuild form. Get a faster computer and/or video card+drivers and you won't see the transition switch. Now onto another issue. Here are 2 screenies of a NPC sfm. (1) and (2) I was in the region for a very long while, and noticed that when the sfm's gets near a starstation, it stops moving. From flying aside with a shuttle I noticed it happens when the sfm reaches the 0 range with the station. It keeps going at ~128m/s... then 0m/s... then 128, then 0... thus NEVER reaching the station. And the problem is WHAT? What makes you think it was trying to get TO the station? Its not. And the space dynamics work differently which is why an SFM has to compensate more often. Also, in FP mode I noticed I had unlimited smoke grenades. I just hit the "9" key and a smoke is launched.. then hit hit hit hit hit hit 9 and here's the result. Are you running in debug mode or using Playmod? I bet you are. If you are, as I'm 99% certain that you are, you are in so much trouble, I can't even begin to tell you. I'm going to get check it out right now and if this is the case, I'm going to revoke your posting rights. Posting rights ALMOST revoked for a month. You've been around a while, so you get a free pass this time. Don't forget the rules: NO EXCEPTIONS. About the jetpack : if I climb and release the "f" key at, let's say 50%, I gradually slow down and finally start falling. But if I hold the "f" key until my jetpack charge is depleted, I suddenly stop, although I was going at more than 60m/s, and start falling now. And the problem is WHAT? One issue that didn't strike me at first (ironic in fact) : in ALL the station attacks I did, I NEVER got shot by a single SDM missile, even though my EMD is off for quite a while. Good for you. On planets, I noticed NO resistance whatsoever while riding a tank. See above In a fighter on planetside, I never got shot by any turret like I used to be in the demo, but I can't tell about the SAM launchers, because I had a few missile locks on me, but it could be the fighters. Whatever Not really a bug this time, but I noticed that flying at very low atitudes (under 100), you never get shot by fighters. I suppose you didn't read the manual nor ALL those bulletins about how the ground radar acquisitions work, right? And should structures be on the radar? I mean... I cannot find bunkers, solar plants, etc.. on tascan. I cannot click on a starbase (on the radar screen) but it's in the list. READ the manual I also noticed that a few ground buildings are indestructible. Those that I remember : area defense radar, early warning radar and the "building" found in most bases (looks conic). I get close to the, I see the effects of the shots on the structures, but not a single unit of armor goes down. Rubbish [ 02-03-2002, 20:04: Message edited by: Epsilon 5 ]
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Oh well it already happened to me a few times, I just kept reassigning my sysengs to the system(s) and it eventually cleared up. Someone probably forgot his tools and the computer thought repairs weren't done
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Hmm almost... It should look like : Cadet Someone (the italics are optional, if you want) GCV - Someship, Orion starstation (CENTRIS) Orion fleet academy www.orionfleet.com "Optional custom quote until the academy gets his motto" The ship class shouldn't be included unless you have been told you can take this ship by your superior, like I have been... or almost *g*
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quote: 1. Commodore PC 10-II. This one is older than I am! While cleaning out a messy room, I found myself leafing through its manual which would make a great museum piece. It was written back in the day when manufacturers didn't assume that everyone had seen a computer before. It even had descriptions of parts of the keyboard, like the Caps Lock key! 2. Commodore 64. 'Nuff said. I don't have old comps for myself, but my friend has a pong game in the original wooden box. Can't be older than that quote:3. Amiga 500. In my opinion, this is the best home computer ever made. Imagine 256 colour graphics, 640X480 resolution, and digitized sound effects in 1987! Its OS GUI (Amiga Workbench) came on one floppy disk, ran on 1 MB RAM, optional hard disk installation, and included a text-to-speech synthesizer that rivals even today's $100 packages. The computer ran the latest Amiga games for six years without upgrades, and it never broke down (although the monitor did once or twice). I would still be using it if I still had the cables. I miss the Amiga. *sigh*Tandy 2000. 'nuff said. Does all that, and more.
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quote:Originally posted by Fendi: quote:Originally posted by Epsilon 5: Good lord, he's OLD! Well we can't all be 19 like us eh Ep5? I can be 18 and YOU can be 24!
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That's a suprise That's the second police officer to join the Orion fleet Well, Grayfox, welcome aboard!
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quote:NetcaptorWhew! I thought it was Neoplanet when you showed the screenies the other day quote:The only problem I've had with Opera so far is that certain javascript windows that are /supposed/ to pop up, even when you clink on the links, are apparently blocked by the popup blocking utility.In my firewall I can manually permit some websites to have popup scripts
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Happy birthday!
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"Mutual protection Union"
Epsilon 5 replied to Thomas Braun's topic in Misc. Race/Caste Affiliations
I don't understand the embargo thing. what would be the use of having an embargo on a station? Raiders always see traders&commercial red, and mercs can go elsewhere. Military forces have their own logistic system and police forces launch from almost anywhere. -
I never saw a newbie being that clueless
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nah just keep pressed and you will not suffer from over-clicking
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ROTFLMAO!
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LOL I once had one of these
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1)popup : any decent firewall/ad removal does that 2) quote:multiple browsing windows opening up within the same iteration of the browser windowMozilla does that
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I got level 200 in less than 5 minutes!
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Hmm well.. first, it's a floating city, not starstation, and, yes, you can currentlt build over anyone's property. I could solve that, but I have no intention to do it... for now. Just use common sense. I'm still working on some issues. I fell on some problems while making the objects, mainly : 1) Putting a square texture on a triangular poly; 2) Using flat shading (unnafected by lightning); 3) Putting a name on a single poly (for image-sign tagging); 4) Having UV parameters without being forced to apply a texture. All that, in Truespace... Remember that I just got my world the 22nd... Even when I'm done with the basic/important objects, I must create a general layout and some stuff all around for people to have an environment to build in and be inspired by (which can be deleted as space becomes needed) You can build some stuff there and there, but don't expect it to be permanent.
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Good lord, he's OLD! [ 02-01-2002, 17:36: Message edited by: Epsilon 5 ]
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quote:I have some crew that would love to stand infront of such a device.Those are the supply stations. You can find them around starstations and in most ground bases.
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quote:hehe maybe hijack.... errr... comandeer another CC? possibly an enemy CC?Eh, I asked about being able to do that in at least bco
