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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. Thanks for the headsup, I will let them know.
  2. quote: Originally posted by Cruis.In: I was thinking more of an across the board fraction cut thereby retaining the balance, but everything is reduced. Doesn't work like that.
  3. Then don't use it. Having a gig of memory is meaningless, since the game uses half that all by itself. If you've been screwing around with Windows virtual memory settings, then it will run out of memory. But AFAIK, preloading works just fine. The only problem it had, was related to a missing model. That problem also cause IA0113 to crash. This has already been sorted out in 1.00.03.
  4. This is the first game in the series in which PTA fire had sounds. Couple that with my implementing sounds for nearby (those within range) ships that are firing, and you've got a whole new gig. Assuming your rig can handle it. To me, I LOVE the chaos of everyone and their mother firing. My favorite skirmish has got to be the CMDR version of Homeland Security IA. Just jump to Mars just before New Yorker, unleash your fighters on escort, give your CC the order to engage the nearest hostile carrier, activate the A/P and listen to all hell break loose. As to the jump times, I actually reduced them in AWA for carriers. Compare to UC and you'll notice the difference. Since EACH ship has to be tested, I'm not inclinded to just go screwing around with numbers, thereby unbalancing the game and screwing up the crafts flight dynamics. Heck, I even reduce the jump target range from 800km to 150km for people who were complaining about being too far from a jump target on emerging from hyperspace.
  5. LOL!!! That would be a good one to have. Resnig's parents would be proud.
  6. A sober and hilarious read, all at once
  7. There are no ramifications for destroying them. There is always that moral issue though.
  8. Please don't post nonsense Kalshion without first verifying that you know wtf he's talking about. Eject pods from fighters are 100% different from ejected cargo pods. To see what he's talking about, load up ejectpod.3d in BCStudio. Anyway, you can't do anything with ejected fighter pods. They will eventually RTB somewhere or self destruct.
  9. There is a Terminus thread in the games forum. Please take your discussions there.
  10. $6.00 shipping is not just shipping. It includes handling charges because the poster has to be specially packaged I think.
  11. Slippers! LMAO!!!
  12. I can't remember the BCM one. But IIRC, that one was Black & White wasn't it? Anyway, I think my description was clear enough. If you have the BCM one, you should be able to determine if its the same one or not.
  13. Poster sized measuring 28"x28". Measures 14" x 14" folded. Same map which appears on the reverse side of the keyboard commands sheet. But larger. You can order it over here.
  14. quote: Originally posted by Andergum: I really like the key commands sheet with the map of the universe on the back. LMAO!!!
  15. Its pure insanity. I'm shocked (well, not really) that the collective directors at the ESRB actually woke up one morning and thought that this was a good idea. It will never - ever - fly.
  16. I'm looking forward to this one. Haven't seen a really good war movie since....well, I dunno when. Though I did like Three Kings.
  17. LMAO!! Man oh man, wonders never cease.
  18. Both of those skills are tied to the actions performed according to those skills. If they are no proficient in launch missiles - which DO kill their targets, then BA (yeah, I know, they're not bombing per se) won't increase. The DF won't increase unless they were engaged in a protracted (approx. 5-8 mins) dogfight with an opponent which they ended up killing. These stats aren't just there for show. Each one is tied to a specific set of actions which in turn is tied to the overall AI.
  19. Thats your first impression? Surely you - of all people - can do better than that.
  20. Works fine here. I don't see any reason why it won't be. I tried it with both the original (9/10) 1.00.05 and the re-release version of yesterday.
  21. hehe, we're working on those
  22. quote: Originally posted by Darkling: quote:Originally posted by Supreme Cmdr: No its not. They've just moving data. The game does not handle real-time positional updates. I've been involved in Fleet battles involving over 100 ships in the game, and while you're right, a lot of the explosions, movement graphics and so on, is all estimated and not actual real time, it still "Works" and generally the team with the best combination of strategy & ships will prevail. Thats why it works, because its not a twitch base update; unlike most traditional mp games.
  23. Glad to hear it. You can quit pestering your poor stressed computer now.
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