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R_wilco

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Everything posted by R_wilco

  1. I agree, it does seem like fighters are a little pointless. But there are some things fighters can do that cap ships can't. For one, they can easily outrun cap ships, and do a whole lot of damage while the PTA turrets are STILL locking on. Also, it's better to have fighters attack planetary targets, IMO, because the CC is hard to control in a planet's atmosphere(especialy in BC3K 2.0x, in mine it ALWAYS crashes into the ground with the slightest movement)
  2. You forgot to mention that he can turn launch control off from the Logistix computer, under the "power" button. Or you could just say RTM
  3. I can't believe that in a thread about space janitors, no one mentioned "Space Quest"
  4. First off, this only works in BC3K 2.0X, it will NOT work in BCM(I've tried ) It involves using the VTOL system. With VTOL on, when you push forward on the up arrow(or joystick), it accelerates your ship forward. What I've found is that, in space, after getting your craft to the maximum speed it can go(usualy about 2000), hit CapsLock to enable VTOL, then push forward. This brings the speed up even more. Quickly hit CAPS again before your speed goes back down, and again to set it at the faster speed. If you repeat this, you can get the craft going VERY fast. I got the BC up to 50,000 KPS once! After that I got bored with it, but it's a good trick for outrunning enemies or getting somewhere without hyperspacing.
  5. Ok, so I'm flying along, doing the usual Earth/Pluto deflector array run, when suddenly the CE barks,"We are criticly low on radine crystals!" I think, hey, np, I'll make it to the station. Suddenly, BOOM! The reactor goes out, engine shuts off, and I look around the bridge, with every officer staring at me, so I shout,"It wasn't me!" I assigned my AE to a shuttle, but discovered that there wasn't enough power to launch it! So I had to use one of the least used components: the Solar Reactor! I turned my BC so the upper part of the ship faced the sun, then had JUST enough power to launch the shuttle. I quickly made my way back to GalCom HQ, when the shuttle was attacked by pirates! 3 of them beamed aboard, but I hid behind a bulkhead, and jumped behind 'em and blasted 'em with my wristlaser! But I finaly got to GalCom HQ, bought the Radine, and returned to the battlecruiser unscathed! I later learned that one of the flight officers single-handledly captured a group of pirates and got a promotion. But that's another story (Ok, so the things with the "killing pirates with my wristlaser didn't REALLY happen, but it was still cool to RP ) So don't think that the solar reactor is completely useless, it just might save your life(and your ship ) [ 08-06-2001: Message edited by: R_wilco ]
  6. Lol! Anyone play EverQuest? Cmdr_D00d broadcasts,"Camp check!" Cmdr_Wilco broadcasts,"Debris field is camped" Cmdr_Newbie broadcasts,"Train! SC to zone!"
  7. Cmon, everyone knows that the ultimate question is "What is 6 times 9?"
  8. IS there a way to survive a black hole? Do you need a certain artifact?
  9. For getting rich fast, I found that GalCom HQ is the worst place to start trading from, I reccomend Orion station in orbit around Europa(jupiter region). I basicly did the same thing, except I sold Medibays and Laser Arrays at Orion, then Deflector Arrays at pluto. It took a few hours, but EVENTUALY I got about 40 mil credits! Only now I wish I could get the artifact upgrades, but I'm not sure how you get them in Free Flight mode.
  10. So, do you mean that there will be a limited number of cargo containers for an area? Or that they'll have a "spawn time" where they appear after about 12 hours of game time?
  11. Ok,I read this over at PowerCows BC3000ad page, and I found it interesting... Derek Smart commented on Super Nova 1 on the Comm Forum on the official BC3000AD page, he said that it was the (going to be) the homeworld to a new race called the 'Odsidians' (I think thats what they were called, maybe it was the Galaxians, or maybe they're someone else completey- can anyone help?) and they wil be a major part in BC3020AD, aparently. BC3020AD? If I'm not mistaken(which I usualy am), that later became what BCM is! So, are the Galaxians going to be part of BCM and GCO? Anyone care to comment? [ 08-04-2001: Message edited by: R_wilco ]
  12. Sorry, didn't mean "Let's change the game again!", just ,"Wouldn't this be cool, wouldn't that be cool". quote:Originally posted by Supreme Cmdr: It's READY when it's ready, and right now it ain't ready. I understand that you don't want people interfering with the game now that it's so close to completion. Np, just some thoughts. Btw, for some odd reason, that glitch even happens in the bonus mission(EF Pilot, Base assault). *Shrug*, not a problem, since I don't need to go to Madride anyway
  13. I'd like to see a fighter-based mission. Launch from a carrier(can that be scripted?) and go in for covert op into enemy space! Specificly, you would have to fly your fighter past all kinds of defenses, to get to a certain planet's surface, then exit your craft to plant a nuke(or steal data or something )from an enemy base, then get the hell out! Oh yeah, and have a HUGE fleet of gammulan fighters and cap ships giving you a "welcome", heh
  14. Ok, so I've played both demos , and gotten pretty good, although the fighter combat is a little harder than I expected(compared to FreeSpace 2 and Star Lancer for example) given that the flight model is a little too realistic to be easy. But anyway, I had a couple ideas while playing Demo Ep. 2(for the 5 millionth time ). One was, what about manual control of beam weapon turrets, like how you could control the PTA turrets in BC3K? The other was, what if you accidentaly activated your hyperdrive, but you selected the wrong FP target and you need to stop? I think there should be some kind of emergency hyperspace brake(or something similar), which either does damage to the engine or costs more Radine. Oh yeah, and on a side note, my game crashed whenever I enter the Madride space zone, I get a strange error which reads,"Invalid Ptype15/Madride". Do I need to reinstall the game?
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